add new module - Anti FSD Interdictor

First... I'm not complaining. Second... I'm saying the game is imbalanced, and that you guys need somewhere nice to play, you know a cool new sandbox all of your own, wouldn't that be nice boys? Third... scoff all you like! And don't call me bro! :D

"If you're asking me to believe that avoiding interdiction fails in Open just because the AI is poor in solo, I can't. I say it's a rigged game. In solo I got very good at keeping that escape vector centered. More than once I've struggled against the interdiction in open with the escape vector just as centered as I ever had it in solo, but still lose the mini-game." <Clipped.

Thats complaining chum.

Bad luck.

The game is'nt greatly balanced. I'll give you that one. but it should not be skewed to big ships in interdictions. No. Way.

Masslock already encourages idiots in big ships to attempt (the operative word) to try to kill lesser ships.

I'll say it again, because it often seems to get missed.

If a game has PvP elements. You balance the game around those. Not the PvE stuff.

Why? Because the PvPers will be the ones who feel the majority of said "blanacing". (ahahah *Cries slightly*)
 
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There is no real use to mount higher class FSD interdictors. This would also stop the stupidity of a sidewinder interdicting a Cutter with a C1 FSD interdictor. I like this idea. It is simple and straight forward.

But interdiction is not about size it's a gravity tether or a tether that forces your fsd to stop functioning so it won't shift frames and forcing you put of supercruise. It's a stick in a cog ship size has zit to do with it.
 
Hello.

I want to offer a new module Anti Frame Shift Drive Interdictor (AFSDI). You can come up with many variations of its characteristics, for example, here is one example.

We have FSDI different classes from 1 to 8
We have AFSDI different classes from 1 to 8
If an FSDI of class 3 is installed on the ship, then it will never be able to intercept the ship from the class 4 AFSDI ship, since it will not have enough power for it.

Accordingly, class 8 FSDI and class 8 AFSDI will be equal in strength and the one who wins will decide in the fight as it is now.

Thank.

Rather nope in my opinion. However I like the idea of linking efficiency of FSDI to its size. From a game perspective I don't see why small size FSDIs should be able to pull out big(ger) ships as easy as larger size FSDIs. Hence if you want to pull out the big boys reliably you needed to invest into a larger module size.

Ah, so we come to the crux of the matter. You left a hole in your defenses so large you could drift a T-9 backwards through it without so much as scraping the paint.

Torpedoes are, on the whole, relatively weak for the space they take up. However, they are capable of being engineered to use a mod that allows them to deal a large amount of damage to shield generators when they hit shields, and another of their basic engineering features allows them to punch-through armor to deal a large amount precisely targeted, if localized, module damage. In the curious case of your Corvette catastrophe, you probably did not invest anywhere near enough in MRP's, and it seems unlikely you had an ECM fitted, though if you did, it's likely you did not start charging it upon dropping out of super cruise. This is one of the tiny number of ways to reasonably threaten a Corvette, and frankly, anything more lightly armed than a Challenger torpedo boat probably can't rock enough torpedoes to pop you, though they might heavily damage you.

You mentioned an interesting point. I believe - but am not sure - I read recently that ECMs are pretty pointless/useless in PvP combat, hence in your experience are they a waste of slot or useful in some circumstances, particularly versus torpedos and missiles?

I used to run with ECM my first 6 or 7 months always and for more than one year ever used one anymore. Should I reconsider?
Thx for a pro's advice.
 
No.

We need people to lean the game mechanics. If you don't want to be shot at, submit and highwake.

Escape is skewed very much in the defenders court.

No, people want to be able to interact with other people but they don't want to be ganked and they don't want to be bothered so a PVP flag is the perfect option. If you want to be ganked or pirated by other players you turn it on, if you don't you leave it off and go about your business. If this were the case there be no need for Solo or private groups at all. There's a reason why Mobius is so gd popular and there groups keep filing to capacity!
Well open is becoming more and more empty and its reputation as one big gank fest is growing larger and larger. Telling people to learn to fly better is just being obstinate and you're doing nothing to solve the problem. And yes there is a problem a very large one in open.
 
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We useless pilots who fly big ships sure are lucky to have these selfless, public-spirited PvP guys to teach us the errors of our ways. God forbid anyone should just be allowed to enjoy the lovely things they have done the grind for without being hassled and patronized.

As for interdictions here's the problem I have. I played for months in Solo before I ever dipped a toe in open. And in Solo, I just learned to laugh at interdictions. I don't recall ever 'losing' one. Very easy to win the mini game.

Open? Different story. I never win, just learned you gotta submit every time, then be forced to fight or flee. In real life, if I'm walking down the street and I get yelled at, I have the right to just ignore it and walk on. In the ED universe I am expected to bow down to the star lords and take my punishment. Not gonna happen boys, not now, not ever.

The problem with all these griefers and idiots is they literally have nothing better to do than to try to take everything you have away from you. They're not adding anything at all to the game, nothing. All they do is create a negative experiences for other players. This is why I would suggest just join Mobius play with other people have fun go exploring come back to the bubble and only have to worry about NPCs trying to kill you instead of combat outfitted Corvettes ganking you on the way back to the bubble with all of your data and then laughing about it.
 
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Right, exactly! I've watched a few YouTube videos of people who think there's some sort of expert pilots and every time they interdict someone in their videos it's always two or three against one. They are always armed with FSD disruption missiles probably pack hounds and perhaps torpedoes. so they can tailor each one of their ships have a single function to attack another ship however the one lone ship who's being attacked has to prepare for all three of those in one build? So the guy is getting attacked is only allowed to load up on ecm, 7 point defense no matter what he's doing or where he's going. it's just completely ridiculous to think that people who are outfitting their ships for say PVE combat are going to be prepared to be gained by three other ships or more importantly people who are outfitted for maximum jump range for exploration are going to be able to defend themselves at all. how is that in anyway entertaining for the ganker or the person getting ganked?
 
No, people want to be able to interact with other people but they don't want to be ganked and they don't want to be bothered so a PVP flag is the perfect option. If you want to be ganked or pirated by other players you turn it on, if you don't you leave it off and go about your business. If this were the case there be no need for Solo or private groups at all. There's a reason why Mobius is so gd popular and there groups keep filing to capacity!
Well open is becoming more and more empty and its reputation as one big gank fest is growing larger and larger. Telling people to learn to fly better is just being obstinate and you're doing nothing to solve the problem. And yes there is a problem a very large one in open.

Not really mate. Near on 50% of the player base is in open play. So you have your facts wrong there.

A PvP flag is a ruling systm that overrides any and all in game lore reasons. Would pirates be able to pirate if ships could simply refuse them? No. Another game mechanic that falls apart.
You got to go kill some civilians for a mission? Well guess what, they dont have a flag up, so you're failing that mission.

It makes absolutley no sense with the ingame systems for one. For two, your exact comment is why folks in your position get crapped on.

I just stated how to avoid contact with combat pilots. If you do that three times, they won't even bother again in 99% of engagements. (Speaking from my own experience with attcking randos, If someone keeps running, what exactly is the point in wasting X amount of time chasing them when you can find someone who will fight, you dig?)
If people refuse to accept the tips they are given simply because they don't like the affiliation of the player who gave them said advice then they are, quite frankly, stupid.

I've said it before, I'll say it again. Not all PvPers are a***holes by default, as much as you might wish it were true. The toxicity remains very much in the minority.

The fact that we are even here discussing this tells you that much. I could have just said Git Gud and laughed at the idea of such a stupid thing (Much like I do with the PvP flag, because that is spectacularly dumb). But I did'nt, I gave reasons and advice on the subject.

If you want to continue assuming that all PvPers are deranged psychopaths who only exist to get on your nerves then it makes me question what exactly makes the PvE side such a shining example of perfection? Because tarring an entire group with a crappy brush, is exactly the kind of thing that makes your own camp look toxic as all hell.

Think about it.
 
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... how is that in anyway entertaining for the ganker or the person getting ganked?

I believe assuming a ganker wing is acting for your entertainment is slightly naive.

And another explosion is better than none for a combat PvPer. Regardless of whether it was a combat at eye level or just a few sharks hunting a school of sardines. Or a single one.

I tend to think of my cat who every so often hunts mice. Just for the fun of it. You are no equal species. Just part of the food chain.
 
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I've said it before, I'll say it again. Not all PvPers are a***holes by default, as much as you might wish it were true. The toxicity remains very much in the minority.

The fact that we are even here discussing this tells you that much. I could have just said Git Gud and laughed at the idea of such a stupid thing (Much like I do with the PvP flag, because that is spectacularly dumb). But I did'nt, I gave reasons and advice on the subject.

If you want to continue assuming that all PvPers are deranged psychopaths who only exist to get on your nerves then it makes me question what exactly makes the PvE side such a shining example of perfection? Because tarring an entire group with a crappy brush, is exactly the kind of thing that makes your own camp look toxic as all hell.

Think about it.

Agree.
And I can well differentiate between an adopted playstyle in a game and real life characteristics of the human playing his/her virtual identity.
I would have called the police x times if for a second I assumed that playstyle behaviour were tantamount to real life behaviour.

I am convinced that the playerbase of this game does not contain more real life psychopaths then statistically every other sample size of society. More likely even less cause most of you seem to be reasonable adult people.
Imho.

But that's offtopic now.
 
Agree.
And I can well differentiate between an adopted playstyle in a game and real life characteristics of the human playing his/her virtual identity.
I would have called the police x times if for a second I assumed that playstyle behaviour were tantamount to real life behaviour.

I am convinced that the playerbase of this game does not contain more real life psychopaths then statistically every other sample size of society. More likely even less cause most of you seem to be reasonable adult people.
Imho.

But that's offtopic now.

Well put.

Well put indeed.

Have some repz
 
Open is a PvP flag and open as some kind of gankfest is the biggest lie...after about 2000h in open I have 47 deaths by other players that's about 280 000 000 in rebuys or so (not counting death by NPC) some of you make that much mining opals. It's also like 0.02 death per hour. The player that had killed me the most is a guy from my own team though.
 
Open is a PvP flag and open as some kind of gankfest is the biggest lie...after about 2000h in open I have 47 deaths by other players that's about 280 000 000 in rebuys or so (not counting death by NPC) some of you make that much mining opals. It's also like 0.02 death per hour. The player that had killed me the most is a guy from my own team though.

Amen.

And feels. I get killed more often by my own wingmen than anyone else out there in the galaxy xD Gits..
 
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Where do you get your numbers at 50% of the player base is in open? are you saying that 50% of the player base has played in open at one point or that they do play in open mostly? The only time I ever played in open now is when fuel ratting, other than that private group or solo, no interest whatsoever in engaging you folks. The last time I played an open there were people outside of Jameson lining up other players just to get Ram kills as they were coming to the station.
 
Where do you get your numbers at 50% of the player base is in open? are you saying that 50% of the player base has played in open at one point or that they do play in open mostly? The only time I ever played in open now is when fuel ratting, other than that private group or solo, no interest whatsoever in engaging you folks. The last time I played an open there were people outside of Jameson lining up other players just to get Ram kills as they were coming to the station.

Erm.. the numbers FDev released last year?

I believe it was 47% of player in open, the rest split 30/20ish PG/Solo.

If you don't want to play with us that fine. We don't care what you do.

Just don't be nasty about where you stand, because you will get called out on it.
 
We are a little bit off topic now, aren't we?

Can only talk for myself. I was the 2.8% having mode switched excessively in stations for better missions but outside almost entirely play open. Since the change anyway.
Other players I'm friended with play I assume 40 to 50% in open though current numbers are skewed to private as many of them joined DW2.
 
We are a little bit off topic now, aren't we?

Can only talk for myself. I was the 2.8% having mode switched excessively in stations for better missions but outside almost entirely play open. Since the change anyway.
Other players I'm friended with play I assume 40 to 50% in open though current numbers are skewed to private as many of them joined DW2.

That made me laugh xD

Oh that illusive 2.8%..

I wondered where you all were xD
 
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