Exploration should have been the main profession from day one.
All of FDEVs work should have revolved around exploration.
It offers the most diverse and immersive option of all the professions.
Finding new things, escaping pirates, discovering new worlds, new life, new stellar phenomenon, artifacts and objects that can be investigated or kept and sold.
The game boasts 400,000,000 stars but has pretty much no way for you to interact with them.
So it may as well have just been 4 stars since you can get the exact same experience.
Too much pew pew focus has ruined this game.
Try it ,spend a week just visiting the same 4 systems, then spend a week moving around as many as you can, i bet you can't tell the difference other than the system names and the faction names, text is the only real difference.
No, just no, and no they shouldn't.
That is your opinion. The truth is, all careers are just important as the other. If anything, it should be trading that is the lynch pin as so much rides on it and links so many other career choices together, like piracy, smuggling and bounty hunting. Trading should be the most profitable career path in the game, the most boring and the most dangerous due to piracy... Seeing as the best trade routes as per Braben's original idea was between the core systems and rim systems, where there is less security and as such more piracy etc.
Exploring should have been restricted by engine were and tear, until such time they could have filled the galaxy with astronomical dangers (whatever they maybe) to really test the explorers. Nope, what we got was a sidewinder to Sag A within the first week, because exploring is that stupidly easily. It is so stupidly easy that ships that were never designed as explorers such as the FDL, Eagle, Anaconda can all go out and do just a good a job as an explorer class ship. In the Anaconda's case, it is better than any explorer ship... All FDev have done has made the galaxy smaller and far to easy to traverse. Sad really, really really sad.
So much needs to be done this game it hurts.
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True, but what if I wanted to RP a Federation character, but also wanted to RP an Imperial but didn't want to turn my Fed char to Imp?
Besides, having a second character would encourage me (and likely others) to have an exploration char out in the black but still be able to wing up with their mates for some HazRez/CZ action when the mood takes them without having to drag themselves 1,000's ly back to the bubble.
But people started buying 2nd accounts for that and Fdez are not likely to give up a revenue source. But I do agree with you and I cant understand why they couldn't of given us a few extra pilot slots, especial for families with children, rather than charging a family multiple times for the full game.
But then, the counter argument would be, but that is the choices you make and the consequences of those choices. I hate making choices in games, it annoys the hell out me, but at the same time I would never get rid of them, because that is part of the fun, being put in to those situation where there is not right answer, just a choice and that choice is going to haunt you for good or bad.
It is what made so many games from the past so replayable and gave you your moneys worth
