After looking at the new beta, I have a few comments. It is time for serious discussion AND the DEVS to listen to us.

Status
Thread Closed: Not open for further replies.
Also...Isn't the idea of a dynamic mission generator spawning endless interesting narrative a bit of a fallacy?

Can anyone point to an example that actually works?

Anything generated by computer even procedurally has very obvious limitations. It's just variations of the same thing or bits of the same thing stuck together with some adjustment. No algorithm is going to generate an interesting narrative for you to follow for endless hours and days.
 
But consumers are savvy people and wouldn't assume anyone had cracked a damn thing until it was on their hard drive or at least available to stand up on it's own merits, or even read a review right?

...right?

Honestly developers have been using the old "it'll create content that even WE won't know about" line since the 90's
 
What would work in the context of Elite? More narrative around missions? More story? Great, how do they deliver that so it can be consumed by thousands of players for thousands of hours. It's nor a case of just scripting a dozen push button missions with voice acting like the tutorial missions. Those can be consumed in minutes.

Oh come on, that argument is tired. What you do is, you create 50 chained mission scenarios (no voice acting because $$ or consistency with the existing mission structure or whatever). Every 2 hours of gameplay time, when the player makes a request to the mission server at a station, you roll the dice.

Oh! Successful roll! The dude from Tie Fighter who wears the hood shows up.. "Hey pal, this kick- secret mission just showed up dawg. All secret n' whatnot." It's aces, lots of quality writing (get in a guy from Obsidian Entertainment) and chained mission events.

You complete it, the frikkin CMDR. *.xml file or whatever the hell it is gets changed from 0/50 to 1/50.

Continue Awesomeness.

This is supplemented by the existing mission and BGS systems. I love helping my faction get to elections (I wish passenger missions contributed to war states too actually!) but if I got one of these every once in a while, I'd be so much more invested. And I already love the game.

Talk about the water cooler chat the next day! It's stuff that makes you want to research the lore, get more involved in the game, involved in the community. That's like... content.
 
Oh come on, that argument is tired. What you do is, you create 50 chained mission scenarios (no voice acting because $$ or consistency with the existing mission structure or whatever). Every 2 hours of gameplay time, when the player makes a request to the mission server at a station, you roll the dice.

Yet I made no argument that it couldn't be done, simply asked how it could be done rather than simply saying it should be done. You can see why this kind of thread descends into arguing when the assumed stance is that everyone is arguing.
 
Last edited:
I too would love to have to make more meaningful choices in the game with regard to allegiance and the like, but it's not doable with a single, persistent character. If we had multiple characters per account, as every other MMO in existence does, we could have a fed char, an imperial char etc... but by only having the one character you're going to be locked out of certain content forever, short of buying a second account. That's not good game design.

Nope, you do not have to have multiple characters. You just need a mechanic were people are allowed to work their way back, people should be able to change sides, but it costs, takes a lot of work and you lose all benefits that you got with that faction etc.

Doing it this way also adds to the characters story and fits perfectly with Fdev's "Blaze your own trail"... Obviously, IMO, I think it should get more costly every time you decide to switch as they will get peeved at you switching sides and factions all the time...

I wish people would stop, for just one second before saying everything is permanent if you pick a faction or career path as there are many ways to solves things if people stop to think for a sec.
 
Last edited:
Nope, you do not have to have multiple characters. You just need a mechanic were people are allowed to work their way back, people should be able to change sides, but it costs, takes a lot of work and you lose all benefits that you got with that faction etc.

Doing it this way also adds to the characters story and fits perfectly with Fdev's "Blaze your own trail"... Obviously, IMO, I think it should get more costly every time you decide to switch as they will get peeved at you switching sides and factions all the time...

I wish people would stop, for just one second before saying everything is permanent if you pick a faction or career path as there are many ways to solves things if people stop to think for a sec.

True, but what if I wanted to RP a Federation character, but also wanted to RP an Imperial but didn't want to turn my Fed char to Imp?

Besides, having a second character would encourage me (and likely others) to have an exploration char out in the black but still be able to wing up with their mates for some HazRez/CZ action when the mood takes them without having to drag themselves 1,000's ly back to the bubble.
 
Of course players are leaving in the thousands. It's unrealistic to think they would keep playing forever. People play until they're bored and ready to move on to the next game they're interested in. It's perfectly normal and doesn't mean that there's anything wrong with the game. What's wrong is your expectation that the game will be always remain interesting, holding people's attention forever.

You say you were a founder and have played since the beginning and are apparently still playing. Sounds like you've gotten your money's worth then. I've seen this same exact kind of post on the Diablo forums where people complain that they have 500 hours of play time and now are bored with the game. Of course it would be amazing if we could pay $60 and get a game that has so much depth we will never get bored with it. Show me a popular game that doesn't have people stopping playing in the thousands after it's been out for years. There isn't one.

My advice to you is if you are bored then take a break from the game. You can keep up with the news and if Frontier releases new content that interests you then you can come back and play it. It's really as simple as that.
 
Exploration should have been the main profession from day one.

All of FDEVs work should have revolved around exploration.

It offers the most diverse and immersive option of all the professions.

Finding new things, escaping pirates, discovering new worlds, new life, new stellar phenomenon, artifacts and objects that can be investigated or kept and sold.

The game boasts 400,000,000 stars but has pretty much no way for you to interact with them.

So it may as well have just been 4 stars since you can get the exact same experience.

Too much pew pew focus has ruined this game.

Try it ,spend a week just visiting the same 4 systems, then spend a week moving around as many as you can, i bet you can't tell the difference other than the system names and the faction names, text is the only real difference.

No, just no, and no they shouldn't.

That is your opinion. The truth is, all careers are just important as the other. If anything, it should be trading that is the lynch pin as so much rides on it and links so many other career choices together, like piracy, smuggling and bounty hunting. Trading should be the most profitable career path in the game, the most boring and the most dangerous due to piracy... Seeing as the best trade routes as per Braben's original idea was between the core systems and rim systems, where there is less security and as such more piracy etc.

Exploring should have been restricted by engine were and tear, until such time they could have filled the galaxy with astronomical dangers (whatever they maybe) to really test the explorers. Nope, what we got was a sidewinder to Sag A within the first week, because exploring is that stupidly easily. It is so stupidly easy that ships that were never designed as explorers such as the FDL, Eagle, Anaconda can all go out and do just a good a job as an explorer class ship. In the Anaconda's case, it is better than any explorer ship... All FDev have done has made the galaxy smaller and far to easy to traverse. Sad really, really really sad.

So much needs to be done this game it hurts.

- - - Updated - - -

True, but what if I wanted to RP a Federation character, but also wanted to RP an Imperial but didn't want to turn my Fed char to Imp?

Besides, having a second character would encourage me (and likely others) to have an exploration char out in the black but still be able to wing up with their mates for some HazRez/CZ action when the mood takes them without having to drag themselves 1,000's ly back to the bubble.

But people started buying 2nd accounts for that and Fdez are not likely to give up a revenue source. But I do agree with you and I cant understand why they couldn't of given us a few extra pilot slots, especial for families with children, rather than charging a family multiple times for the full game.

But then, the counter argument would be, but that is the choices you make and the consequences of those choices. I hate making choices in games, it annoys the hell out me, but at the same time I would never get rid of them, because that is part of the fun, being put in to those situation where there is not right answer, just a choice and that choice is going to haunt you for good or bad.

It is what made so many games from the past so replayable and gave you your moneys worth :)
 
Last edited:
Show me a popular game that doesn't have people stopping playing in the thousands after it's been out for years. There isn't one.

WoW and Eve online. I have friends who have played both since release and still play today. Not saying it's the norm, but you did ask.

- - - Updated - - -

But people started buying 2nd accounts for that and Fdez are not likely to give up a revenue source. But I do agree with you and I cant understand why they couldn't of given us a few extra pilot slots, especial for families with children, rather than charging a family multiple times for the full game.

But then, the counter argument would be, but that is the choices you make and the consequences of those choices. I hate making choices in games, it annoys the hell out me, but at the same time I would never get rid of them, because that is part of the fun, being put in to those situation where there is not right answer, just a choice and that choice is going to haunt you for good or bad.

It is what made so many games from the past so replayable and gave you your moneys worth :)

No, fair play and I agree with the choices part. It's the exploration thing that bugs me the most. I enjoy it in fits and starts, but the thought of spending all my play time in the void with little to do other than jump and honk doesn't appeal.

Also, given recent developments in the monetisation angle, I think the reason we don't have 2nd/3rd character slots is likely down to the second/third account purchase being FD's preferable solution.
 
WoW and Eve online. I have friends who have played both since release and still play today. Not saying it's the norm, but you did ask.

- - - Updated - - -



No, fair play and I agree with the choices part. It's the exploration thing that bugs me the most. I enjoy it in fits and starts, but the thought of spending all my play time in the void with little to do other than jump and honk doesn't appeal.

Also, given recent developments in the monetisation angle, I think the reason we don't have 2nd/3rd character slots is likely down to the second/third account purchase being FD's preferable solution.

Far too many games are out there that people still play and are popular. CS:GO and CS 1.6... Team Fortress 2....
 

Deleted member 115407

D
Exploration should have been the main profession from day one.

All of FDEVs work should have revolved around exploration.

It offers the most diverse and immersive option of all the professions.

Finding new things, escaping pirates, discovering new worlds, new life, new stellar phenomenon, artifacts and objects that can be investigated or kept and sold.

The game boasts 400,000,000 stars but has pretty much no way for you to interact with them.

So it may as well have just been 4 stars since you can get the exact same experience.

Too much pew pew focus has ruined this game.

Try it ,spend a week just visiting the same 4 systems, then spend a week moving around as many as you can, i bet you can't tell the difference other than the system names and the faction names, text is the only real difference.

My... God.... no sooner would Vin Delanos just cut thrusters and swallow the capsule.
 
Games without player generated content will have a hard time to keep a big player base in the long run. Elite do not allow players to generate content in any way. E:D need to fill the universe themselves and that is a challenging & expensive task.
 
Games without player generated content will have a hard time to keep a big player base in the long run. Elite do not allow players to generate content in any way. E:D need to fill the universe themselves and that is a challenging & expensive task.

That's not true, but what is true is that 99% of player made content is dire and god awful... In fact it is so bad, I would rather have hot pokers rammed where the sun doesn't shine than use player made content.
 
No? How do you think player factions in the game uphold their systems and expand into other systems? Everything you do in the game has an effect on the BGS. Everything.

YAY!! You flipped a sytem which has no bearing on your game play other than a minor change to the commodity market and different coloured dot on the galaxy map... Bravo, bravo three cheers to the huge amount of effort for that....

- - - Updated - - -

I'll be round shortly :D

LOL!! Should I butter up? :D
 
Last edited:
YAY!! You flipped a sytem which has no bearing on your game play other than a minor change to the commodity market and different coloured dot on the galaxy map... Bravo, bravo three cheers to the huge amount of effort for that....


Flipping a system should have major impact/new options.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom