After looking at the new beta, I have a few comments. It is time for serious discussion AND the DEVS to listen to us.

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Malakie,

I didn't read all the posts but I read your OP and I will vent my opinion on your initial post only.

You bought ED with a certain expectation and ED didn't live up to that, that's to bad for you, I don't mean that as an insult or calling you a whiner.
Maybe you should come to the conclusion that ED is not for you.
Thousands of players, me included, enjoy ED enormously.
That doesn't mean that all is good, but a lot is.

We, the players, can't dictate a developer how to make their game.
If a developer has some sense then they'll take serious requests into consideration but we can't tell them how to make their game.
I have bought games in the past that didn't live up to my expectation, is that the devs fault?
There were many other who did like those games.......

When you buy a Ferrari and want to go rally driving, then the car probably won't live up to your expectation, you need another kind of car for that.
When you buy Elite Dangerous but want the gameplay of Mass Effect then you need Mass Effect.
Don't try to make a rally car out of a Ferrari, don't expect FD to make a Mass Effect kinda game out of Elite Dangerous.

I like ED the way it is, not the bugs and some details but it's concept, it's kind.
If I want Mass Effect kinda gameplay I will buy Mass Effect.
Best thing is I can buy both and have it all.

Sure I have certain things I would love to see in ED but realise that those don't fit in ED's concept, at least not yet judging by the path FD is following at the moment.
I don't mind that, it's their game and so far I like what they do, a lot I might add.
If I lose interest in ED because I'm missing certain things to much then I will look for a game that does answer to those expectations, I will have to because FD is not going to change their game into another type of game because of a small percentage of players who would want ED to be that other game.

In short, buy Mass Effect Andromeda :p
You know what I mean though.

o7
 
OP > Well said.
As much as I like this game very much, I totally agree with the planet situation.. They are all the same and yes it is boring..very! We need more canyons, mountains caves and things to do on planets that is for sure. Throw Math out the window and just let the imagination take hold just for a little while.
My main gripe with the game is the length of time between meaningful patches.. I know beta is important but it seems forever between patches. I have said before they need a team of people who are just adding bits on a frequent basis.. They don't have to be mega bits, I mean they could be adding different missions, sound effects, ad boards.. things like that! You would be surprised how much life that would bring into this game.


Anyway I won't give up with this game, for all its faults I still find the game relaxing and I don't play games very much these days.
 
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Elite won't die it will keep selling cos there is no currently better space game, but ppl walk away from it really fast considering it some kind of sandbox.
Many ppl said it on various forums and for example all my friend who own it said it is boring and when some depth is added they will play it again.

I would argue that point that there is currently no better space sim. But I respect your opinion on that.
 
Malakie,

I didn't read all the posts but I read your OP and I will vent my opinion on your initial post only.

You bought ED with a certain expectation and ED didn't live up to that, that's to bad for you, I don't mean that as an insult or calling you a whiner.
Maybe you should come to the conclusion that ED is not for you.
Thousands of players, me included, enjoy ED enormously.
That doesn't mean that all is good, but a lot is.

We, the players, can't dictate a developer how to make their game.
If a developer has some sense then they'll take serious requests into consideration but we can't tell them how to make their game.
I have bought games in the past that didn't live up to my expectation, is that the devs fault?
There were many other who did like those games.......

When you buy a Ferrari and want to go rally driving, then the car probably won't live up to your expectation, you need another kind of car for that.
When you buy Elite Dangerous but want the gameplay of Mass Effect then you need Mass Effect.
Don't try to make a rally car out of a Ferrari, don't expect FD to make a Mass Effect kinda game out of Elite Dangerous.

I like ED the way it is, not the bugs and some details but it's concept, it's kind.
If I want Mass Effect kinda gameplay I will buy Mass Effect.
Best thing is I can buy both and have it all.

Sure I have certain things I would love to see in ED but realise that those don't fit in ED's concept, at least not yet judging by the path FD is following at the moment.
I don't mind that, it's their game and so far I like what they do, a lot I might add.
If I lose interest in ED because I'm missing certain things to much then I will look for a game that does answer to those expectations, I will have to because FD is not going to change their game into another type of game because of a small percentage of players who would want ED to be that other game.

In short, buy Mass Effect Andromeda :p
You know what I mean though.

o7
 
Malakie,

I didn't read all the posts but I read your OP and I will vent my opinion on your initial post only.

You bought ED with a certain expectation and ED didn't live up to that, that's to bad for you, I don't mean that as an insult or calling you a whiner.
Maybe you should come to the conclusion that ED is not for you.
Thousands of players, me included, enjoy ED enormously.
That doesn't mean that all is good, but a lot is.

We, the players, can't dictate a developer how to make their game.
If a developer has some sense then they'll take serious requests into consideration but we can't tell them how to make their game.
I have bought games in the past that didn't live up to my expectation, is that the devs fault?
There were many other who did like those games.......

When you buy a Ferrari and want to go rally driving, then the car probably won't live up to your expectation, you need another kind of car for that.
When you buy Elite Dangerous but want the gameplay of Mass Effect then you need Mass Effect.
Don't try to make a rally car out of a Ferrari, don't expect FD to make a Mass Effect kinda game out of Elite Dangerous.

I like ED the way it is, not the bugs and some details but it's concept, it's kind.
If I want Mass Effect kinda gameplay I will buy Mass Effect.
Best thing is I can buy both and have it all.

Sure I have certain things I would love to see in ED but realise that those don't fit in ED's concept, at least not yet judging by the path FD is following at the moment.
I don't mind that, it's their game and so far I like what they do, a lot I might add.
If I lose interest in ED because I'm missing certain things to much then I will look for a game that does answer to those expectations, I will have to because FD is not going to change their game into another type of game because of a small percentage of players who would want ED to be that other game.

In short, buy Mass Effect Andromeda :p
You know what I mean though.

o7


Well said and I fully respect your comments.. I guess I did expect more.
 
There are no BIOMES. None. All planets are basically the same rock.

Non-atmo planets dont have biomes by definition. You are looking for some other word. Planets also aren't basically 'the same rock'. For example, tidally-locked planets have their exposed sides roughened-up by impact craters and such, and the protected side is much smoother with transition areas where applicable.

How about less ALL CAPS and more substance in your posts? I found it all quite boring, to be honest.
 
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You actually made my point for me with that post:

OIWNERS: 963,943

Players in last 2 weeks: 76,705

CONCURRENT on a day: 6,630

The difference: 887, 238


So you and others seem to think that the 76K is good when there are 887, 238 people NOT PLAYING?

Sorry, but those numbers prove OTHERWISE.

For Elite to succeed it NEEDS those people to play and invest in the game.


You know what gets me? Is why some of you are actually arguing AGAINST what I said. Arguing AGAINST making the game better, adding more immersive content, adding new play options, adding dynamic missions and economy driven things.

I am literally stumped as to why some of you are so adamant AGAINST these things?

.
Numbers like this always make me laugh , lol , Who counts these people , who takes into account that half the planet is asleep thus not playing,lol . who bought more than one copy thus can only play one at a time...... these numbers tell you nothing at all , just like every other poll or statistic ever produced =P
 
Never said it WOULD die, rather it WILL die unless the scope changes.

BUT let's re-phrase it.. Instead of saying the game would die, let's say the game will stagnate. Without new players, without players willing to grow the user base and support the game, it will stagnate. And those few that are diehards will NOT be enough to keep the game "alive" and immersive. One good example, Anarchy Online. Another, Eve Online. Those games are pretty much stagnated because the ball was dropped in two ways.. They IGNORED the players and what the players were telling them, and they left the content remain bland.

Ok lets examine your stagnation argument shall we?

Anarchy online. How long did that game run for? June 2001 was the release date and If I'm not mistaken it is still going 16 years later. Hmmm I would hazard a guess that the majority of people who are playing are having some measure of fun and entertainment. Sure I can understand that if you played from the initial release you'd be a bit bored at times when you have completed all the available content but when game doesn't this apply to?

Eve Online. Right 2003 so now into it's 14th year. Of which I played about 10 of those with a break in the middle. Do I still play? yes with a free character as I don't have much online time nowadays and ED takes up most that tbh :D. EVE the game that literally broke every known record around simultaneous online player numbers and still today punched numbers in tens of thousands of players at any one time.

So YOU think they stagnated. NOT the entire player base as you are implying. Simply put you are arguing without logic or facts to back up your arguments. And your opinions are exactly that YOUR opinions. I still haven't seen a logical suggestion for improvement from you so I guess I'll not be posting again in this thread.
 
Did you not see the FACTUAL numbers?

OIWNERS: 963,943

Players in last 2 weeks: 76,705

CONCURRENT on a day: 6,630

The difference: 887, 238


So you and others seem to think that the 76K is good when there are 887, 238 people NOT PLAYING?


THAT CLEARLY shows MOST of us.

Yeah, because thats how games work: we all play every single game we ever purchased every week or else the game failed. :)
 
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Yeah, because thats how games work: we all play every single game we ever purchased every week or else the game failed. :)

*cough* steam summer sale *cough*

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Elite won't die it will keep selling cos there is no currently better space game, but ppl walk away from it really fast considering it boring (bad for sandbox).
Many ppl said it on various forums and for example all my friends who own it said it is boring and when some depth is added they will play it again.

This is a very logical and true statement. And anyone who argues otherwise (I haven't) but the OP states that it's die or WILL die if something doesn't change.
 
The only thing the missions are tied to in Elite is whether a trading item price goes up or down depending on the deliver or purchase.. it does not actually do anything game wise

I think you are wholly incorrect in that.

The mission type given depends on what state the system is in. So kill ship missions happen when state is in war, deliver food is when system is in famine, medicines in outbreak etc.

The destinations are based on what remote system status and economy is, so you ship farming machinery to agriculture systems, minerals to refinery systems etc. It doesn't revolve around trading item prices, this may have been a pre 1.1 mission architecture but definitely hasn't been like that for as far as I remember (some knowledgable personage will probably confirm this in a subsequent post).

So I currently think that missions are dynamic and based upon the economy, state as well as standing with the faction, the type of "go here and do this" changes as the system state changes and that is affected by player actions.

You seem to be placing more importance on the method a mission is given to you (procedurally generated) than what the missions get you to do, which for me should the bit that is fun and would need to be discussed as to what makes a good pick up and deliver mission?

Personally, I think missions are as good as they are going to get and don't need much love apart from bug fixing. How they get created is something I don't give a flying monkeys about as they change according to the location they are created.

I would much rather the periphery of what Horizons has delivered get some focus for 2.4, exploration, reasons to revisit discovered systems, SRV customisation in a way like ship outfitting, stellar objects that are risky to encounter (black holes, neutron stars, heck even scooping stars should be a bit more dangerous), crime and punishment. A lot of what my original post questioning your issues listed.

Although seeing as people have wheeled out the old steam 'stats' no further clarification of what really would excite you beyond using buzzwords for programming will probably occur...
 
I think Mass Effect which rides into town soon will upset things for while but once that is done and dusted Elite will be back on the Agenda. All though to be fair there have been a few mixed early reviews on ME so who knows.
 
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