Alien archeology and other mysteries: Thread 9 - The Canonn

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To Michael Brooks and all at FD,

After 10 hours of low flying over many beige craters I really can't cope with the Ruins lottery any more. Sorry, but it's just not any fun but tedious as hell. Why oh why do we have to search such an insane amount of System bodies?

Maybe after "X" hours of scouring a planet an incoming message from Ram along the lines of " Your data shows that this is not the planet the ruins are located on" would be a kindness to us CMDR's out there....

Don't get me wrong, I love ED but this is just my "2 cents worth" of how frustrating this whole thing is turning out to be....

ARRRRRGGGG :)

You know, judging by what Drew Wagar had to say about the Formidine Rift mystery, I'm thinking y'all are going about it the wrong way.

Yea, Drew mentioned we missed clues to figuring this out, and the brute force method was circumventing using the in game mechanics/clues...so take that for what it's worth.

Trying to brute force finding the ruins is your choice, but probably not what's intended.
 
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Due to the apparent ability of the FDev team to deliver engaging, fun, and really thought out gameplay regarding the ruins, I have taken the liberty to write them a $100,000 check. I taped it under the lid of a green garbage can in the lower 48 of the continental US. Enjoy, but spend it wisely...

That's too easy, people might actually look there. Tape it underneath a mailbox.
 
You know, judging by what Drew Wagar had to say about the Formidine Rift mystery, I'm thinking y'all are going about it the wrong way.



Trying to brute force finding the ruins is your choice, but probably not what's intended.

No **** Sherlock - any ideas?

In the meantime, eyeballz!!
 
You know, judging by what Drew Wagar had to say about the Formidine Rift mystery, I'm thinking y'all are going about it the wrong way.



Trying to brute force finding the ruins is your choice, but probably not what's intended.


On Point, PErsonally, after work today, I am going to fly back to the original ruins for the 3rd time and pay closer visual attention to the pillars and markings, anything!, better then driving on an empty planet.

I can say one thing for sure i am confident about though.
Guardians really like Triangles!!
 
But those 4 systems have roughly 50 bodies to search. That is still an enormous amount of searching, even for a large-ish community.

I imagine, or at least hope, that we'll continue to get Ruins CG's refining the search parameters as time goes on.

We probably will. I jut gave up because after hours and hours of flying over landscapes the last 3 days, I have little hope left. It's just intimidating if you fly near a crater which looks gigantic and takes forever to cover everything in and around it an when you go to space the same crater is only a small little spot on the planet. And then I don't even know if this is a correct planet, because it's just one of 74 landable planets I think. What are the odds even with many hundreds of commanders, mostly scattered across all planets because we have no concrete evidence on which planets to focus the search. I guess in a few days or a week we just get another CG which then ends up giving us the correct planets. If we can then still not find it, another CG probably hands us the exact coordinates. It's a bit disappointing because I was hoping of solving a puzzle but after many weeks we haven't gotten anywhere with the puzzle and the 74 landable planets don't really help much in our search efforts.
 
Due to the apparent ability of the FDev team to deliver engaging, fun, and really thought out gameplay regarding the ruins, I have taken the liberty to write them a $100,000 check. I taped it under the lid of a green garbage can in the lower 48 of the continental US. Enjoy, but spend it wisely...


....and repped! Thank you.

- - - Updated - - -

have taken the liberty to write them a $100,000 check.

Got yur Check... thanks! ..

\\///
Oo
>
- Waaaay easier to find.

...and I'll bet it showed up as a POI, didn't it?
 
You know, judging by what Drew Wagar had to say about the Formidine Rift mystery, I'm thinking y'all are going about it the wrong way.



Trying to brute force finding the ruins is your choice, but probably not what's intended.

What game mechanics? The meta game of having to use external tools to analyze sound waves for patterns hidden in them? If your game design requires the use of tools outside the game then that's bad design.

I don't think people are asking for a golden path to follow on the ground like in Fable. But some sort In game hints would be nice.

So if I'm a player when Never goes on forums or reddit all I have is Ram Tah on Galnet saying "go to X system and look around". The game is telling us to brute force this. It's trying to have your cake and eat it to to then post on the Internet that players are "doing it wrong".

For the record this isn't just a problem with Elite I have the same problem with any movie or TV show that tries to prop up shallow storytelling with an ARG.
 
No **** Sherlock - any ideas?

In the meantime, eyeballz!!

No, I get it. It's just that some people are complaining about how frustrated and bored they are doing trying to brute force it, but they only have themselves to blame for taking that route. It's like using an icepick to try and hack a straight line through a maze and complain you don't have a chainsaw, instead of actually trying to solve the maze!


See the problem I'm trying to work out is in regards to the Formidine outposts... Drew said we missed something, but what could we have missed?

As I recall we had a CG that asked for exploration data from those three regions (Formidine, Conflux, Hawking's Gap) which lead to finding the compromised beacons and their morse codes, which gave the location of the planets these outposts are on. And all we've been doing is brute forcing the finds.

But where on Earth could there have been more information other than that? I'm hoping people revisit the beacons out there and see if they missed something, because as far as a trail of breadcrumbs goes, that seems to be where it ends.
 
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Well I spent about 3 hours zipping around on some of the planets in the system with the brain trees. Got nothing to show for it except a few pieces of arsenic and some pretty pictures of space-fungus.

I'm a little shocked that our searching has been thorough enough to spot fungal patches which are remarkably difficult to spot from the air (even with the aid of the pinprick POI) and yet an archeological site that takes up about a square kilometer might as well have a cloaking device. This has gone from mysterious to interesting to mundane to just plain stupid.

Even with all the brainpower here (which is quite a lot), no one has been able to determine any clues from the ruins (if there are any), which proves that whatever the folks at FDev cooked up doesn't make enough sense to anyone and will probably never be solved (did we even solve the UP spectrogram?). And rather than throwing us a bone, they just sit back and watch us toil away and get nowhere. If the best and the brightest of our community cannot solve this, then that usually means the creators of the puzzle should reconsider their approach and remedy the solution.

I'd dare someone on the FDev team who doesn't know the locations or the 'secrets' of the ruins to solve this themselves. Money says they'd fail.
 
What game mechanics? The meta game of having to use external tools to analyze sound waves for patterns hidden in them? If your game design requires the use of tools outside the game then that's bad design.

I don't think people are asking for a golden path to follow on the ground like in Fable. But some sort In game hints would be nice.

So if I'm a player when Never goes on forums or reddit all I have is Ram Tah on Galnet saying "go to X system and look around". The game is telling us to brute force this. It's trying to have your cake and eat it to to then post on the Internet that players are "doing it wrong".

For the record this isn't just a problem with Elite I have the same problem with any movie or TV show that tries to prop up shallow storytelling with an ARG.

And it was hearing about spectrographs from game sounds that brought me back. It strikes me as being cooler than cool.

And the internet exists. This means the details of ANY game are splurged across it for all to see as everyone scambles to post a screenshot with their name in it and "FIRST!" next to it.

So puzzles get to be more and more obscure in order to prevent it all being over within 24 hours.

Trying to demand an immersive online experience and complaing that the internet ruins it is trying to have your cake and eat it.
 
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What game mechanics? The meta game of having to use external tools to analyze sound waves for patterns hidden in them? If your game design requires the use of tools outside the game then that's bad design.

I don't think people are asking for a golden path to follow on the ground like in Fable. But some sort In game hints would be nice.

So if I'm a player when Never goes on forums or reddit all I have is Ram Tah on Galnet saying "go to X system and look around". The game is telling us to brute force this. It's trying to have your cake and eat it to to then post on the Internet that players are "doing it wrong".

For the record this isn't just a problem with Elite I have the same problem with any movie or TV show that tries to prop up shallow storytelling with an ARG.


Isn't that just a design choice, no point in putting something in game any individual can solve without the help of others when it comes to things like this. Elite assumes you're a nobody and not the space version of Indiana Jonea and treats you like one. The puzzle is for a community not an individual so your nobody Cmdr and his nobody pals all need to get together in big numbers and do it the hard way.

Sure it's frustrating but it's a community goal essentially designed to presage story development it was never going to be a case of go to X at these coordinates and yay you have found an alien civilisation hidden for thousands of years.
 
i think you need to look at the existing planet with the ruins examine its properties and use them to find the new ruins. my 2p...

im doing it now, others help.
 
Spent the last few days searching and going to do it for a while today.

My eyeballs are partially fried and hope is fading fast.

Had it been a couple of systems with fewer bodies then fine. But four systems with this many bodies and no tools to help find them is madness.
 
Quick idea before bed. 2nd tree site at ruin system. Fungus tree's are LOUD! nighttime setting audio , boosts quieter subtle sounds, other geo or cone fungus sounds normal , but here is LOUD!.

Could this since both sites located in small craters with splash blasts , 2 tree sites, 2 craters on the moon .

Crater could be a dish, tree's are the antenna focusing sounds ? like a giant sattelite dish for communications perhaps.
Kinda like for some Obelisk communication network that may be around.
75fQDfwh.jpg

IC 2391 Sector ZE-A D101 C3A
Site 1 11.44 / 48.43 Site 2 Located 6.86 / 135.37

[video=youtube_share;jAC3EJBPooo]https://youtu.be/jAC3EJBPooo[/video]
 
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After a total of about 20 hours searching I've now gone back to pick up my Asp, currently in SC out to visit the braintrees on C3A. Arsenic is always handy for those big FSD engineer rolls.
 
One issue I have is that Ruins site is explicitly evocative of at least one ringed planet. The central mound with obelisk group "A." But only one of the four systems has ringed planets with land-able planets.

How can the Ruins Site point to four sites simultaneously?
 
After a total of about 20 hours searching I've now gone back to pick up my Asp, currently in SC out to visit the braintrees on C3A. Arsenic is always handy for those big FSD engineer rolls.

There's also quite a bit of arsenic in the system with the original ruins. Sadly, haven't found any polonium nearby for FSD injections. Too bad we can't induce a small supernova and get a neutron star in the region. What could possibly go wrong?
 
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