It's similar to the Guardian relic CGs: you can personally participate in those by relogging or not as you choose (I've never been in a position to take part at all), but the overall targets have to be set on the assumption that a significant number of players will choose the high-speed route, or the CG would finish in hours. So the targets are then set high so the CG lasts the week, which means that relogging is required to get it anywhere near completion.And hopefully FDev can do something about it, so if we do win a galactic wide narrative, we dont achieve that by relogging to desktop.
Most of the activities in the Thargoid War - tissue sampling, commodities, passengers, AX combat in invasions and control systems - don't require or benefit from relogging. And at the moment, the Orthrus hunting isn't decisive even in Alerts. So in this case it's very much like Guardian relic CGs in the context of CGs in general: they're a mess, but they're a small enough part of the whole thing that it's not really a problem for the big picture.
The problem, as mentioned in other threads, is that Orthrus hunting is useless unless relogged - other ways of clearing the Alerts are much more efficient because the Orthrus are too rare. Even relogged to get maximum efficiency at the cost of realism, they're still not the most efficient method. Essentially the issue which causes relogging (in any game...) is "rare and non-deterministic but powerful". So to fix it Frontier need to:
- make Orthrus less powerful for progress so no-one bothers with them (doesn't really fit the concept)
- make Orthrus less rare by making them show up everywhere - and then also make them less powerful (doesn't really fit their concept either)
- make them rare but deterministic: e.g. Orthrus signal sources will show up in very large numbers in a system at a specific time, then disappear entirely for a few hours. Relogging doesn't change what time it is, so you either catch them while they're migrating through or you don't. Figuring out the times in advance is how you avoid hanging around in supercruise for hours waiting for them rather than getting on with something else.