They are selling a released game, not an in development game now. They don't want to have extremely experimental features tucked into the game.
If they are going to "Do VR" for elite, they'd want to design that entire experience, there's huge amounts of things to consider, it's not just a different viewing device.
I think it’s worth noting that they’re not marketing EDO as a VR experience. It’s not tagged as VR compliant on Steam, and it’s not on the Oculus store.
The 2D panel, while in use in the market, is normally offered as a bonus comfort option for gameplay, or as a solution for viewing canned cinematics never designed for VR. Deploying it as the only option for gameplay is an unusual step, for unusual circumstances.
I think on balance, a further unusual step, which only the hardcore will ferret out, is not totally out of the question. But it’s certainly still not a straightforward ask, or without its complications (and potential reputational impacts for FDev/EDO).
The original idea of allowing VR to work as it does now, until you get out of the ship, made a whole lot of sense, simply because the original idea of just removing VR from the game if you wanted to even be able to go out on foot, was utterly mental, I'm not even entirely certain they ever planned to do it.
Yeah there is a question mark over whether they always intended to support ship/SRV VR in some form, but played the game of: Announce super unpopular plan, accept community 'at least do this' suggestions that align with the actual plan
I think the brass tacks though are that they are currently prepared to launch a stealth VR build of sorts. Ultimately to please existing EDVR veterans, while at some small risk of alienating new VR players who expect a fuller product.
I think there is desire demonstrated there to provide fan-service, even if the business case is currently pulling them in another direction.
I’d say another case of unadvertised fan-service isn’t impossible
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