Hello lovely devs!
This suggestion is based on some major assumptions, but it would be great if it were possible.
Initial Assumptions:
Suggestion:
Allow players to set the 2D projected screen to 'off' by altering an option file. (In the same way that players can alter their HUD colours by editing the existing XML file, for example.)
Advantages of this approach:
Caveats:
I'm sure there are a ton of other considerations which might conflict with this idea (technical stability, impacts on non-VR players) and so make it a non-starter.
And the experience for the VR player would clearly be very rough, even if it were to prove even partially functional. (It would only work for those with their 'VR legs', would doubtless have real issues with UI, and would be unlikely to facilitate full EDO gameplay by any means).
Reasons to do it:
If this system allowed those of us with our 'VR legs' to take in the scale of our ships from the outside, or appreciate a station NPC 'in the round', or even do some basic exploration using classic controls, this would be a massive boon for the veteran EDVR community. The current pause in access to EDVR content is an unusual circumstance. This unusual approach could perhaps act as a temporary bridge to fuller, official support.
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EDIT: A guesstimate of what might be possible:
Any knowledgeable dev or VR heads, please do chip in if you see errors, or other positives / negatives to add
This suggestion is based on some major assumptions, but it would be great if it were possible.
Initial Assumptions:
- That the stereoscopic render used for ships & SRVs in EDO functions in Legs mode.
- That the 2D screen mode for Legs can be set to toggle on or off.
Suggestion:
Allow players to set the 2D projected screen to 'off' by altering an option file. (In the same way that players can alter their HUD colours by editing the existing XML file, for example.)
Advantages of this approach:
- It could allow very basic VR access to EDO Legs, prior to full official support.
- Only the most dedicated EDVR players would learn of it and want to try it.
- It's a very clear 'opt in' process, where you can't do it by mistake
- It wouldn't be an officially launched or marketed function.
- It would hopefully require a low level of dev work & support at this stage.
Caveats:
I'm sure there are a ton of other considerations which might conflict with this idea (technical stability, impacts on non-VR players) and so make it a non-starter.
And the experience for the VR player would clearly be very rough, even if it were to prove even partially functional. (It would only work for those with their 'VR legs', would doubtless have real issues with UI, and would be unlikely to facilitate full EDO gameplay by any means).
Reasons to do it:
If this system allowed those of us with our 'VR legs' to take in the scale of our ships from the outside, or appreciate a station NPC 'in the round', or even do some basic exploration using classic controls, this would be a massive boon for the veteran EDVR community. The current pause in access to EDVR content is an unusual circumstance. This unusual approach could perhaps act as a temporary bridge to fuller, official support.
---
EDIT: A guesstimate of what might be possible:
- First Person: Headlook Solutions
- Opentrack could allow us to use native headlook support (IE TrackIR etc).
- This could be useful if VR headlook doesn't track the character, or if it is tied to the aiming reticule alone [?]
- If EDO has extensive TrackIR settings for FPS gameplay, this could definitely help.
- See these examples from another game: menu options 1 / menu options 2 / gameplay).
- Opentrack could allow us to use native headlook support (IE TrackIR etc).
- First Person: Quality of Life
- If the core game includes no-HUD options for first person gameplay, that could be helpful.
- (Classic on-screen UI tends to appear very close to the face in VR, making it uncomfortable for eye accommodation etc.)
- If the core game includes no-HUD options for first person gameplay, that could be helpful.
Third Person: Vanity CamCould be the most comfortable experience.Camera view should be able to track with the character.(NB the vanity cam is getting adapted to work on foot).Not designed for gameplay, but could work for exploring environments.- EDIT: Already possible in the alpha!
Any knowledgeable dev or VR heads, please do chip in if you see errors, or other positives / negatives to add
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