And that's fine. Other players look for other things in a system. Your playstyle is catered for, ours isn't. If there is a solution that maintains your playstyle, and enables ours again, no harm done right? The more players who enjoy exploration the better.Yeah, But I don't care about the exact position. For me, it's a case of look at the marks on the Scanner line and if there's a planet that I'm interested in then scan it, otherwise move on. The upshot is that I am no longer just Honk, Scoop and jump anymore. I end up scanning the whole system anyway and it's the main reason I just got Exploration Elite over the weekend.
Marx had a great example a while ago. He found a system with 5 high metal content planets orbiting each other. Five! That's a spectacular discovery in my book, far more interesting than an ELW. You can't extrapolate these kind of configurations from the EM spectrum. So with the new system I'd see there's a bunch of HMCs in a system, nothing noteworthy, and move on. Missing a great discovery.
The only way not to miss these kinds of systems is FSSing every system. And that's no solution for me. It's the pinnacle of grind. The ideal situation is to have the information available to me to determine a system holds these kinds of gems, while not interfering with the playstyle of those enjoying the FSS. And I feel that solution is perfectly doable.
I do realise though that the chance of any of this being implemented is minute though. For one, it's in the suggestions section, the thread has been vitrioled so I can image any developer will have given up on it, there's a feature freeze until 2020, and it took Frontier 4 years to pay some attention to exploration.
So all of this is just academic.