Alternative: Add engineering to Supercruise Assist

Adding some form of engineering to the Supercruise Assist module could add more interesting and useful changes to how this module operates. This would preserve the already existing modules and would preserve the new player experience by using the current engineering system. These upgrades would available from engineers already working on FSD and engineering costs would be similar to existing FSD upgrades. This would not override current FSD upgrades. These are not mutually exclusive or final, only ideas.

Two sets of upgrades could either focus on:

  • Supercruise Assist module functioning passively as a co-processor to the existing FSD computer allowing to change how supercruise operates
  • Adding a better autopilot like APEX shuttle AI

Potential upgrades to Supercruise operation
  • Only one of the speed/acceleration effects can be applied at once.
  • Increased acceleration rates at the cost of greater fuel consumption, making the player consider refueling more often after 50,000 ls. This could make the trip to Hutton Orbital require additional fuel depending on the ship.
  • Top speed increase at the cost of increased heat output, preventing high speed travel near planets and especially stars.
  • Aggressive braking speed adjustment, resulting in higher approach speed and lower ETA at the cost of more careful piloting needed and higher damage on crash.
  • Supercruise agility experimental effect that swaps some roll rate for more yaw rate or pitch rate.
  • Requires higher grade material and/or data
Penalties
  • Some increased power draw or as an alternative more mass, on top of FSD instability
  • For all upgrades or as a substitute penalty: FSD instability, increased FSD damage penalties on crashing, increasing with each grade of an upgrade AND/OR more ship integrity damage from flight.

Potential upgrades to Supercruise Assist AI
  • AI similar to APEX taxi behaviour, automatic jumping and allowing cruising through the system at high speed.
  • This effect combined with an advanced docking computer enables a full autopilot suite.
  • Autopilot is cheaper than upgrading supercruise operation
  • Requires lower grade materials and data

Penalties
  • Increased power draw from upgrading the supercruise autopilot, which then adds to the full autopilot power draw.
  • Full autopilot means the player loses a slot to an advanced docking computer and the power that module consumes.
edit: first paragraph
 
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I'd accept engineering for supercruise assist if one of the experimentals was a button to turn the thing on and off with a single press....
Could also implement that shortcut by enabling it when both Supercruise Assist and Advanced Docking Computer are present with the full autopilot upgrade? Similar to how both those modules add their own toggles to the menus.
 
You'd of course be free to fly your ship manually, if you like. But why not for the players who want such a feature ?

Like I said, this preserves existing modules and is optional. The larger part of the post wasn't about autopilots.

The "optional" / "don't use it if you don't want to" - the great excuse for anything. - Look, just like the other thread currently banging-on about AI control of the ship, F D have in the past said no autopilot / automation - just like no jump-gates / wormholes. I think it is generally accepted that limited AI is the idea in Elite, no matter how often people plead for autopilots, up to now F D have not responded.

BTW - Before it gets hoisted in here too - of course people can suggest things, however it is also reasonable for people to voice objections. If there were never any gainsayers then developers might give more weight to a suggestion.
 
BTW - Before it gets hoisted in here too - of course people can suggest things, however it is also reasonable for people to voice objections. If there were never any gainsayers then developers might give more weight to a suggestion.
I think people engaging on a topic is more valuable than whether or not they all say yes. Frontier will do what they see fit in the end.
 
The "optional" / "don't use it if you don't want to" - the great excuse for anything. - Look, just like the other thread currently banging-on about AI control of the ship, F D have in the past said no autopilot / automation - just like no jump-gates / wormholes. I think it is generally accepted that limited AI is the idea in Elite, no matter how often people plead for autopilots, up to now F D have not responded.

BTW - Before it gets hoisted in here too - of course people can suggest things, however it is also reasonable for people to voice objections. If there were never any gainsayers then developers might give more weight to a suggestion.
Let's make sure the "I said it from the start" isn't the great excuse as well, cause only fools don't change their mind, especially when so many customers ask for something. After all, is there any better reason than the "it's not our style" one ?

And what about the empty seats in the cockpit ? Since 2015 many players have been asking the devs to enhance immersion with NPCs in the cockpit (even if all they do is sitting here and looking pretty)... Did FD also say from the start it would never happen because it didn't look like Elite ?

What about walking in ship interiors ? Same excuse ? Personally, I like the "optional" one better (but I'm not a FD dev). ;)

They of course could tell us themselves what they they think about it, but I suppose ignoring us is Elite style...
 
has long has it doesn't send me into the space station exterior, mailslot only please :)
That's been a rare occurrence for me personally, but I have seen it happen in Open more often. I could see that being a particular nuisance with a full autopilot, so it might be safer dropping you off into the No Fire Zone.
 
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