PvP An incident in open

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I still find it hard to believe the official forums promote cheating.

You seem to be quite happy with cheating if it favours your game style (in-station hostility), and against it when it doesn't. And, as Whitehair says, sometimes you have to task kill in order to get out of the game. There's no other way if the game has become utterly unresponsive (happens to me once every other month or so).

FWIW I in no way, shape or form condone combat logging - it's against the game rules and, more to the point, the spirit of the game. But in this particular case I wouldn't have raised an objection if the OP had combat logged, because the other player was just being a jerk.
 
I still find it hard to believe the official forums promote cheating.
I am done with this discussion.

I don't see anyone promoting cheating here. I do see unreasonable and reasonable postions about what constitues cheating, but then those positions have been entrenched since day 1, so thats not really a surprise. Shouting louder than anyone else does not make the message true.
 
You seem to be quite happy with cheating if it favours your game style (in-station hostility), and against it when it doesn't. And, as Whitehair says, sometimes you have to task kill in order to get out of the game. There's no other way if the game has become utterly unresponsive (happens to me once every other month or so).

FWIW I in no way, shape or form condone combat logging - it's against the game rules and, more to the point, the spirit of the game. But in this particular case I wouldn't have raised an objection if the OP had combat logged, because the other player was just being a jerk.

i had to task kill last night.... the dreaded hr glass popped up from oculus home and the screen froze :( . i am relieved to see it is not just me noticing more of a tendancy for the game to freeze these days..... PITA as well as ED simply does not want to quit, alt F4 does nothing, neither does RMB close task, i have to go into task manager and kill it there.
 
i am relieved to see it is not just me noticing more of a tendancy for the game to freeze these days

I'm not sure it's increased at all - once every other month or so is about what I've always had to do. I just put it down to Windows doing something in the background or the planets being misaligned or something.
 
i had to task kill last night.... the dreaded hr glass popped up from oculus home and the screen froze :( . i am relieved to see it is not just me noticing more of a tendancy for the game to freeze these days..... PITA as well as ED simply does not want to quit, alt F4 does nothing, neither does RMB close task, i have to go into task manager and kill it there.

Deliberate task killing is cheating no matter what. I've been stuck on the witch space screen for the past two weeks but have not task killed! I just hope for an earthquake or power-cut sometime soon to escape from this predicament.

OK, I'm kidding.
 
Task killing is cheating, anytime, combat or not.

Lets put task killing on side for a moment, If you have been in place of rammed player what would you do to avoid getting destroyed or are you saying that you would accept your fate and die because someone is using broken game mechanics on you?

Perhaps there is a way of avoiding death when someone pinch you to a landing bay, so by all means please share the advice.
 
Thank you all for the discussion. I do think it is for the most part off topic now as I did not task kill. Honestly, for me that would take longer then just ESC -> Exit game.

For me there is always room to hear and understand different points of view, I took the opportunity to read all posts and have taken a little away from each. I will be more aware next time I play
open and feel I have couple new tools in my arsenal to defend myself. Also, a SCB may replace a cargo slot in my ship.

Cheers and o7
 
Since he wasn't in combat most of your points are irrelevant in my opinion.

Someone being perused or attacked, by any means, is clearly combat.

If you have been in place of rammed player what would you do to avoid getting destroyed or are you saying that you would accept your fate and die because someone is using broken game mechanics on you?

Yes.

If it was a clear exploit and in no way my fault, I'd file a ticket. However, as stupid as station responses to some actions are, the mechanisms in this case are working as intended (unlike the bug that has allowed full speed ramming and SLF weapons to work inside anarchy stations with no fine/bounties or station hostility).

Perhaps there is a way of avoiding death when someone pinch you to a landing bay, so by all means please share the advice.

It takes multiple ships to hold someone to a pad with any degree of certainty, and they have to know just what they are doing. If you can break free for even a moment, you should be able to get out of the docking bay, unless you are in a fragile vessel or are overwhelmed by ships willing to sacrifice themselves to see you destroyed.

I've been attacked inside stations many dozens, if not hundreds of times, and I've never successfully been pinned to a pad. I have had a few close calls with station rammers and miners, and have lost one ship, when I wasn't paying attention, due to a speeding violation (I was speed docking to avoid one group of hostiles and crushed a suicide rammer when approaching for landing (and no I did not file a ticket for this), but the idea that destruction is unavoidable is a fallacy...not that something becoming unavoidable after repeated opportunities to change one's course of action is any excuse for going around the game's rules to avoid the consequences.
 
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Just a heads up that seems to be a resurgence in flight-control (read: networking) based shenanigannary (coining it!) that causes pads to be assigned to multiple pilots.

I thought someone was trying exactly the same thing on with me yesterday until they poofed and I ended up with the same problem a minute later - only with an NPC.

Deliberate or not, kudos for coming to find out how to counter it rather than breaking down in a forum toddler tantrum that it was allowed to happen. I'm not the best to give an answer though, because it usually involves having a fully armed cutter and a predisposition to using the boost button.
 
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ryan_m

Banned
Lets put task killing on side for a moment, If you have been in place of rammed player what would you do to avoid getting destroyed or are you saying that you would accept your fate and die because someone is using broken game mechanics on you?

Perhaps there is a way of avoiding death when someone pinch you to a landing bay, so by all means please share the advice.

The best thing to do is leave or eat your death.
 
I'm sure the OP had to option of using the 15 sec timer. I think even at that situation, tasl killing isn't a good thing to do unless it is literally their last resort, like when your game crashes.

In that scenario, I'd leave the station or just use the 15 sec timer menu log.
 
To also put my penny in the hat, I would have left the game to the Main menu, too, and reentered via "Private Group" or "Solo" immeddiately thereafter. And I wouldn't have lost any sleep about it.
 
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Thanks for reply.


However, as stupid as station responses to some actions are, the mechanisms in this case are working as intended

Since they are punishing you for loitering of pads by death, surely they could also apply same rules for repeatedly ramming.

Don't get me wrong, I don't support combat logging, but when exactly ramming of other players in station became an intended gameplay? Just because station currently does not react on it, I would disagree that it "work as intended" and I would argue that it is perhaps a fault in logic.
 
Thank you all for the discussion. I do think it is for the most part off topic now as I did not task kill. Honestly, for me that would take longer then just ESC -> Exit game.
Yeah, I was wondering about that. No combat or direct danger to ship leaves this option open doesn't it.

Well done nuking the discussion :)
 
Don't get me wrong, I don't support combat logging, but when exactly ramming of other players in station became an intended gameplay? Just because station currently does not react on it, I would disagree that it "work as intended" and I would argue that it is perhaps a fault in logic.

Please learn to distinguish between "bad design" and "not working as intended".

If it wasn't working as intended it would be a bug. If it's designed to work that way...no bug.

If you want to design a ruleset for apprehending ships making contact as part of station grief0ring that cannot take effect in any other circumstance, I am sure FD would love to hear your input.
 
I'm pretty sure they don't read this forum section anyway, if they do and if they are interested for input I'm sure not only me, but others would provide it. They just need to let us know. What is the point of wasting hours writing an extensive post with suggestions if your effort goes down the drain or in this case gets lost on some page of forum thread.

My point is that just because something is designed in some way does not mean it cannot be improved.

Cheers
 

Jenner

I wish I was English like my hero Tj.
I'm pretty sure they don't read this forum section anyway, if they do and if they are interested for input I'm sure not only me, but others would provide it. They just need to let us know. What is the point of wasting hours writing an extensive post with suggestions if your effort goes down the drain or in this case gets lost on some page of forum thread.

My point is that just because something is designed in some way does not mean it cannot be improved.

Cheers

FD do read this forum, trust me.
 
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