Yes indeed. I saw and appreciated your valiant efforts over in this thread:
https://forums.frontier.co.uk/showt...f-combat-logging-was-banned-from-chat/?page=1
How difficult it is to get people to understand that FD could very easily be doing SOMETHING to alleviate the problem of clogging. It is a hard problem to solve but it is not impossible and it's not even that hard to start inconveniencing c-logging when FD has access to the proposal you kept linking to. And yet people ignore you and continue to drag the topic back to useless chicken and egg circular debates.
After seeing the reactions and peoples attitudes in that thread towards you and the proposal you linked, do you see why so many PvPers have grown so jaded and disgruntled about combat logging? Even a popular youtuber, having been clearly shown a way to solve a big part of the problem by you, still insisting that FD have no way to solve 'such a complicated' problem. And that we need to give them more time... when an easy to implement proposal is right there in front of them still waiting for an official response.
It is exasperating just reading stuff like that let alone trying to fight for a solution you know already exists and just needs to be attempted by FD.
Yeah that was an exercise in pure frustration. A few people took notice though.
It may not seem like it but I do understand the frustration you guys feel when the player just disappears in front of you. However as you probably saw a lot of the reason why people dismiss CLogging as 'not their problem' is because the 'I should be able to kill anyone I want' attitude doesn't generate support.
I focus on the 'sealclubbing griefer' and 'baddies CLog too' because it's a scenario that non PvP types people can relate to and hopefully get behind. TrueSilver opened my eyes to this and his views motivated me to find a solution.
My initial proposal was mostly a throw-away to get the ball rolling but that first post in the CLogging Punishment Proposal thread should give you an idea of where I stand in terms of both genuine CLogging and accidental disconnects - neither are considerate to other players & both should be minimised (for different reasons of course). Most suggestions are much more forgiving than my own, with only ryan_m's standing out as more extreme (and unworkable, you can't establish a trend based on a single datapoint).
I am frustrated by the self-righteous approach the OP in this thread took, as I have said before in this thread, I think it's counterproductive, it doesn't engender sympathy. The Clogging Griefer does, and any system that captures those will naturally also capture the underequipped trader etc.
As a community, the ED PvP playerbase has a bad rep because this community contains a sub-set of griefers that act in a way that directly affects other players (who may also be griefers but in a way that isn't quite so in-your-face). But this same community also contains the only players who can take on those griefers and police them out of a system - if the benefit of CLogging (switching to solo & moving position) can be eliminated.
You guys are probably all looking at the new C&P system & thinking one of two things:
a) this is going to make legitimate PvP (piracy, organised matches etc) harder, and
b) most of it's consequences can be avoided by CLogging.
The solution is clear to me, eliminate the benefit of the 'exploit' and use of that exploit will naturally die off, then C&P gamerules don't need to try to solve so many problems, and compromise other areas.
I wish it were this clear to more people, FDev in particular.