I have to admit to some respect for Riverside on that thread (which I never noticed at all yesterday). I especially liked his schooling of the Youtuber.
Thank you, I was not the only one though.
I have to admit to some respect for Riverside on that thread (which I never noticed at all yesterday). I especially liked his schooling of the Youtuber.
True. As always though it's predominantly the loudest minority that dictates the image of a community simply through virtue of being more visible, because they crave the attention. Nobody notices the benign players just quietly doing their thing. There's also the direct nature of PvP in a game that is trying to be a single player-esque adventure, which caters to fans of RPGs where everybody is the hero of their story and don't like being taken out of that immersion without some kind of in-game reasoning. Due to the direct impacts of PvP the PvP orientated a-hats will always be more visible than the PvE orientated a-hats who can be just as toxic mind you, both in-game and out of game.Yeah that was an exercise in pure frustration. A few people took notice though.
It may not seem like it but I do understand the frustration you guys feel when the player just disappears in front of you. However as you probably saw a lot of the reason why people dismiss CLogging as 'not their problem' is because the 'I should be able to kill anyone I want' attitude doesn't generate support.
I focus on the 'sealclubbing griefer' and 'baddies CLog too' because it's a scenario that non PvP types people can relate to and hopefully get behind. TrueSilver opened my eyes to this and his views motivated me to find a solution.
My initial proposal was mostly a throw-away to get the ball rolling but that first post in the CLogging Punishment Proposal thread should give you an idea of where I stand in terms of both genuine CLogging and accidental disconnects - neither are considerate to other players & both should be minimised (for different reasons of course). Most suggestions are much more forgiving than my own, with only ryan_m's standing out as more extreme (and unworkable, you can't establish a trend based on a single datapoint).
I am frustrated by the self-righteous approach the OP in this thread took, as I have said before in this thread, I think it's counterproductive, it doesn't engender sympathy. The Clogging Griefer does, and any system that captures those will naturally also capture the underequipped trader etc.
As a community, the ED PvP playerbase has a bad rep because this community contains a sub-set of griefers that act in a way that directly affects other players (who may also be griefers but in a way that isn't quite so in-your-face). But this same community also contains the only players who can take on those griefers and police them out of a system - if the benefit of CLogging (switching to solo & moving position) can be eliminated.
Yep. Like I said previously in this thread, if FD don't plug up the benefits of a cheat or exploit they eventually start balancing their game around that cheat/exploit. And this distorts the clarity and purpose of the balance they wanted to achieve and usually ends up making a sub-par experience for legit players with no change for the cheaters/exploiters who just continue on.You guys are probably all looking at the new C&P system & thinking one of two things:
a) this is going to make legitimate PvP (piracy, organised matches etc) harder, and
b) most of it's consequences can be avoided by CLogging.
The solution is clear to me, eliminate the benefit of the 'exploit' and use of that exploit will naturally die off, then C&P gamerules don't need to try to solve so many problems, and compromise other areas.
I wish it were this clear to more people, FDev in particular.
Thank you, I was not the only one though.
I bring this up because often a quick log off and on is used for tactical advantage especially when fighting wings.
When they clog under focused fire and in danger only to reappear several seconds later behind you whilst you are engaging another wingman. It happens 1v1 as well. I see it more often against small wings though.
It's like playing "whack a mole"
So this wouldn't be eliminated by restricting mode switching, but would be captured by a karma type system.
Lets look at this from the accidental disconnect stance (rather than only a tactical CLog) & see if there is a test it can pass or fail.
You are proposing that if the network connection fails (for whatever reason) where the ship is in danger but the disconnected player wants to rejoin the same mode ASAP (a few seconds later) the disconnecting player should be restricted from rejoining for a short period (your suggest 5mins) if it happens more than once.
In a consensual PvP fight any repeating network problems would likely cause the organised match to be called off until any problems can be resolved, so I don't think anyone would complain here, just reshedule the match.
In a situation where the 'goodie' CLogs & the baddie is left in-game the goodie would probably be okay with having to wait to rejoin, the 'baddie' could choose to wait (assuming the goodie is restricted to return to the mode they left). Potentially the baddie gets bored & moves off to find another target, I don't think the goodie would complain about not being able to immediately rejoin, probably a good time for a break anyway.
In the situation where the 'baddie' CLogs to evade the wolf in sheeps clothing and as you suggest, wants to rejoin the same mode ASAP to have another slice of cake, the timer & mode restricting rules would work in combination to effectively imprison the baddie - they cannot attack either the wolf in sheeps clothing or choose another victim, they cannot move from their position either. I like this
So, Wings. where do they come into this? Can the rule simply apply to all players & scenarios (where the ship is in danger), or is there a special case where being in a wing changes the outcome?
I agree the karma system should catch this eventually(hopefully) and so will catch the serial loggers whether goodies or baddies.
My thoughts were for an immediate short term solution alongside the karma system. It should apply to all.
I included wings only for the case mentioned and it would/could also discourage individuals from doing it when ganking in a wing. Mostly to prevent the "whack a mole" situation though.
You already share the problems a wingman commits now so not much different.
Thinking about it 5mins is a long time for a single player to wait for their opponent to return, but might not be long enough for a wing battle that could potentially take more than 20mins to conclude. The Clogging player could potentially return & still be able to affect the outcome of the overall battle. Some consideration for the number of players in the instance might solve that (variable timer) but it would be tricky to balance.
I'll try to summarise this & stick it into the Combat Logging Punishment Proposal thread in the suggestions section. You've found a situation the mode restricting rule wouldn't capture, and proposed a workable solution.
I think it's worth highlighting for any remaining readers here that this is a new scenario to me, I have no experience of it but after clarification I can still test it & act as devils advocate. We all bring different views & experiences to the table, we can all contribute to a workable solution, if we are prepared put the time in. Just put yourself in the other guys shoes & consider how any change would affect them.
If anyone thinks my conclusions are mistaken or naive, offer your own. I'd be interested to read a different viewpoint. I might have missed some important aspect that you can correct or just interpret differently. I have no hidden agenda, I neither gain nor lose out whether this loophole is closed or not.
So let me get this straight. PvP groups cheated for over a year with the Engineering exploit, griefed players with those illegally-obtained mods, and all that happened was that those specific mods were removed. The players who suffered losses from that griefing were never compensated in any way. Yet somehow these same PvP groups expect FD to "punish" players for combat logging when the game remains inherently unstable and actually "proving" that it was intentional rather than a game crash is not actually possible until the game stability issue are addressed.
Sorry, but if you cheat then you lose all credibility in asking FD to "enforce" certain rules for you when you couldn't follow the game rules yourself.
I think I have a meme for this.
https://i.imgur.com/VG1PfEo.jpg
https://forums.frontier.co.uk/showt...f-combat-logging-was-banned-from-chat/?page=1I wish you luck in getting others to engage with your ideas, it's not easy![]()
Yes indeed. I saw and appreciated your valiant efforts over in this thread:
https://forums.frontier.co.uk/showt...f-combat-logging-was-banned-from-chat/?page=1
How difficult it is to get people to understand that FD could very easily be doing SOMETHING to alleviate the problem of clogging. It is a hard problem to solve but it is not impossible and it's not even that hard to start inconveniencing c-logging when FD has access to the proposal you kept linking to. And yet people ignore you and continue to drag the topic back to useless chicken and egg circular debates.
After seeing the reactions and peoples attitudes in that thread towards you and the proposal you linked, do you see why so many PvPers have grown so jaded and disgruntled about combat logging? Even a popular youtuber, having been clearly shown a way to solve a big part of the problem by you, still insisting that FD have no way to solve 'such a complicated' problem. And that we need to give them more time... when an easy to implement proposal is right there in front of them still waiting for an official response.
It is exasperating just reading stuff like that let alone trying to fight for a solution you know already exists and just needs to be attempted by FD.
I have to admit to some respect for Riverside on that thread (which I never noticed at all yesterday). I especially liked his schooling of the Youtuber. I agree with the point you are raising; Fdev we don't expect a "panacea" but we do expect "something" to be done.
Yeah that was an exercise in pure frustration. A few people took notice though.
It may not seem like it but I do understand the frustration you guys feel when the player just disappears in front of you. However as you probably saw a lot of the reason why people dismiss CLogging as 'not their problem' is because the 'I should be able to kill anyone I want' attitude doesn't generate support.
I focus on the 'sealclubbing griefer' and 'baddies CLog too' because it's a scenario that non PvP types people can relate to and hopefully get behind. TrueSilver opened my eyes to this and his views motivated me to find a solution.
My initial proposal was mostly a throw-away to get the ball rolling but that first post in the CLogging Punishment Proposal thread should give you an idea of where I stand in terms of both genuine CLogging and accidental disconnects - neither are considerate to other players & both should be minimised (for different reasons of course). Most suggestions are much more forgiving than my own, with only ryan_m's standing out as more extreme (and unworkable, you can't establish a trend based on a single datapoint).
I am frustrated by the self-righteous approach the OP in this thread took, as I have said before in this thread, I think it's counterproductive, it doesn't engender sympathy. The Clogging Griefer does, and any system that captures those will naturally also capture the underequipped trader etc.
As a community, the ED PvP playerbase has a bad rep because this community contains a sub-set of griefers that act in a way that directly affects other players (who may also be griefers but in a way that isn't quite so in-your-face). But this same community also contains the only players who can take on those griefers and police them out of a system - if the benefit of CLogging (switching to solo & moving position) can be eliminated.
You guys are probably all looking at the new C&P system & thinking one of two things:
a) this is going to make legitimate PvP (piracy, organised matches etc) harder, and
b) most of it's consequences can be avoided by CLogging.
The solution is clear to me, eliminate the benefit of the 'exploit' and use of that exploit will naturally die off, then C&P gamerules don't need to try to solve so many problems, and compromise other areas.
I wish it were this clear to more people, FDev in particular.
Crime and Punishment
Problem: Current fine system is irrelevant as the wealthy can pay, without burden.
FIX: All fines are based on a % of your Wealth the frequency and seriousness of your crime
Players who continuously commit serious crimes 'murder' (Griefers) their % of fines tipples with each offense.
Now that would work ....and hurt
its very rare that I get attacked by players anymore because I don't play in open but when I do I ALWAYS take the 15 second logout because I know my ship can tank 15 seconds of whatever they got and it makes thrn SO MAD. It annoys them as much as them attacking me annoys me. And its totally 100% within the rules and legit gameplay. Its really the only tactic that has the same effect on the attacker as the attack does on me.
I refuse to be someone else's entertainment.
So I saw this post by a Steam user, from his Steam account on the Steam Elite Forums in reply to a thread:
I would think publicly admitting someone murdered someone else in cold blood would be damning enough to be prosecuted and sent to prison. How do we report this? Without naming names, I would hope a user as brazen as this would face repercussions from Frontier, no?
Or is the 15 second logout an easy get out of jail free card, even if it is used 100% of the time to avoid combat versus another player in Open mode?
So I saw this post by a Steam user, from his Steam account on the Steam Elite Forums in reply to a thread:
I would think publicly admitting someone murdered someone else in cold blood would be damning enough to be prosecuted and sent to prison. How do we report this? Without naming names, I would hope a user as brazen as this would face repercussions from Frontier, no?
Or is the 15 second logout an easy get out of jail free card, even if it is used 100% of the time to avoid combat versus another player in Open mode?
So I saw this post by a Steam user, from his Steam account on the Steam Elite Forums in reply to a thread:
I would think publicly admitting someone murdered someone else in cold blood would be damning enough to be prosecuted and sent to prison. How do we report this? Without naming names, I would hope a user as brazen as this would face repercussions from Frontier, no?
Or is the 15 second logout an easy get out of jail free card, even if it is used 100% of the time to avoid combat versus another player in Open mode?
So I saw this post by a Steam user, from his Steam account on the Steam Elite Forums in reply to a thread:
I would think publicly admitting someone murdered someone else in cold blood would be damning enough to be prosecuted and sent to prison. How do we report this? Without naming names, I would hope a user as brazen as this would face repercussions from Frontier, no?
Or is the 15 second logout an easy get out of jail free card, even if it is used 100% of the time to avoid combat versus another player in Open mode?
Menu logging is perfectly legit.