PvP An Investigation Into Frontier's Actions on Combat Logging, Part 2

What's with the obviously salty "I don't care" posts that are doing nothing but indicating how much the OP's post actually bothered you?

Still don't care, why should it. Never has, never will. Would you have me pretend I do care so people are aware that actually I don't.

Your response is a well known tactic. 2/10 could do better.
 
While I agree that in the context of already having the alternative modes, having PvP flags as well would not make much sense, I do think a better option would have been to have a single open mode, with PvP flags similar to those used in SWTOR, with certain zones such a combat zones that automatically switched the flag to enable PvP. Add a solo mode to compensate for the loss of offline of course, and I think we'd have a lot less angst around re gankers, griefers AND combat loggers.

And that would add more salt into the wounds of people wanting to oppose cgs,
blockade events as such, as they then actually see who undermines their efforts and
they still can't do anything about that.
How would that add to the game?

This game needs to grow up and get proper.
Back to topic.
 
I'm just saying SDC told the world they are trying to find out about FDEV's ways and FDEV dont want the world to know so if I was FDEV and I saw combat log reports on accounts ran from the same ip they are being reported from or known SDC ip's then.....
 

Goose4291

Banned
Still don't care, why should it. Never has, never will. Would you have me pretend I do care so people are aware that actually I don't.

Your response is a well known tactic. 2/10 could do better.

As is the "I don't care" post tactic, old sport.

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Still don't care, why should it. Never has, never will. Would you have me pretend I do care so people are aware that actually I don't.

Your response is a well known tactic. 2/10 could do better.

If you don't care, then please care enough to not spike a
discussion without contributing to it.
have some decency.
 
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How did we get here?


Late last year, we posted the results of our investigation into FDev’s actions on combat logging and found, unsurprisingly, that they were doing nothing. The project had two phases:


* Phase 1 involved reporting a bunch of combat logs while providing the videos for them and seeing if they were ever watched. None of the videos were watched, but we learned that FDev can apparently figure it out using “internal methods”. This wasn’t going to cut it on its own, obviously.
* Phase 2 included multiple SDC members combat logging on each other with video evidence and proper tickets being submitted. No accounts received any warnings from FDev


What we found was that while telling the community they were punishing combat loggers, they were actually doing nothing at all. FDev responded to the post predictably, assuring everyone that they *totally do punish loggers*, but that they messed up and didn’t follow the process for these specific combat logs over the course of 3 months or so. Shocking.


Obviously, we were still incredibly skeptical, despite FDev’s assurances that the process would be followed in the future, so we decided to test them again.


Before we move on to our new investigation, I think we should go over what combat logging is, as well as why it’s bad. I’m going to shamelessly lift from the previous post here:



What is combat logging?


Combat logging is the act of forcefully quitting (by either program task-kill or forced internet disconnect) the game while engaged in combat with another player. Frontier has clarified this act as an exploit, and a bannable offense.
Combat logging to the main menu/desktop via the 15 second timer is a different matter and discussion to be had entirely. Currently, this action is confirmed by Frontier as “legitimate”, and as such is not being addressed in this post.



Why is combat logging bad?


Aside from being classed as exploiting by Frontier themselves, combat logging is bad for the game (and gameplay experience) of both the exploiter and the victim. Not only does logging deprive both players of meaningful interaction in game that is vastly empty and void of a human element, but it stifles the rare emergent experiences that make the game more than a sterile grind.


Furthermore, the very nature of risk and reward is upended (a fundamental aspect of any game) because the combat logging party is never faces any risk of loss. Because the combat logger faces no negative consequences for any action, non-combat loggers must shoulder the full—and completely asymmetrical—burden of risk for any interaction: this disincentivizes meaningful PvP gameplay in a game billed as a space MMO.


Prime examples of gameplay styles that are hard-countered by combat logging include:


* PvP piracy
* Powerplay undermining defense/attacks
* Inter-faction warfare
* Player bounty hunting
* Hunting newbie-killers
* Blockades
* System protection



What does Frontier claim to be doing about it?


After much consternation and discussion involving the relative legality of combat logging with the devs, community, and community managers, Frontier ruled the action of combat logging to be “exploiting” and as such is punishable by shadowbanning offenders (a “shadowban” is a client restriction preventing them from accessing “open play,” which is the online mode with other players.) After this ruling, Frontier has encouraged the reporting and documenting (usually with a YouTube link and supporting chat screenshots) of CMDRs engaging in exploiting. This reporting is done via the support ticketing system, and is usually accompanied by confirmation from Frontier that they have received, and are reviewing, the case of exploiting: they have a stated response time of “usually within 48 hours” for reviewing tickets and supporting documents related to the case.


In the previous post, some commenters brought up some great criticisms of our methods. One that stuck out in our minds was that our process was too randomized. Nearly every reported log came from a different account, so if it was the first offense for all of those, maybe FDev wouldn’t action them at all.



The new plan


Given the shortcomings of our previous plans, we put the lone SDC brain cell to use to establish as fool proof a plan as we were capable of forming:


* A secure alt would combat log multiple times on multiple different players
* All combat logs would be recorded from the aggressor’s perspective, from interdiction through the in-game report after the combat log
* An additional ticket would be opened on the FDev website, and a short description of the events would be provided, along with the video of the incident


Following this procedure would ensure multiple tickets submitted for combat logging, which would establish a pattern of behavior for this account. The “logger” account was active, participating in PvE activities like trade CG’s and exploring. The account was purchased in June 2017, and was played as a normal account for this timeframe. Currently, the account has the following stats:


* Assets: 87 mil
* Combat/Trade/Explorer rank: Novice/Broker/Pathfinder
* Farseer/Elvira/Blaster unlocked and upgraded to G5
* Ships owned: AspX, Viper Mk3


A total of 5 combat logs were recorded over the course of 5 months. We did this to simulate what we felt a real player would do. No one combat logs 10 times in a week, they space it out when they run into PvP activity.


* Ticket from combat log #1
* Ticket from combat logs #2 & 3
* Ticket from combat log #4
* Ticket from combat log #5


In summary, what we have here are 5 different clear combat logs done from the same account over a length of time, which should be crystal clear to FDev as such. All logs were task-kills and were reported minutes after they occurred.



What we found


Frontier is still doing literally nothing about punishing combat loggers. An account that had 5 clear task-kills received no punishments, no account limitations, not even a single warning letter.


This is now the 2nd time we have caught Frontier red-handed lying about their procedures surrounding this exploit, which has existed since game launch and has still not been fixed. FDev’s continual refusal to punish combat loggers is an absolute disgrace to the playerbase of this game. At this point, we can only assume that Frontier does not punish combat logging at all, either because they can’t detect it or because they don’t want to.


FDev, be straightforward with us. If you don’t care about combat logging, say so. It will save people a bunch of time if we don’t have to submit tickets for this stuff every time we see someone cheating. Instead, what you’re doing is undermining faith in yourselves, because you’re telling people to report exploiters because you totally do punish them while taking those reports and tossing them in the garbage can.


Try to remember; it's just pixels. [up]
 
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What? You suggest Frontier does something most other main stream MMOs are doing and something that actually works? You must be kidding... I am not sure what I would be doing if that ever happens, what would be the source of endless drama? Sandro, please, no!
Most other mainstream MMOs designed their basic gameplay around a clear division between PvP actions and PvE actions so putting that sort of flag in is easy. Frontier, for Elite Dangerous, did not ... for a variety of reasons, including but not limited to "trying to make a multiplayer sequel to Elite". Retrofitting a "PvE mode" onto the game now - either as a formal mode or with "PvP flags" - is not at all practical.

There are plenty of ways to disrupt or cause serious damage/costs to other players in Elite Dangerous that don't involve shooting them. Many of them are even considered legal actions.
A few examples:
- is launching untargeted collector limpets next to a player who is mining PvE or PvP?
- is sitting outside a station scanning every ship that goes past PvE or PvP?
- is sitting in an unarmed ship on the landing pad PvE or PvP?
Even tougher: try to find a PvE-compatible rule for collisions that doesn't allow someone to get a station to shoot another player or allow someone to blockade another player inside a station.

The only way to avoid PvP [1] completely is to ensure that no other player instances with you. Frontier have provided an option which does this. You could relax this a bit to "no other player you don't already trust" if you wanted - Frontier have also provided an option to do that. That's what there is.

[1] Well, almost. Even then you're affected by UA bombing, lockdowns, and other BGS-related events.
 
If you don't care, then please care enough to not spike a
discussion without contributing to it.
have some decency.



Yup exactly, or even genuine powerplayer,
if they still haven't gone extinct.

I have contributed, it is important to represent the view of those who see this as an extremely trivial matter.
 
I can name at least one, which doesn't involve naming and shaming.

The 1t transaction exploit. (tl/dr: BGS change used to be derived from the number of rather than value of transactions, so a Adder pilot dropping off 2t in 2 1t interactions equated to more BGS change than a single 500t drop by a T-9 pilot) certain big groups were happy with using against others and to further their objectives, and it was overlooked despite being reported numerous times.

That was until some of their victims worked out how to do it themselves and responded in kind against these groups. Who, predictably, back channeled with FDev and got a hotfix patch within days to remedy an exploit that had been known about, for in excess of a year and reported by others in the community using the correct channels.

That sounds like a lot more effort than it's worth, but then I never carry cargo.

Maybe they just have a report threshold before considering something worthy of putting in a fix and it finally tipped the balance, I don't think FDEV actively play favorites.
 
Translation: Head in sand, it's not happening. Please stop exposing this thing that isn't happening.

I am supposed nobody who are speaking loud about CLogging not have a ban yet.
Telling a truth of that forum is usually considerent as harrasment.
 
not at all, cheats should be dealt with. But a fake investigation by a group with ulterior motives using questionable methods is not a reliable study, I'd rather trust FD thanks.

Why are you so quick to assume the investigation was done by all SDC members and not just by Rinzler himself as an individual and player of this game?

He simply said he was helped by his friend in SDC ''combat logging'' on each other, that doesn't imply everybody pitched in the investigation and even if that was the case, combat logging is still considered cheating. It doesn't really matter who's the offender, cheating is still cheating no matter who's doing it.

That doesn't invalidate Frontier inaction on the matter.
 
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And that would add more salt into the wounds of people wanting to oppose cgs,
blockade events as such, as they then actually see who undermines their efforts and
they still can't do anything about that.
How would that add to the game?

This game needs to grow up and get proper.
Back to topic.

Compromises mate. There has to be a compromise somewhere, remembering the game is PvE focused, not PvP. It was never going to be a single no holds barred mode - separate modes with the playerbase split or have everyone in the same mode but sacrifice some immersion by using PvP flags but either way, the same impact re CGs (and ability to oppose them) remains. I think I'd rather have everyone in the same mode, despite the less desirable behaviours, but with a PvE focus that would be problematic without segregating the PvP somehow, be that with a flag or segregated PvP zones (with everywhere else PvE only). But that's off-topic - I think a flag, had it been implemented, would have mitigated, although not entirely eliminated, the problems of gankers, griefers AND combat loggers in one hit. Combat logging should be reduced if one could play in open but eliminate the risk of unwanted PvP via a flag. Of course, right now the better option is simply to switch to solo or private because those options exist - the PvP flag is only a hypothetical really as it only arises as a mitigator if we only had the one mode to choose from.
 
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Why are you so quick to assume the investigation was done by SDC and not just by Rinzler himself as an individual and player of this game? He just said he was helped by his friend in SDC combat logging on each other, that doesn't imply everybody pitched in the investigation.

The fact that the op states that it was 'we' doing the investigating not 'me'.
 

A huge number of factors go into reviewing each report and I can personally confirm, having been a part of the team that reviews these reports, that action is taken on a regular basis. However, we do not discuss the process, tools or systems for detection publically, as doing so would help people avoid detection.

Personal Background: I engage in PVP rarely, and condone neither cloggers nor gankers. When someone combat logs on me, I still consider that a "win", and have only reported it once or twice for really egregious offenses. I have NEVER combat logged, not even when the other side was using cheap exploits. So on the face of it, I am the type of player that this deficiency of justice wouldn't seem to impact at all.

HOWEVER, I find Frontier's seeming inability to enforce their own rules to be particularly disturbing. If Frontier are going to refuse to be open and accountable cops (instead acting like secret police that never seem to deliver justice) then I fear that groups like SDC and other "terrorists" will take matters into their own hands and create a more chaotic environment for the rest of us. A open and clear ruleset might be exploitable, but at least it would give us something to bank and rely on.

I'll give you guys full credit for punishing the engineering hackers, even though it was only after massive forum pressure. But expecting us to simply take your word, when everyone here on the forums personally knows at least 1 or 2 serial combat loggers who have never once even suffered a "warning" on their accounts? This not only stains credulity, it also massively diminishes the integrity of the game. Games need rules. For the sake of the game, please make these rules public, and please ENFORCE them going forward. That would be a fair result.
 
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