The bottom line is that clogging is cheating. Cheaters cheat and behave badly in the game. Kill clogging and you reduce griefing. They often go hand in hand.
Menu log is fully legal. It's just implemented a bit odd. If the timer was a bit longer(Just enough to make hi wake clearly preferable) and we could confirm directly, it would be a non issue.
Hi-wake is an excellent game mechanic. Everyone should use it. It should be kept as an 'I win' getaway tool. Perhaps even strengthened.
Any 'hunter' flying without cloud analyzer and decent jump range, should be left behind empty handed.
I'd welcome an engineer recipe for FSD that does what i originally thought
the FSD boot time recipe would do:
Reduce time for FSD to recharge after dropping
Reduce time loading the FSD
That would be an option for both sides in an encounter,
since the time it takes to scan a wake, align and spin up the drive is sufficient for the
target to be long gone, not counting in exceptionally good FSD wake fast scan rolls.
Non-SDC here.
So you are saying because you don´t like the way SDC are playing the game, it is completely fine that FDev have repeatedly lied about taking action against cheating?
I think that is especially interesting since they HAVE taken action against PvPers eg. removing weapons, banning accounts of children (that were not involved) of people who have invaded mobius or banning people for using mines in stations instead of fixing the issue that you shouldn´t be able to fire them in the first place, while they are doing nothing about people who are combat logging and thus spoiling the game for eg. bounty hunters and pirates? Roles that were advertised in the initial Kickstarter?
Sorry, but I don´t see how the playstyle of the faction that brought evidence for this issue matters. I think FDev´s way to deal with these issues and the way they are lying about it is just sad.
^^ exactly that!
Not only did FD take action against flawed weapon meta design,
the PvP guys are actually those who test a lot of stuff for the community,
like the weapon damage stats.
In the betas of 2.1 a lot of testing removing broken weaponry was done
by PvP interested people.
PvP Piracy really suffers under clogging,
to the point of people that have benn there
and doing it simply vanishing, as nothing is
done to adress the gaping holes, clogging
and bugs that make the job so frustrating.