PvP An Investigation Into Frontier's Actions on Combat Logging, Part 2

Considering the SDC's reputation and certain people being involved in the Engineering exploit, they really need to put their own house in order before they go crying off about this issue. If its a case of people consenting to PvP and one person can't take the heat and cries off then it's fair enough (Powerplay would be a good example of this), that in my opinion is a genuine Clog and should be punished with a shadow ban or moved to this mythical Cheaters instance (There was talk of it but I don't think it was ever implemented).

However, the main issue here is un-consensual PvP. For those people who who say it's part of the game etc, please look at the example of Jumpgate. It was completely ruined by big players seal clubbing newbies and once that reputation got established it never recovered. I have several people say they would like to play but they're scared of an Eve like gank as soon as they launch. Even though Sandro has said that according to their statistics it doesn't happen as often as people think. I would add that the Griefing that the SDC have a reputation of doing (See the mobius group invasion, no warnings or stand or deliver calls there, just plain griefing) is far more damaging to the game than the Clogging.

Now we know that C&P is going through yet another rework for Beyond and if I'm not mistaken, that also includes a Karma system to detect if players have a history of Clogging and different fines for Griefers. This is the only way that their going to be able to determine who has been genuinely Clogging but it feel suspicious that if this goes through and makes a difference, the SDC will attempt to take credit for it even though it's been in development for months. All this is doing is diverting resources away from developing the solution to the root of the problem.

As Paige and Zac have already said, they are not going to reveal the present detection methods that they are using at the moment to determine people who combat log. That's fine as I wouldn't want the present explioters to have information they could use to counter those detection methods, but what would be nice is something like anatomised data saying that X numbers of player accounts have been shadow banned due to Clogging or Banned for Cheating/scripting etc. That would probably help show that something is being done

[Added]
Oh and I know that there will be people saying that this wouldn't be an issue if it wasn't for the pier to pier architecture, I would say we wouldn't even have Elite : Dangerous without it. If after all this time EVE hasn't managed to do twitch based combat, it ain't going to based on current internet infrastructure.
 
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I think it's more that Frontier claim it's an actionable offence, then (apparently) don't take action consistently.

I sometimes wonder whether the easiest answer would be for Frontier to just say "You know what? To heck with it, combat logging is fine."

OK, it effects a griefers game play because they like to see someones ship go "pop" and when it doesn't they can't accept that as a victory. Then clinging to the copy of the "rules" they get all upset and post up on here?
 

Achilles7

Banned
I am still on hols too. I too am delighting in the cloggy saltiness. Theres a phrase that goes, you reap what you sow and it is more evident here in this thread than anywhere else.

Currently I am reaping a bacon and egg butty and a mug of tea with my feet up. Listening to Vol3 of The Complete Stax Story 72-75. I too have a warm smug feeling. I might have a smoke...

Dammit...'out-smugged!'
 

verminstar

Banned
Non-SDC here.
So you are saying because you don´t like the way SDC are playing the game, it is completely fine that FDev have repeatedly lied about taking action against cheating?

I think that is especially interesting since they HAVE taken action against PvPers eg. removing weapons, banning accounts of children (that were not involved) of people who have invaded mobius or banning people for using mines in stations instead of fixing the issue that you shouldn´t be able to fire them in the first place, while they are doing nothing about people who are combat logging and thus spoiling the game for eg. bounty hunters and pirates? Roles that were advertised in the initial Kickstarter?

Sorry, but I don´t see how the playstyle of the faction that brought evidence for this issue matters. I think FDev´s way to deal with these issues and the way they are lying about it is just sad.

The underlying flaw behind the end statement is that the faction who brought this evidence...are simply not trusted. In the past they issued statements to the note that they couldnt care less about the game itself, just the salt they could farm on it. I can assure ye that whatever level of respect they might enjoy within the pvp community is really not shared among those who were their content...SDC didnt care less how their content felt...all part of the game after all and they perfectly within their rights to gank with wild glee and abandon.

So the current level of apathy towards their plight? Thats called long term consequences...its self inflicted quite literally. Why should we care about those who dont care about us? They might be wearing a halo these days and fighting the good fight...but unfortunately fer them, many players whose game they wrecked, and took enjoyment in wrecking, dont have goldfish memory. They also have very little empathy fer their plight.

Thats karma Im afraid...and not the kind thats been coded in. Not saying that what FD did, or didnt do, was right either...not overly surprised however and certainly not bothered enough to fight their corner. I admit that part of my own reasons fer the apathy was actually being on the recieving end of their salt farming...where things were said to me which cannot be repeated on this forum. And Im far from being the only one.

Only now, we are expected to believe they have the communities best interest at heart? Should we trust a lifelong convicted conman with our life savings? Same sorta logic applies because they never cared before and only care now because it affects them directly ^
 
FDev does not know how to fix it (apparently its a result of poor choice of core architecture), but they are also afraid to admit it because they are afraid it will lead to basically admitting that its free to exploit with no repercussions. So they are seem to just trying to play misinformation and half-truths game in (vain) hope it will limit exploit spread somehow.

Please don’t, they perfectly know how to keep the forum clean and don’t know how to keep the game clean from cheaters? The answer is in my previous post – manually unless there is better way. Their attitude to CLoging just proves my conclusion that this game is not meant to be played but to be sold. Nobody cares if you play the game or not if you buy expansions and cosmetics.
 
Really?

Facepalm.

No, really! Try pirating someone or claiming the million CR bounty on a newbie-killer if they're also known taskkillers.

That rules PvP piracy and PvP bounty hunting out as valid playstyles, which were the two activities I was most excited for when getting into PvP.
 
Rinzler, with respect, I really don't think anyone cares about combat logging concerns until the crime and punishment system is changed so that there are actual consequences to casual murder. We have no problem with you wishing to play the role of the villain, but right now there's no risk reward to the actions of SDC and other 'murder hobos'. Once these changes go through, we'll be happy to support you in getting this addressed.

tl;dr: We will keep treating combat logging the same way you treat suicidewinding until the crime and punishment changes go through: a easily exploitable annoyance not worth worrying about.

I fully agree that the current C&P system is a steaming pile of dingo's kidneys that needs a full overhaul. However, the punishment section is going to be laughably irrelevant if people can just taskkill to avoid said punishment.

Newbie killers and trash-tier CG gankers will continue doing what they're currently doing regardless of whatever system is implemented until combat logging is punished.
 
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I am still on hols too. I too am delighting in the cloggy saltiness. Theres a phrase that goes, you reap what you sow and it is more evident here in this thread than anywhere else.

Currently I am reaping a bacon and egg butty and a mug of tea with my feet up. Listening to Vol3 of The Complete Stax Story 72-75. I too have a warm smug feeling. I might have a smoke...

A man who really knows where his towel is. A smoke indeed.
 
I've never disagreed about the cheating aspect, don't assume I approve or would do it myself, I just simply don't understand why anyone gets so upset about it when ED is a computer game* Or rather the people that get most upset seem to be quite happy to cheat and exploit themselves.

*Maybe it's a generational thing? Games are games to me, cheating is bad but why get upset?

In all these threads and posts I've never seen anyone attempt to explain exactly why it bothers them so much.

It is a very polarizing topic,
controversial and conflicting.

If the game would be singleplayer only title
the whole problematic would not exist.
But multiplayer is an aspect of the game
and thus has led to players developing ingame roles,
that focus on player interaction.

PvP piracy I'd like to think is the biggest of those,
but it isn't, as many people gave up, due to the time
and money sink this game is, added up with people
you want to legitimately rob clogging on you.
The PvP hub is up and kicking,
as are defense wings in CGs.

As with every aspect of the game personal perception
plays a big role, but the reaction of players,
not only ingame, but also on the forums to
voicing these opinions, speaks for itself.
It is a very emotional topic, as are topics
with presumable "cheating" in it everywhere
in multiplayer games.

There is a difference however how that impacts you
when playing a multiplayer based shooter,
or Elite where your chosen career is focussed
around PvP interaction.
In the shooter you usually have replays of the game
to clarify such an encounter and still can "kill" the ingame avatar,
in elite you cannot do anything about it, and as reports pile up,
there are no responses to the incidents afaik.
Along with that Elite advertises to allow you to roleplay your character,
with that being prone to the limits of game mechanics and in a multiplayer
aspect player attitude and willingness to fight, flight or simply log.
 
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You know you have to take a realistic view of this, any FDEV action against cheaters for clogging has to be consistent with action against cheaters in the past, or they are just randomly picking on people.

Now the biggest cheating scandal the games ever had was the 5-1 engineers exploit, for which people were not punished they just had their cheaty modules removed that sets the precedent. So cloggers can realistically expect exactly the same level of punishment, ie nothing.

Which is where we are already.
 
It will be cheating if you can get something for destroying player ship. There is nothing in this game that benefits you for destroying players so what's the diference for you if you destroy him or not? Maybe your ego will grow up? It's just ridiculous.

Tell FDevs to bring some rewards for pvp, for now your post is just silly.
 
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No, really! Try pirating someone or claiming the million CR bounty on a newbie-killer if they're also known taskkillers.

That rules PvP piracy and PvP bounty hunting out as valid playstyles, which were the two activities I was most excited for when getting into PvP.

Ah no now you are talking. We tried piracy as a serious occupation, got a few combat logs (not many) but mostly despite our pleading for a mere tonne of cargo, with no threat of death, most just run. Of course then the shooting has to start.

Piracy is seriously complicated.

This thread and your efforts would be better of directed in a more positive light in working out how to solve those issues. Because essentially I'd love to be a pirate.
 
Ah no now you are talking. We tried piracy as a serious occupation, got a few combat logs (not many) but mostly despite our pleading for a mere tonne of cargo, with no threat of death, most just run. Of course then the shooting has to start.

Piracy is seriously complicated.

This thread and your efforts would be better of directed in a more positive light in working out how to solve those issues. Because essentially I'd love to be a pirate.

I'd love to meet more 'proper' pirates. I've only met two so far and I forced them to melt me (*shakes fist*) but it was enormous fun.
 
It will be cheating if you can get something for destroying player ship. There is nothing in this game that benefits you for destroying players so what's the diference for you if you destroy him or not? Maybe you will grow up? It's just ridiculous.

Tell FDevs to bring some rewards for pvp, for now your post is just silly.

That has been done time and time again,
there have been no replies to this.
Frankly i believe the FD tried to appease
that wish with powerplay, but we all know
a dead horse, when we see it.

I'd love to meet more 'proper' pirates. I've only met two so far and I forced them to melt me (*shakes fist*) but it was enormous fun.

There will be more proper pirates,
when the need to install modules for piracy
does not hamper your viability in combat
as much, as is now.
To achieve that, go to pre SCB times
and get defenses back in line again,
allowing for a more multirole approach
on ship loadouts, contrary to extremist
specialization we have now.
 
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verminstar

Banned
I'd love to meet more 'proper' pirates. I've only met two so far and I forced them to melt me (*shakes fist*) but it was enormous fun.

Yer lucky to have met two genuine pirates...when I met two and got the demand fer a single tonne, I gave it to them and played along because I could appreciate the role play aspect.

They killed me anyway after stating they wanted to see if I was dumb enough to believe them...daring me to clog as they opened fire...which I didnt. That actually appeared to annoy them, no idea why but their reaction afterwards told the story all too well.

Things like that tend to warp ones perception...or is it really education and the realization that role play piracy is just an excuse. Ill take others word they exist at all...Ive never met any genuine pirates, just those using it as an excuse ^
 
I was talking about ED (a computer game) not international sport.




:rolleyes: Yes serious international competition for sure.

I've never disagreed about the cheating aspect, don't assume I approve or would do it myself, I just simply don't understand why anyone gets so upset about it when ED is a computer game* Or rather the people that get most upset seem to be quite happy to cheat and exploit themselves.

*Maybe it's a generational thing? Games are games to me, cheating is bad but why get upset?

In all these threads and posts I've never seen anyone attempt to explain exactly why it bothers them so much.


I agree it's a game, CL is only frowned upon by griefers, who get upset, when their prey denies them their prize. That's why PG's exist. I wonder how many of these posts, complaining are from whinging griefers. I recognise a few names
 
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It will be cheating if you can get something for destroying player ship. There is nothing in this game that benefits you for destroying players so what's the diference for you if you destroy him or not? Maybe your ego will grow up? It's just ridiculous.

Tell FDevs to bring some rewards for pvp, for now your post is just silly.

Piracy. They combat log, you get nothing instead of their cargo. So according to your standards, it is cheating.
 
You know you have to take a realistic view of this, any FDEV action against cheaters for clogging has to be consistent with action against cheaters in the past, or they are just randomly picking on people.

Now the biggest cheating scandal the games ever had was the 5-1 engineers exploit, for which people were not punished they just had their cheaty modules removed that sets the precedent. So cloggers can realistically expect exactly the same level of punishment, ie nothing.

Which is where we are already.

FD aren't locked to their previous methods. They could well introduce a stricter regime on all types of cheating and exploiting.

I agree that FD were soft on the 5:1 exploiters, but there was a similar menu lag glitch that gave unlimited mission stacking that went totally unpunished.
Both these were serious exploits, as you actively had to trick the menu system. One got a light smack on the fingers and the other one got nothing.

If these reactions are to set the standard, we are only left with hacking as 'punishment worthy' behavior.
 
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