Deleted member 115407
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So where'd we land on this, again? We all decided that combat logging is bad, right?
While it's certainly a tautology that people combat log more when they're in danger than when they're not, I'm not sure what the point you're trying to make is?The reason FDEV can't particularly do much about combat logging right now, is because they've painted themselves into a corner - they created a game world in which indiscriminate and out of context player ganking and killing can occur, something which might be a significant cause of players combat logging.
Have a read of some of the earlier posts in this thread pointing out that some of the most prolific combat loggers are the exact gankers who'll happily go after an unarmed trader in their Corvette ... but log if anything with actual weapons interdicts them.so I'm puzzled as to why there's been a quite obvious campaign in the last couple of weeks just on the subject of combat logging.
While it's certainly a tautology that people combat log more when they're in danger than when they're not, I'm not sure what the point you're trying to make is?
People combat log against NPCs quite a bit, remember. Doesn't take that much searching to find people admitting to it. Have Frontier painted themselves into a corner by putting weapons on NPC ships?
Have a read of some of the earlier posts in this thread pointing out that some of the most prolific combat loggers are the exact gankers who'll happily go after an unarmed trader in their Corvette ... but log if anything with actual weapons interdicts them.
Stopping combat logging would allow considerably more effective self-policing by PvPers of gankers, because it might be practical to kill some of them occasionally.
It's not a case of "combat loggers = PvE traders" and "gankers = PvP combateers"
Good points but they only amplify the point I was making - you cannot address combat logging in isolation. It needs to be addressed in conjuction with ganking/griefing/player murder for the sake of it.
Which is exactly what Frontier have already stated they are addressing.
I'm finding it difficult to believe why addressing combat logging goes hand-in-hand with addressing indiscriminate player murder is so difficult for so many here to comprehend, as you all seem like reasonable and intelligent people. Mostly![]()
Because indiscriminate player killing is not cheating?
Good points but they only amplify the point I was making - you cannot address combat logging in isolation. It needs to be addressed in conjuction with ganking/griefing/player murder for the sake of it.
Which is exactly what Frontier have already stated they are addressing.
I'm finding it difficult to believe why addressing combat logging goes hand-in-hand with addressing indiscriminate player murder is so difficult for so many here to comprehend, as you all seem like reasonable and intelligent people. Mostly![]()
No you are comparing a cheat (combat logging) with intended game mechanic (PvP). Shooting other players ship and ganking them is intended.
So where'd we land on this, again? We all decided that combat logging is bad, right?
Ok... I think I got what the problem is. It's not the credits you lose or win, but rather the balance of power etc for PP and BGS. Right? That's where the kill actually counts and a clog would avoid the count to the simulation. Loss of credits is a minor since it's so easy to make money in the game anyway, and if we're talking about the ethical issue, then... well, there are other very unethical things going on in the game (like ramming at CG stations and preventing players to complete the CG mission) that we just have to accept in the game since it's just digital bits in a computer and not real life. But I do see that it could be an issue if PP and BGS is affected by it.Everyone who cares about the verisimilitude and integrity of the game setting loses.
Everyone's entitled to their opinion (even FDEV)
I think cloggings trivial primarily because it's just an incompetent players version of high-waking out of trouble.
If they plug clogging completely this moan fest becomes menu-logging is bad, then high-wake is bad then having longer jumprange than me is bad, then outrunning me in a faster ship is bad. It's never ending, so from my perspective of PVP is optional as in you have to want to fight to the death to fight to the death it's not even worth starting.
Now I acknowledge that FDEV have an opinion on it but as far as I'm concerned they've spent the last three years proving they don't really deal with low level cheating/griefing at all so it's just pointless noise (they do rightly ban hackers). They're like a replacement teacher who's lost control of the class.
Just like the 2.4 beta, Sandro was warned the "tweaks" to the C&P system had a huge loophole for combat loggers who log v NPCs, yet he went ahead with it anyway!
Much like any other exploit, it seems to be dependent on who does it still Vin.So where'd we land on this, again? We all decided that combat logging is bad, right?
People combat log against NPCs quite a bit, remember. Doesn't take that much searching to find people admitting to it. Have Frontier painted themselves into a corner by putting weapons on NPC ships?
Oh I agree with you on that one - indiscriminate player killing is not cheating, but Frontier have acknowledged that whilst it's not cheating, it represents undesirable behaviour which in many cases can be not within the spirit of the game. Frontier's fault entirely, of course. Which again proves my point that Frontier can't address combat logging in isolation - it has to go hand-in-hand with discouraging some of the factors (e.g. indiscriminate player killing) which can cause some players to combat log.
Yeah. I agree with that. It's not worse then high-wake.Everyone's entitled to their opinion (even FDEV), I think cloggings trivial primarily because it's just an incompetent players version of high-waking out of trouble.
Yup. There's a thread where someone complains that other player have too strong shields so they can't be destroyed in the CG. And I've seen some posts in the past with players arguing that blocking should be removed, and we constantly see posts about "remove Solo/PG, only Open" at least once a week.If they plug clogging completely this moan fest becomes menu-logging is bad, then high-wake is bad then having longer jumprange than me is bad, then outrunning me in a faster ship is bad.
And since it's just bits in a computer, who should really care if someone clogs or not. It's not like it's real life. It's just a game.It's never ending, so from my perspective of PVP is optional as in you have to want to fight to the death to fight to the death it's not even worth starting.
Now I acknowledge that FDEV have an opinion on it but as far as I'm concerned they've spent the last three years proving they don't really deal with low level cheating/griefing at all so it's just pointless noise (they do rightly ban hackers). They're like a replacement teacher who's lost control of the class.
It seems to me like this is just another way to legitimize ungraceful disconnects: you tried to kill me for no good reason so I'm free to reply by task killing!
It's not ok to task kill on someone who is trying to murder you for no apparent reason; it's cheating, plain and simple. The two cases bear no technical similarities, nor are they intertwined in the manner you endorse; it's perfectly fine for me to try to destroy another CMDR for no better reason than I didn't like the look of their paint job, but it's a filthy case of outright cheating if they clog on me while I'm doing it. It really is as simple as that. Karma and C&P is a gameplay issue where the punishments will be rooted in the lore of the game world, while cheating is a technical issue where the punishments and provisions will be rooted in the real world. I've said several times that I have a problem with so many people coming out in favor/support of clogging in this thread, and it comes from having to explain stuff like this that really does it for me.
How will karma help to combat clogging? I've read from FD's proposals that karma will try to curtail mass player killing sprees by giving the killer unshakeable global bad karma points, which is a good step forward but have FD actually stated that karma will attempt to punish combat logging?Ganking other player's ships is "intended" only if you take a very narrow view of Frontier's advertising ("or just hunt other commanders"), and the non-existence of effective crime & punishment measures as the game currently stands.
If you look at the bigger picture, however, Frontier are working on...
Karma - will attempt to address combat logging
Crime & Punishment - will attempt to address indicscriminate ganking
Already working on it, and will be in the game sometime between now and later this year. Sure, indiscriminate ganking will still be a part of the game, but there's an active attempt underway to make the consequences for such more painful for those who do it.
So that's what I'm pointing out - Frontier are already in the process of addressing combat logging AND in-game actions like indiscriminate ganking.
Perhaps then we should have the NPCs start combat logging too? Not all the time - just when they're losing. Everyone says they want more realistic NPCs.And since it's just bits in a computer, who should really care if someone clogs or not. It's not like it's real life. It's just a game.
How will karma help to combat clogging? I've read from FD's proposals that karma will try to curtail mass player killing sprees by giving the killer unshakeable global bad karma points, which is a good step forward but have FD actually stated that karma will attempt to punish combat logging?
So you are basically condoning the use of a cheat. Good to know. Perhaps you need educating on the many ways cheating via combat logging affects the game as a whole:I dont see a problem with combat logging. Its like surrendering. The only fun which is not available for the winner is to destroy the other player. This shouldnt be fun.
I support to do nothing from the DEV side!
Sure. The NPCs are ramming players at the stations already, just like players, so why not.Perhaps then we should have the NPCs start combat logging too? Not all the time - just when they're losing. Everyone says they want more realistic NPCs.