AP Birdman
Banned
Well, it's a game. Ultimately, there's no reason to do anything in it unless you want to, so that problem isn't restricted to PvP.
Every other type of play that needs more than one person (fighting Thargoids, BGS play, large expeditions, etc.) gets organised by the people who want to do it. Why do PvPers think their play should be organised for them and a "reason" for it should be made up by someone else?
Are you suggesting that they don't shoot at players uninterested in PvP? The DG2 weekly report suggests otherwise....
You have Open. What more do you need?
Solo doesn't have the benefit of help from other players, no "Wings", etc. Players must simply fend for themselves.
Private Groups is restricted to a maximum limit, and there's no tools to explicitly customize rulesets.
You've got complete freedom to do whatever you wish... are you saying that's too much?
Perhaps Frontier really does need to have a look at that. Perhaps more limitations are needed for Open, after all.
I'm talking more along the lines of having actual teams, reasons to fight each other, rewards, ect.
We do a lot to organize ourselves, right now there's a bit of a war between CLB, IED, and the 75th vs FFL and DRTY Co but it's kinda pointless. It would be nice to have actual, in-game reasons and rewards to go to war with each other and doing bgs stuff is just boring. Running cargo to "PvP" with each other is just lame.
I know "player vs player" might be hard for some of you to understand but trust me when I say we're pretty bored with coming up with reasons to fight each other that only ends up in losing money to rebuys, then having your system bgs messed up for a week.
We do a pretty good job at organizing ourselves and start wars with each other but it's rare when it all comes together and it would be nice if Fdev gave us an actual in-game reason for all of this. And a way to earn back some of the money we lose to rebuys would be nice too.
I'm talking about real, consensualish PvP wars. I'm talking about team A vs team B and having actual rewards and consequences