Anomalous FSD behavior in certain star system?

Hey there, while jumping around in the core, I've found a star system that has some very interesting FSD behavior when jumped to, and I'm wondering if this is a known occurrence.

This system consists of two stars with similar spectrum, but they both have EXACTLY the same solar mass, at 1,5.

For some reason, the FSD will consistently behave abnormally jumping to this system, and land you to the star designated B, which has a slightly smaller radius.

As there's a valuable binary here i won't be posting system name quite yet, but here's a screenshot of it occurring.
This definitely threw me for a loop when i targeted a planet and saw it was 300 thousand lightseconds away.

I'm curious now, is this a bug, or intended, but extremely rare behavior?
I could see the rationale behind choosing to jump to the hotter/more dense star in an exception like this, HOWEVER in this case the smaller star does in fact have a lower temperature!

OQcYWFH.jpg
 
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I believe you have found a really rare behavior. I can't name the system, but in my travels I've once or twice come across systems like this, where I hyperspaced to the 'B' star instead of the 'A' star.

I remember one was a pair of blue giants, so definitely not the same system you're in. :)
 
It's rare indeed for a procedurally-generated system to do this. Hand-crafted "backwards" systems, such as LHS 3447, are more widely known.

Since "the arrival point is always the most massive star" seems to be a foundational rule of the game, my assumption would be that the "B" star in this system is actually more massive, and the identical reported masses are as a result of rounding.
 
It's rare indeed for a procedurally-generated system to do this. Hand-crafted "backwards" systems, such as LHS 3447, are more widely known.

Since "the arrival point is always the most massive star" seems to be a foundational rule of the game, my assumption would be that the "B" star in this system is actually more massive, and the identical reported masses are as a result of rounding.

I have found myself falling closer to a less massive star in a system, I suspect that happens because the game does drop you at the programmed distance from one star but it happens to be that the slighly lighter star is closer to the spawn point than the most massive star.
 
I have found myself falling closer to a less massive star in a system, I suspect that happens because the game does drop you at the programmed distance from one star but it happens to be that the slighly lighter star is closer to the spawn point than the most massive star.

Which leads me to ask OP, how far is A from B? In a very close binary, I've experienced this as well.
 
Very rare for that to happen on a pro gen system but it did happen when I went into a White Dwarf system with a G star as a secondary star.That in itself is very rare.Never bothered scanning the WD as it was over 30,000 ls away from the secondary star.Wish I'd taken a systems pic as I've never seen any other WD system with secondary stars more massive than a K star.
 
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