Answers from the Devs 15/10/15

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Finally some clarification about ships, although not something I expected - expected Panther to be done deal, at least lot of dev comments kinda indicated that. No sign of bigger passenger ships, so I guess passenger missions isn't coming in 1.5/2.0 yet. Sad situation with OS X.
 
Does this mean that all the planets in-game are getting the stellar forge treatment, not just the small rocky ones?

I asked this same question during the stream, but the answer seemed to indicate (not 100% clear) that the other planets would NOT change for Horizons.

Thinking about it, IF the other planets DID get updated, then there probably wouldn't be much more work to make them landable as well. FD could, for example, say that planets with atmospheres had also been updated and we could land on them, but the actual atmospheres and life etc. would come later. So I really don't think that's what they meant.
 
Have the dev team considered using OpenCL for the compute portion?
http://sa09.idav.ucdavis.edu/docs/SA09_GL_interop.pdf

OpenCL is alternative, only except it has strong limitations comparing to compute shaders, which can be multithreaded.

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I asked this same question during the stream, but the answer seemed to indicate (not 100% clear) that the other planets would NOT change for Horizons.

Thinking about it, IF the other planets DID get updated, then there probably wouldn't be much more work to make them landable as well. FD could, for example, say that planets with atmospheres had also been updated and we could land on them, but the actual atmospheres and life etc. would come later. So I really don't think that's what they meant.

I wouldn't be so sure about that. First of all, not having visual updates would make them a bit jarring in quality, so I suspect there will be LOD improvements for atmospheric planets. Said that, most likely they won't have level of detail of airless planets.

So certainly some upgrades for all planets, but not detail we saw in video for atmospheric ones.
 
OK :) So we were promised 25 ships, then giving another 5. So if this means there is MORE! :D I'm happy with that ;)


I think the key thing is that the base game (Season one) was promised 30 ships (25 + the 5 bonus ships). And this is that list! Future seasons will include more ships, and the Cobra Mk IV is the first of those!
 
As for the refund. If someone is a Mac customer and they want to discuss their lifetime expansion pass then of course will be happy to. Those people should get in touch with our support team by submitting a ticket here: https://support.frontier.co.uk/kb/
Zac,

Would it be possible to get an answer to the question about what Season 2 will mean to OSX users, without Horizons? I don't want to cancel my pre-order, and won't if there'll be something there for us, but it would help people trying to make their mind up if a bit more detail could be given.

Thanks,

Foddy
 
Hi,

Lot's of questions here and understandably so.

We know that the news is disappointing and as we've said, hand on heart, we would like to continue support for the Mac version. More importantly we very much expect that we will be able to support Mac again in the future and we're still working on that. However, we think it's important to be open and honest about the technical issues we are facing with Horizons so that everyone is informed.

In terms of Metal. As I said earlier in the thread, I'm not a technical guy but from speaking to the devs we know that the issue is more in the finer detail of how the compute shaders work in Metal at this stage. Safe to say that we're looking into it, we're working closely with Apple, and we hope to have some news soon.

As for the refund. If someone is a Mac customer and they want to discuss their lifetime expansion pass then of course will be happy to. Those people should get in touch with our support team by submitting a ticket here: https://support.frontier.co.uk/kb/

Thanks for the clarification, Zac. I, for one, really appreciate it even though I'm pretty bummed down by the answer. You can safely ignore my request for clarification I made in another thread.

That's really what I like from Frontier, at least some communication, good or bad, but communication. That's the key.

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OpenCL is alternative, only except it has strong limitations comparing to compute shaders, which can be multithreaded.

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I wouldn't be so sure about that. First of all, not having visual updates would make them a bit jarring in quality, so I suspect there will be LOD improvements for atmospheric planets. Said that, most likely they won't have level of detail of airless planets.

So certainly some upgrades for all planets, but not detail we saw in video for atmospheric ones.

If they're going to improve the other planets, how are the users of the core game benefit from this? Specially the Mac users, which apparently will not get Horizons due to technical limitations?
 
If we ever get possibility to exit our ship on stations, will we ever get possibility to make our own animations, like in Second Life? Or that economic/gamble counterpart which name I forgot? Euntropia Universalis, yeah. It would add so much to immerse feel of the game. Please answer, devs.
 
Hi,

Lot's of questions here and understandably so.

We know that the news is disappointing and as we've said, hand on heart, we would like to continue support for the Mac version. More importantly we very much expect that we will be able to support Mac again in the future and we're still working on that. However, we think it's important to be open and honest about the technical issues we are facing with Horizons so that everyone is informed.

In terms of Metal. As I said earlier in the thread, I'm not a technical guy but from speaking to the devs we know that the issue is more in the finer detail of how the compute shaders work in Metal at this stage. Safe to say that we're looking into it, we're working closely with Apple, and we hope to have some news soon.

As for the refund. If someone is a Mac customer and they want to discuss their lifetime expansion pass then of course will be happy to. Those people should get in touch with our support team by submitting a ticket here: https://support.frontier.co.uk/kb/

Can't say fairer than that :)
 
Sorry, another Mac related question which may have already been covered but I can't find an answer.

Horizons will no longer support a Mac client, check. Does that mean that the current season one Mac client will continue to work if I do not buy Horizons and just continue playing season one, or will that cease to function when Horizons launches? If it is going to continue to work for season one, will FD maintain it ongoing or is it going to be dropped if no compute shader solution can be implemented before, say, season three?
 
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Sorry, another Mac related question which may have already been covered but I can't find an answer.

Horizons will no longer support a Mac client, check. Does that mean that the current season one Mac client will continue to work if I do not buy Horizons and just continue playing season one, or will that cease to function when Horizons launches? If it is going to continue to work for season one, will FD maintain it ongoing or is it going to be dropped if no compute shader solution can be implemented before, say, season three?

But the season 1 will continue to run on the Mac, when Horizons will be release (for PC). You paid for this version 1, of course
 
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Mu77ley

Volunteer Moderator
I'm not sure what to make of the announcement that shaders are a requirement for horizons, but not the game as it stands from release to now, therefor tough luck to any open source (openGL) or Mac platform.
If I were a betting man, I'd say this was deliberate to force MS only play.

It's not Frontier's fault that Apple are stuck in the past and only support a 5 year old version of OpenGL, when the features needed for Horizons have been part of the core since 2012...
 
Devs: What were you thinking when you introduced the data cannisters in wreckage for explorers to find?

Particularly, which explorer box did you think this would tick?
 

Zac Antonaci

Head of Communications
Frontier
Sorry, another Mac related question which may have already been covered but I can't find an answer.

Horizons will no longer support a Mac client, check. Does that mean that the current season one Mac client will continue to work if I do not buy Horizons and just continue playing season one, or will that cease to function when Horizons launches? If it is going to continue to work for season one, will FD maintain it ongoing or is it going to be dropped if no compute shader solution can be implemented before, say, season three?

All of season one will continue to work. It's the Horizons content which we are having issues with and why we do not have a release date for Horizons on Mac at the moment.
 
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