Answers from the Devs #3

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I would think most explorers would enjoy a slower and more thorough paced exploration method rather than the 10 second magic trick, as long as it still paid for the time invested. The advanced discovery scanner showing all bodies in the system is fine, but it does too much. Many just scan over the map afterward, find the valuable world if any, and leave the rest. The discovery scanner should be like measuring an electron...you can see the position, but not know the value. You get a placeholder on the map...you have to go see what it is. Make it work, and pay for the work done.

And frankly, closer scans of the planet should be the same. Rather than a point and wait, a planetary scan should take a full orbit of scanning to get the value out of it. The scanner picture should so sector after sector being scanned, and a color change or something for the planet's completion. Again, more time in the system doing something akin to exploring.
 

Space Fan

Banned
I meant the whole post of yours, but I won't discuss it further, this isn't the place for it and I think it's pointless really.

Move along, nothing to see here...

There was nothing sarcastic in the post (except my deliberate mis-spelling of PP.) You have misinterpreted. But OK, I'll move along.
 
Powerplay Merit decay: At the start of the new Powerplay cycle the merits you accrued in the previous week are halved. The merits are stored in a ‘bucket’ and after the fourth week they are removed entirely. See the chart below for a visual explanation:

I dare you to make less sense....
seriously I must be missing something here, what is the point of this ‘bucket’? seems like merits just get halved each cycle right?
must be an FD thing to make what should be a simple system and try to ridiculously over complicate it. but thats just my opinion, maybe I just suddenly lose IQ points when reading this stuff lol
 
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Those are good ideas, but I can't see how this wouldn't be possible with the current system. It sounds like this could be an additional instead of a replacing mechanic so I think its not something which FDEV is ruling out.
True, and I do realise we're analysing every single word to death here. But the more obvious answer to: Will the system be revamped, would then be: no, but we've got added mechanisms planned. Not: no, but there will be more things to see.

So yeah, I am jumping to conclusions, and sure, crow will be eaten if it turns out the mechanisms of exploring will get more intricate than they are now. But until Michael stated "and news ways to find them" all signs pointed to no. But again, now I may be over analysing these 6 words.

- - - Updated - - -

And where does it say they won't add mechanisms? They ruled out the possibility of rewriting the core system only.
We are most definitely talking past each other. I can only blame myself.
 
Ok, then I will try again:
Are 2nd tier persistent NPCs with 'web of contacts' concept can be expected relatively soon? Are there much work to be done before this feature could happen?

Thanks :D

I supported Pecisk's question about this last week, so I'll do so again.
 
Nice one Tinman. I have to admit though answer given here is confusing. Michael's answer in other thread is so much better. Maybe Zac can update that part of the post?
 
I would think most explorers would enjoy a slower and more thorough paced exploration method rather than the 10 second magic trick, as long as it still paid for the time invested. The advanced discovery scanner showing all bodies in the system is fine, but it does too much. Many just scan over the map afterward, find the valuable world if any, and leave the rest. The discovery scanner should be like measuring an electron...you can see the position, but not know the value. You get a placeholder on the map...you have to go see what it is. Make it work, and pay for the work done.

And frankly, closer scans of the planet should be the same. Rather than a point and wait, a planetary scan should take a full orbit of scanning to get the value out of it. The scanner picture should so sector after sector being scanned, and a color change or something for the planet's completion. Again, more time in the system doing something akin to exploring.

I've read many versions of your idea, and on the surface (heh) they all sound as legit as yours.

However, I'd rather not have to spend the time to fly to some planet, scan it, and it turns out to be yet another worthless ball of ice - of which there are many :)

I still see nothing wrong with the ADS as-is. You can't absolutely tell what type of planet you're looking at from it's non-detailed-scan results - sure you have a vague idea that some may be High Metal Content, or that one may be an earth-like - but then you still have to go and look to find out. What looked like an earth-like turned out to be a HMC with an atmosphere.

I think keep the ADS as-is, but flesh out the detailed scan mechanics. Perhaps a level 3 scan is actually flying to the surface for further research. Perhaps it involves drilling into the planet to measure its metal content. Perhaps finding out if a planet has life is to get down there and look, sample the air, sample the water - that sort of thing.
 
Hi Brett / Zac - I wonder if this idea would be improved by knowing the name of the dev that responded to each question, just to make it feel like there's a real person behind the answer?
 
Thanks for the update. Great information. Three questions.

Why does smuggling prohibited goods (outside of mission and slaves) constantly pay less than risk free trading rather than at least twice as much?

What is the sensible in game reason for every single black market being featured on system maps?

Why do local system authorities pay trade dividends on black market goods?
 
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I've got a question that's been eating at me since the game released..

Is there some sort of "Easter Egg" system out on deep exploration space that has a population count or any form or Gov't/economy or are 100% of the systems outside of "civilized space" empty?

Thanks!
 
Will CQC outposts and general areas be added into the general game world?
We intend to use the technology developed for CQC arenas to add interesting locations around the galaxy.

Why do some NPCs spam the same message over and over, or loop through the same strings of text, time and time again?
There’s a known issue that will be fixed in the CQC update for certain situations spamming repeated messages. We'll also be expanding the variety of messages available to reduce repetition.

Good, Elite desperately needs more variety.


When will more ships be added?
We have three new ships coming in the CQC update (not including the CQC variants for CQC itself). More ships will be coming after then as well.

What's the status of new big ships such as the Federal Corvette, Imperial Cutter and Panther Clipper?
 
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Perhaps finding out if a planet has life is to get down there and look, sample the air, sample the water - that sort of thing.

I reckon it would be great if the honk could locate planets for you, but they'd be more like ghostly blobs for you to discover in depth via other kinds of tools. Another scanner could give you atmosphere composition, so in the system map you could have a 'blob' with additional details about whether there's a strong presence of oxygen or methane, for eg. Explorers could learn to spot signs of planetary life from these readings, and go in to make more detailed scans from there, including going down to the planet.
 
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However, I'd rather not have to spend the time to fly to some planet, scan it, and it turns out to be yet another worthless ball of ice - of which there are many :)


That's why I mentioned paying with the time involved as a factor. Don't even get me started on how ices in the ED universe are of no value at all.

I hope that there is more as we get towards the surface to make it feel like we are scientists, and not button pushers spamming our way though a system. That's how it felt to me when I dabbled in it, and there's no interactivity there at all (which I guess is the real problem).
 
That's why I mentioned paying with the time involved as a factor. Don't even get me started on how ices in the ED universe are of no value at all.

I hope that there is more as we get towards the surface to make it feel like we are scientists, and not button pushers spamming our way though a system. That's how it felt to me when I dabbled in it, and there's no interactivity there at all (which I guess is the real problem).

Oh again I agree with you! You only answered that bit of the quote, not the rest of it, where I suggest ways in which we could feel like actual explorers without losing the ADS functionality :)

Regards
 
I've read many versions of your idea, and on the surface (heh) they all sound as legit as yours...

Agreed - the difficulty in deepening the exploration experience is how to make it challenging. Some of the "more realism" suggestions still boil down to "fly somewhere and press a button". This is all very well if the experience of doing so is rewarding in itself, but I would argue that anything that increases the time needed to explore a system with the current density of content will decrease the intensity of the experience (IOW more boring). Exploration needs risks and challenges that need skill and planning to overcome, not being diluted into a more detailed survey game. How can it become a survival challenge without falling into the easy solutions of Space Meanies and Crafting?
 
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Hello FD, do you plan to change the commodity min/max problem, so low-value commodities can be sold at high prices in certain systems, with profits rivalling that of gold trading today?

For example, many times I have camped out in Pukkeenat, a fringe colony of only 1,000 pirates, and the nearest agricultural system in over 40 light years away! I'd love to be able to sell food at vastly inflated prices (2-3x normal price). Since it's an anarchy and fringe colony, there is much added risk, too :)

Lastly, do you like your steak rare, or medium? (Or well done, if you're evil). :p
 
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