Question: how are the investigations into the stuttering progressing, how far away are we from some fixes?
I meant the whole post of yours, but I won't discuss it further, this isn't the place for it and I think it's pointless really.
Move along, nothing to see here...
Powerplay Merit decay: At the start of the new Powerplay cycle the merits you accrued in the previous week are halved. The merits are stored in a ‘bucket’ and after the fourth week they are removed entirely. See the chart below for a visual explanation:
True, and I do realise we're analysing every single word to death here. But the more obvious answer to: Will the system be revamped, would then be: no, but we've got added mechanisms planned. Not: no, but there will be more things to see.Those are good ideas, but I can't see how this wouldn't be possible with the current system. It sounds like this could be an additional instead of a replacing mechanic so I think its not something which FDEV is ruling out.
We are most definitely talking past each other. I can only blame myself.And where does it say they won't add mechanisms? They ruled out the possibility of rewriting the core system only.
Ok, then I will try again:
Are 2nd tier persistent NPCs with 'web of contacts' concept can be expected relatively soon? Are there much work to be done before this feature could happen?
Thanks![]()
I would think most explorers would enjoy a slower and more thorough paced exploration method rather than the 10 second magic trick, as long as it still paid for the time invested. The advanced discovery scanner showing all bodies in the system is fine, but it does too much. Many just scan over the map afterward, find the valuable world if any, and leave the rest. The discovery scanner should be like measuring an electron...you can see the position, but not know the value. You get a placeholder on the map...you have to go see what it is. Make it work, and pay for the work done.
And frankly, closer scans of the planet should be the same. Rather than a point and wait, a planetary scan should take a full orbit of scanning to get the value out of it. The scanner picture should so sector after sector being scanned, and a color change or something for the planet's completion. Again, more time in the system doing something akin to exploring.
Will CQC outposts and general areas be added into the general game world?
We intend to use the technology developed for CQC arenas to add interesting locations around the galaxy.
Why do some NPCs spam the same message over and over, or loop through the same strings of text, time and time again?
There’s a known issue that will be fixed in the CQC update for certain situations spamming repeated messages. We'll also be expanding the variety of messages available to reduce repetition.
When will more ships be added?
We have three new ships coming in the CQC update (not including the CQC variants for CQC itself). More ships will be coming after then as well.
Solid as in the core system is working fine, that doesn't mean that we won't be expanding it with new things to find and new ways of finding them.
Michael
I really hope this is a sick joke of some kind.
Perhaps finding out if a planet has life is to get down there and look, sample the air, sample the water - that sort of thing.
However, I'd rather not have to spend the time to fly to some planet, scan it, and it turns out to be yet another worthless ball of ice - of which there are many![]()
That's why I mentioned paying with the time involved as a factor. Don't even get me started on how ices in the ED universe are of no value at all.
I hope that there is more as we get towards the surface to make it feel like we are scientists, and not button pushers spamming our way though a system. That's how it felt to me when I dabbled in it, and there's no interactivity there at all (which I guess is the real problem).
I've read many versions of your idea, and on the surface (heh) they all sound as legit as yours...