Digging this out again. I did some testing last night, because I wanted to see if OpenComposite helps with the struggling I still have near Odyssey settlements (Reverb G2, so WMR). I wanted to see if I might be able to dabble in some on-foot gameplay without a) wanting to vomit when approaching a settlement and b) resorting to switching to flatscreen for the on-foot portions (which is a pain, because my VR/HOTAS gear is not at my desk).
Sadly, my testing results were... inconclusive. I
think I got compareable settings in both SteamVR and OpenComposite; SteamVR was running at 70% (so around 2500x2500 per eye), and I was using the fixed foveated rendering injection. In OpenComposite, I set the supersampleRatio to 0.7 and used foveated rendering in OpenXR, but no upscaling. I am not exactly sure it is all exactly the same, but the visuals looked comparable.
When hovering near the settlement in a ship and strafing left to right, in SteamVR my framerate tanks (I have no number, but the headset displays the red icon) and everything is stuttery as hell. Instant vomit.
With OpenComposite + OpenXR Toolkit, the framerate tanks, too. The overlay shows 30 fps, but strangely the movement from side to side is smooth, no stuttering. I would still be very playable even at 30 fps, which is unbearable in SteamVR. I wonder why that is.
The problem was disembarking from the ship. With OpenComposite, when holding tools or weapons and moving, the tool or weapon was jittering like crazy. when aiming down sights and strafing, the weapon would lag to the side, no aiming possible. It was really weird.
I have subsequently disabled OpenXR toolkit and played the driver version dance, but no change. I suspect a bug in OpenComposite, but I cannot verify that. Sadly, there is no versioning in OpenComposite. I made the mistake of pressing "update" without thinking when starting it, and now there is no way to roll back to an older release... because there are no releases - every commit, it seems, is automatically compiled and pushed to the launcher

. There is nothing older to download, and the launcher has no option to install an older version, so I cannot test if this problem existed in earlier versions on my system :-(.
Soo... yeah. I'm pretty confident OpenComposite+OpenXR would make settlement gameplay workable, but with this jittering bug it's impossible to play. Anyone else got this?