This I have noticed. I have seen whole groups of planets suddenly teleport across my field of view...UPDATE: In some cases the planets actually teleport while you are approaching them in SC (around 0:08):
This I have noticed. I have seen whole groups of planets suddenly teleport across my field of view...UPDATE: In some cases the planets actually teleport while you are approaching them in SC (around 0:08):
This I have noticed. I have seen whole groups of planets suddenly teleport across my field of view...
65ls would be fine for seeing a gas giant, but a small rocky planet I certainly wouldn't expect to see anything and I certainly don't ever recall seeing a white dot marking the planet.
If this is really true, it's beyond stupid.What I think is happening is that all bodies in a system are being drawn on the skybox, from the perspective of the primary star, rather than rendered at their real locations until you get close. Then the skybox is updated and the bodies appear where they should be but if you fly past them, then once out of range they appear on the skybox again - ahead of you! (i.e. in their original position).
But they are though. And depending on the configuration of the system and your distance to bodies, the placeholder dots might move around more than once. I've found a few systems along the way which displayed fairly consistent (broken) behaviour in that regard.I have an extremely hard time imagining local bodies are being rendered in- and out- of the skybox like that. Looks to me like it is rendered during hyperspace transit, and remains unchanged until the next jump, no matter how far you travel in system.
How do you tell? Maybe by seeing them become lowres when reducing the skybox resolution, or something?But they are though
For instance, as other users illustrated, once you enter a system any distant placeholder dots are located in the right direction, but at a seemingly infinite distance. If you move above or below the plane, you will see that a destination marker will indicate the correct location of a target body or station, but the placeholder dots remain stationary in relation to the skybox. Once you move within a certain distance threshold, the placeholder dots will be redrawn at a different location. Then once you arrive at the distance where the placeholder dots should slowly be replaced by rendered bodies (just boot up Horizons for a reminder of how it should look), the misaligned placeholder dots suddenly disappear at the same time that the bodies crudely pop into existence. Turning off orbit lines helps to notice these transitions.How do you tell? Maybe by seeing them become lowres when reducing the skybox resolution, or something?
Hmm, guess I'm going to have to have a look. This could probably still be a transform problem with the "dot billboards", mind, rather than them being plotted into the skybox, which seems like it would be an extraordinarily strange way of doing things... Does anything else change in the skybox bitmap?but the placeholder dots remain stationary in relation to the skybox.
Not that I noticed, and I don't think they're actually rendered into the skybox. It just seems that way because the incorrectly calculated distances are probably massive.Hmm, guess I'm going to have to have a look. This could probably still be a transform problem with the "dot billboards", mind, rather than them being plotted into the skybox, which seems like it would be an strange way of doing things... Does anything else change in the skybox bitmap?
- Ensured planet-related systems do not perform unnecessary work when in space.
I guess "no work" does eliminate "unecessary work"......
If I had to wager a guess which item in the U11 patch notes might be related to this bug, I'd go for the following:
- Ensured planet-related systems do not perform unnecessary work when in space.
I didn't even notice it at first until I swapped to Horizons for VR, I just assumed that's how the game was supposed to look until I researched the vanishing lod lights. Now that I have it just sucks the immersion out of space travel for me completely, so I don't play Odyssey.I really hope this gets finally fixed with U13. We seem to be getting unwanted downgrades that have a tendency to stick around for far too long.