Lol, nah.
Last edited:
Still?
Was this under Linux or windows?Well, I figured out my station specific issue...it was my own custom shadow profiles (specifically general and stationinterior), which haven't been an issue elsewhere. Certain stations do not tolerate non-EVSM shadows on AMD hardware.
dxvk.numCompilerThreads = 8
d3d11.samplerLodBias = -0.5
d3d11.samplerAnisotropy = 16
d3d11.relaxedBarriers = True
dxgi.tearFree = False
dxgi.emulateUMA = True
Was this under Linux or windows?
I felt like the game wasn't using AF properly, even after they added it to the graphical settings."d3d11.samplerAnisotropy" is also entirely optional, and costs some performance, but the game clearly isn't applying 16x AF everywhere it should, even with that setting in the game options.
When I used an NVIDIA graphics card I would force 16x in the control panel; having switched to AMD and looking in the Adrenaline settings I was pretty annoyed to find their AF setting only works in OpenGL games...
Thank you. Much better inside carrier / station with those settings. Using Linux, Nvidia + Intel on laptop.Current dxvk.conf settings I'm using:
Code:dxvk.numCompilerThreads = 8 d3d11.samplerLodBias = -0.5 d3d11.samplerAnisotropy = 16 d3d11.relaxedBarriers = True dxgi.tearFree = False dxgi.emulateUMA = True
"dxvk.numCompilerThreads" feels like it works best equal to the number of physical cores, rather than the default, which is equal to the number of logical cores, but that setting is very optional.
"d3d11.samplerAnisotropy" is also entirely optional, and costs some performance, but the game clearly isn't applying 16x AF everywhere it should, even with that setting in the game options.
Windows.
What I can see immediately - textures are loaded fast instead showing up around. I guess "dxgi.emulateUMA" was essential.
Make some sticky topic for thisIt seems to help every GPU I've tested with Odyssey and DXVK to some degree. Probably essential for low VRAM parts, but even my 16GiB Navi21 cards see fewer loading stutters around settlements with it.
tearFree enabled also tends to cause issues as it forces mailbox present mode when immediate is almost always better.
The 22.5.1 recommended work OK. It's the later optional drivers that have issues.Makes me think of skipping out on 6**** series and wait for what's next from AMD.
Which may be just as problematic!
d3d11.samplerAnisotropy = 16
d3d11.relaxedBarriers = True
dxgi.tearFree = False
dxgi.numBackBuffers = 2
dxgi.emulateUMA = True
d3d11.samplerLodBias = -0.5
dxgi.maxFrameLatency = 2
[ShaderOverride-cdec4a73fdecbea7]
hash = cdec4a73fdecbea7
Handling = skip