Yeah about this one...again. I'm glad (relieved actually) that this is going to be rolled back. And again, like you really need another opinion. This time though, I had a hunch and did some homework with some interesting results.Hello Commanders,
We have been monitoring the feedback you've been making here on the forums, across social media and on the Issue Tracker. We wanted to give you an update on some of the concerns and bugs that have been raised.
- Drag Munitions
- Based on your feedback, we will revert the change that we made to Drag Munitions, changing them back to how they worked prior to the April Update. However, this is something we may look to revisit in the future.
On a whim this past weekend, I bought and built an Anaconda just for this update, with CZs and Haz Res in mind.
I had a (as in one single) C3 G5 High Cap Frag, that I simply changed from incendiary effect to drag effect. I went to high pop. systems in both war and civil war, hopping from CZ to CZ. I didn't require docking for restock in times under 2 hours. The restock was more for heat sinks and SCBs than anything else. In a Haz Res, I averaged 4+ hours before restock. My best time was well over 5 hours and this is with a ship that only has 2 of 8 weapons with G5 engineering. With a slight change to just 1 or 2 optional internals and full stores of specific raw mats, I'm reasonably sure I could literally extend those hours to day(s.) Since the team "may look to revisit in the future," they really, really need to look at drag effect and the weapons where this choice available. I'd highly recommend a very public beta test prior to live release too.
Rooks o7
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