If FDev did ANY testing (you know, like logging into the game, fly to a station and try to REFILL ALL... or, I don't know, trying to scan a few objects around a gas giant) they could have avoided some of the FSS problems and the 10 CR button problem - these are just so obvious that it suggests no testing at all from FDev side. There really is no excuse for this.
Many players were baffled why there was no beta for the April patch... If there was one all of this could have been avoided. No one would mind a testing period before a patch if it meant less bugs in the actual game.
FDev did nothing of that sort. Instead, they released a bugged patch (again).
After that they released a very quick hotfix which broke other aspects of the game.
And after that FDev left us in the dark.
So people were right to assume that if FDev can break the game quickly, they can also fix it quickly.
Unfortunately, this is not the first time they did something like this... not even the second time.
My guess is they can't test the entirety of the game for every patch. They probably have the QC guys check what's relevent to the changes (and probably forget a few things even then).
I think they would do well with a permanent beta server that's always running a future test build. No guarantees on uptime or quality but allows players to test future builds and report bugs. Doesn't mean your pet bug will get fixed in the next version but would at least give the devs a more complete list of whats wrong. This sometimes gives a more complete picture of WHY something is broken and reduce diagnosis time and get ahead of some bugs before they make it to the live server and help compile a list of what SHOULD be tested.
Last edited: