Patch Notes Update April Update - Patch Notes

lot things already exist to counter drag weapons seekers , but that need to exit meta gaming and force to work more on setups and not only play like cqc...
if you are a competitor who love builds , it's good new for more diversity
another point , that will permit to annoy full fa off cutters running away. so it's another balance with this new effect.
But people prefer play his fdl and ignore other points (cqc)
 

Ozric

Volunteer Moderator
I mean I just explained it. You didnt understand it.

Ill say it again.

This game will always be balanced around the multiplayer part of this game. Player interaction. Hell some of those modules and special effects dont work against NPC's at all Ozric.

This game will always be balanced with PVP in mind. End of story.

Yes, that's exactly what I said in my original post.
 
Point defense won't be able to stop drag frags, nor will it be able to stop the swarm of missiles that are packhounds. In short, you're not going to be able to avoid the new drag effect, even if you stack 6 point defense on your ship.

and if you go the route of stacking those (PD's or ECM's), anything else will kill you, including a stronger fart from a T10 exhaust
 
To be fair the handshake PVP we have is not the PVP were supposed to be having. RIght? We are all aware of this? I think?

We're supposed to be intercepting, fighting in conflict zones and so on. Not something like San tu.
Sooner or later they are going to make us play the PVP game they want us to play. And not the 1v1 stay for 10 mins because we want to be there fights we have been having the past few years.

Its not to say our style of PVP will just vanish. But I do think they should have made a handful of changes and not just 1 change like this. Multiple changes for multiple modules should have been looked at. I dont think the drag change was bad. But other things needed to be changed to compensate.

How about them boosting Cutters though. At least we might be able to catch them a bit easier now. Cause those ships are flat out way to strong in speed and defenses.

It's not about styles of PvP - it's about balancing. This effect would be overpowered to the point of it being broken, end of story. You can't evade it, you can't counter it effectively. It will negatively impact flight styles dependent on skill and will make the game all about who can tank the most damage.

There is no positive here for PvP, it's not going to uniquely nerf the FDL for instance. This is an unavoidable effect which is basically guaranteed to work. It's the 2.1 heat bug all over again.
 
It's not about styles of PvP - it's about balancing. This effect would be overpowered to the point of it being broken, end of story. You can't evade it, you can't counter it effectively. It will negatively impact flight styles dependent on skill and will make the game all about who can tank the most damage.

There is no positive here for PvP, it's not going to uniquely nerf the FDL for instance. This is an unavoidable effect which is basically guaranteed to work. It's the 2.1 heat bug all over again.

Again, Its going to be overpowered because the change was made alone. Its not a bad change if the other stuff was reworked a bit right?

For example, ECM's. Limit them to 1 per ship and drastically reduce the cooldown. But enough so missiles still have a chance to hit. Wing fights they would be even stronger.

Point defense and all other sorts of changes should have been made with it. I agree with ya the other modules suck and dont complement this change.

But the change itself is not bad. The other items we have to counter it is. Would you agree? If those other defensive items were changed, would the drag change be acceptable?
 
  • "Drag Munitions" engineering modification now disables the victims boost function whilst it is active

RANTMODE ON

Which genius came up with this brainfart of a balance idea? This punishes skillfull players who rely on evasion but it rewards lowskill CMDRs who simply boost their shield energy to the max while loading up on seekers and "drag-hounds"!

In wingfights the focus target will become perma supressed until it blows up or wakes with no chance to dodge the plasma balls or even gain some distance from their attackers. Medium and small ships will get hammered as they rarely go faster than 400m/s when suppressed this way. It's not fast enough to run away from Anacondas, Corvettes and Cutters which are boosting 375, 450 or 375 m/s!

And I predict another thing: Every ganker (wing) will run drag-hounds or drag-seekers and long-range weapons and just obliterate everything. Get ready for the salt eruption!

Just don't do this!

RANTMODE OFF

I would appreciate if this could be tested first. This seemingly small change will bring a huge imbalance to the combat gameplay as it is now. And I really wonder who thinks that seekers/pack hounds need a buff? That's absolutely false!

deZpe
 
drags :that will be problematic for full stacked shield ships imo ,why?
think frag mamba or high range phantom :)
bye bye meta fdls or condas and welcome adapted builds according to the enemy opposite (diversity)
 

Ozric

Volunteer Moderator
"If you have a game that is PvP focused with PvE elements, then that is fine, but when the game is PvE focused with PvP elements, it's more of an issue."

Not really.

Sure it is. If it's PvP focused then that's where the development time and thought is prioritised so, for example there would be multiple changes and balances that make it into a single update. The changes would also be part of a planned rollout over a period of time. When PvE is focused then the feeling is still there that something should be done for the PvP players, but large sweeping changes are made in isolation which (while both affect the whole playerbase) have a far greater affect on the whole playerbase.

That's why in Elite you get one, maybe 2 every update, and they change is nearly always on the heavy side.
 
I would argue that:

1) boost is already too powerful and needs a counter, and ubiquitous permaboost was previously a hard counter to drag munitions.
2) drag munitions is 100% avoidable with PD or screening shot or even just evasive flying, since packhounds can be outrun by most fast ships or disrupted with TLB. Also, adding screening to frags makes their sustained damage so low that they're hardly worth slotting.
3) moderately neutering boost would realign the current power curve among large ships, finally giving ships like the Corvette a counter to god-mode ships like the Cutter that otherwise have a permanent get out jail free card that should never have existed.
4) this is also a much needed Nerf to shield booster stacking by making having 1-2 point defense and/or EMC a very good idea. I've negated other players that stacked all seekers and packhounds by using either 2 EMC or 2 PD and reversky/strafing. Or a couple of each. For complete missile/torp defense. EMC is incredibly powerful when used well.
 
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What on earth are you on about? You explicitly said it was good and then put a meek little "side effects are bad" as if a blatant contradiction will make up for such a stupid comment.
How is that possible, when I don't support the change, and want it rolled back? Is it possible you misunderstand what I wrote? Just be angry though, that'll help. :)
 
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organic fleet pvp is nearly killed imho if this goes live.
how do you want to surfive in a bigger wing fight focused by drag weapons.
speed is your only defense.

if this goes live this will be cancer.

You cannot kill what is already dead...

That said I agree 100%, this makes drag just hilariously over powered, like l'in said it's heat meta all over again. WHAT ARE YOU THINKING FRONTIER HAVE YOU EVER EVEN PLAYED YOUR OWN GAME???
 
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