You don't know me, and I don't know you. So let's dial down the hysterical knee jerking and keep personal attacks aside. I get that a lot of players who enjoy the current meta see only how this will impact their style of flying their current builds, wall2wall rail/PA FDLs, but I think you're over simplifying the unforseeable consequences, eg what creative builds people will come up to counter any new meta, and how this will inevitably be re-patched/rebalanced. I suspect you're at least part right that the current FDL crowd will reflexively react to hang onto their notions of avoiding damage, and will take to kiting hitscan builds, and that's fine, but that's far from the only solution here. I think you're wrong about the level of engagement being changed for the worse. Maybe initially, until people figure out the counters and realize the benefit of getting "stuck in" with a good wing that focuses on DPS instead of CC.
If you don't know Yamato, you never ventured out of your safe space of Cleve Hub in Eravate or engaged in real PvP...
And creative builds? how do you want to build something without the tools to counter the thing your are trying to build against?
No counters? Pure hyperbole. To Seekers? There are several counters to seekers. To Frags? Yes there are counters, even to fixed Pacs. Most definitely to gimbals and turrets. And there are counters to anyone that uses drag on frags by simply building a berzerker style ship using a higher sustained DPS frag mod and flying a ship that can still reversky and club anyone dumb enough to stay within lethal range.
Really, I don't disagree that this change is probably OP, and will need to be partially rolled back, I just don't agree that it leaves people as helpless as some folks have currently convinced themselves. It's a 5 sec debuff to agility (likely with a cooldown coming shortly after this patch drops). So sure it hurts the FDL agility based evasive meta, but that's far from the only way to play the game. And even that way of playing PVP would be far from dead in 1v1 if people took some cues from cannon aficionados.
I could go on, but it sounds like you guys have made up your minds in advance. I certainly don't expect you to change your minds over night. But mostly I suspect it won't matter because Frontier will likely scrub this from the patch notes before tomorrow becomes today.
As everyone has said over and over again, PDs don't work against packhounds, out of 6 seekers you can maybe, if you are good AND lucky, evade 4 or even 5 of them, but at least one is going to hit, if locked by more than one ship, you can forget it right away.
ECMs have a cooldown that makes them a one-trick-pony leaving you wide open for the next salvo.
Pacifiers and Frags? a single pellet is needed to apply the effect.
Gimballed or turreted frags? Even worse, if in range, they fire in your general direction and you can be sure a single pellet will hit you, unless you are good enough to fly through the pellets, I don't see how you wanna counter this (please show evidence if you are this good, I'll wait)
Literally, the only way to counter it, and this has been said over and over again by people way more experienced than you, is to stack bazillion of MJ and thousands over thousands of Hull points on Cutters and Corvettes and duke it out, making combat the most boring activity along with exploration.
And you can bet whatever you want that I'm not gonna grind for those big and slow paper-weights.
The thing I highlighted: Did you read the patchnotes or did you just pretend to so you can brag about your "knowledge"? it's both a debuff to agility AND it disables the boost for 5sec!
IF they add a cooldown, it's likely to be on par with cooldowns on TLB, what was it? 5sec as well? great... You do know that you can deal a huge amount of damage in 5sec these days especially if in a gank wing, do you?