Oh, nice little touch
Players current main ship is displayed as the background on the main menu
Players current main ship is displayed as the background on the main menu
This just makes no sense. Sure once the boost is over you will be on a predictable trajectory - but no more so than you were before the boost. You can start applying the same "regular" evasion when the boost ends that you could have before boosting. Lats and verts benefit from boosting as well, so you shouldn't be predictable by the direction of your prow.
By boosting, at least the enemy has to first adjust to your rapidly changed vector. I (not any other PvP'er it seems in this thread) simply can't understand how you are making the argument that one can be just as evasive without boost as with it. This makes no sense whatsoever.
Or maybe you just don't actively study and try to improve your PvP. I don't even play on his platform never mind timezone and I've heard of Yamato. This is because part of getting better at PvP is analyzing the video and recommendations of the top PvP pilots - and he certainly qualifies.
You're really just digging a hole here man. The suggestions you had for the paper airplanes to not die on DW2 were good but here these suggestions just make no sense and seem like the wild hopes of someone who doesn't blow stuff up / get blown up often enough.
Yeah, saw that on the stream. Wondering if it will show an SRV for a 'certain community' I know ofOh, nice little touch
Yeah, saw that on the stream. Wondering if it will show an SRV for a 'certain community' I know of
I live in hope - after all the 'loading' screen shows the SRVNo, the patch notes say it will only shown your "main" ship. So no SRVs or SLFs.
But wouldn't it make sense to fix that perma-boosting stuff, instead of coming up with another magic engineering effect, which will propably shift the meta from more-or-less-skill to seeker-frag-shieldtank-click? I don't see the need for this change. FD themselves implemented that perma-boost stuff, especially with the Kraits. I have to repeat, fix the underlying issues instead of hoping for the best with a new effect.
Sounds like you don't know me at all either, other than by a couple forum posts, and I can see you aren't reading my posts here fully in context before responding.
Hmm, I wonder if this will apply to the VR main menu, which currently shows an Eagle and SRV in a hangar?No, the patch notes say it will only shown your "main" ship. So no SRVs or SLFs.
I stress evasion heavily in my piloting style, and boost is a big part of it.
How much context do I need to interpret/judge statements that boost doesn't help evasion, or reverski as a frag counter. They're just bad suggestions.
Most ships change their vector so slowly that the boost is at best preventing flanking, not allowing for actual evasion, because your next boost will a stall or a predictable arc.
No, the patch notes say it will only shown your "main" ship. So no SRVs or SLFs.
I'd prefer mine to show a cup of coffee, but that's me. I never fly without one.I live in hope - after all the 'loading' screen shows the SRV
What ship do you fly evasively using boost?
No we don't know you because you don't pvp, you aren't in open PvPing, like the actual pvpers, that's why, you don't know what you are talking about because you have never actually tried it."rapidly changing vector"? You must be thinking of agile ships that can flip their momentum on a dime like the FDL or Viper, which I expressly excluded from my point you were responding to. Most ships change their vector so slowly that the boost is at best preventing flanking, not allowing for actual evasion, because your next boost will a stall or a predictable arc.
Sounds like you don't know me at all either, other than by a couple forum posts, and I can see you aren't reading my posts here fully in context before responding. It's common so I don't take it personally. I agree watching videos is a good way to learn from other people. Another way is to actually have semi-original ideas that actually work, but not everyone does this. I see a lot of cookie cutter builds out there from "experienced" players that don't do very well imo, and some that are flown masterfully can do amazing things that other pilots only dream of doing. I will concede that there are a lot of players on the other side this debate who fall into the latter category. But not everyone who has mastered the meta knows everything there is to know about the combat mechanics, and that includes myself even though I specialize in knowledge of unloved non-current-meta mechanics. It's a deep game. If there's one thing I've learned, don't be so sure that you know it all, no matter how well you've practiced the meta.
I'll explain what I meant. For any ship that can't change momentum/direction quickly and indefinitely with permaboost (eg any ship that is not an FDL) when you boost you invariably leave yourself flat footed (what some people called "stalled") or at least partially stalled and easier to hit. So while this might seem like an "evasion" it is actually setting yourself up for a clean shot in a few seconds. There are exceptions and methods for escape well enough temporarily by use of boost to get out of range, but these depend entirely on match up of ships.
Or maybe I don't play in his timezone...
I suspect that people who can't get PD to work are flying agile ships and trying dodge while using PDs, or putting them in places on the ship with a crappy firing horizon, or so they can't work in concert in the same direction. PDs need a stable platform, time-and-space to work, and a clear firing arc. If they are on a ship that is boosting and rolling and corscrewing to avoid PAs etc, they can't track a missile enough to get a lock. Likewise, people who can't get ECM to work haven't figured out the timing. It's tricky and can be a little subject to lag, but a single well timed ECM can negate and entire 48 missile volley from a PH FDL (if such a thing still existed). ECM give better coverage when you can stack them, and I suspect that if this change goes through and torps become relevant again, people will figure this out fairly quickly.
What ship do you fly evasively using boost?
non-agile gankable ships can't use boost evasively, which is most of the ships in the game.
And I said that higher DPS frags counter lower DPS drag frags. You can call these "bad suggestions" at your own peril. That is your call though.
Show me a cutter evading fire from an FDL on that Cutter's SECOND boost. Or for that matter all of the seconds in between boosts.Are you serious? The answer is all. All of them. You realize that the definition of being evasive is flying unpredictable vectors, and that the only way to change vectors is to cancel out some or all of your momentum and then apply force in another direction, right? And to do so, it sure helps quite a bit to be able to do all of that much more quickly, right? Evasion requires delta-v applied quickly.
First off, no you just don't pvpI'll explain what I meant. For any ship that can't change momentum/direction quickly and indefinitely with permaboost (eg any ship that is not an FDL) when you boost you invariably leave yourself flat footed (what some people called "stalled") or at least partially stalled and easier to hit. So while this might seem like an "evasion" it is actually setting yourself up for a clean shot in a few seconds. There are exceptions and methods for escape well enough temporarily by use of boost to get out of range, but these depend entirely on match up of ships.
Or maybe I don't play in his timezone...
I suspect that people who can't get PD to work are flying agile ships and trying dodge while using PDs, or putting them in places on the ship with a crappy firing horizon, or so they can't work in concert in the same direction. PDs need a stable platform, time-and-space to work, and a clear firing arc. If they are on a ship that is boosting and rolling and corscrewing to avoid PAs etc, they can't track a missile enough to get a lock. Likewise, people who can't get ECM to work haven't figured out the timing. It's tricky and can be a little subject to lag, but a single well timed ECM can negate and entire 48 missile volley from a PH FDL (if such a thing still existed). ECM give better coverage when you can stack them, and I suspect that if this change goes through and torps become relevant again, people will figure this out fairly quickly.