9 UTC according to the official twitter.yo does anyone know when the server went down?
UTC widget thingie https://www.timeanddate.com/worldclock/timezone/utc
twitter:https://twitter.com/EliteDangerous
9 UTC according to the official twitter.yo does anyone know when the server went down?
For all the negativity, the changes to trade look outstanding. It almost makes me wish I was poor again.Noob guy here, eager to see the modifications of this update.
The initial time was more or less 8 hours, the update started at 11UTC i think, so maybe finish at 19UTC i hope9 UTC according to the official twitter.
UTC widget thingie https://www.timeanddate.com/worldclock/timezone/utc
twitter:https://twitter.com/EliteDangerous
I'll clean up any overflow.For all the negativity, the changes to trade look outstanding. It almost makes me wish I was poor again.
For real. Filtering for stuff is gonna make source missions far less painful. No more scrolling past a million salvage items you rarely ever see!For all the negativity, the changes to trade look outstanding. It almost makes me wish I was poor again.
Your in the wrong conversation mate. I'm responding to people dissing the PD because it suits their argument.It's not the missiles that are the biggest concern - it's that single pellet from a Fragmentation Cannon or Pacifier you've got no real counter for.
Eh, that'll just shift things even further in favour of shieldtanks over hulltanks/hybrids, as if they weren't already skewed in that direction with the 100% module protection that shields offer.
I'd probably be okay with drags interrupting boost briefly or making boosting while under their influence less effective if they didn't also come with the 0-pip debuff.
It's not the missiles that are the biggest concern - it's that single pellet from a Fragmentation Cannon or Pacifier you've got no real counter for.
We call this weird behaviour real life.I feel almost like the Episode in Beavis and Butt-head, where their TV breaks down. The first 30 seconds they are sort of fine, but then Beavis starts acting really weird, saying strange noises, becoming even paler, drooling and shaking uncontrollably.
Wrong.(...)
Pilots' Federation District
- The Pilots' Federation District is a collection of systems designed to offer a regulated area for new Commanders
- (...)
- (...)
- This also means current, experienced players cannot enter any of these systems
Ok, two things:New Modules
- Advanced Docking Computer - The Advanced Docking Computer provides cutting edge guidance control to the ship’s computer, offering a further launch option alongside the assisted docking function.
- Supercruise Assist - The Supercruise Assist module allows the ship’s computer to regulate the approach towards a set location within the current system and to disengage the drive at the appropriate time . This module can also be used to enter orbit around a planetary body.
- (...)
- Added a new 'Flight Assistance' section to the Ship tab on the right hand panel. Here players can toggle various options on or off (if fitted with the correct modules):
- (...)
- Hyperspace Dethrottle (requires the Supercruise assist module. If switched on, throttle will automatically set to zero on entry to a new system)
(...)
Pilot's Handbook
Training Simulation Access
- (...)
- Training simulations are now accessible from within any ship cockpit, from anywhere
- (...)
Commodity Market Interface
- Separated 'Buy' and 'Sell' screens, to make it clearer to the player what data they are looking at
- (...)
LOL should be amusing.You just sold a lot of new copies of Eliteangerous to griefers on Steam - they'll have a LOT of fun now (although I think most of them will just shoot each other, not realizing they are not shooting at an actual new player).
You just sold a lot of new copies of Eliteangerous to griefers on Steam -
I'm having a chilled beer.
In the garden.
It is nice.![]()
You're .... gulp .... outside ? !I'm having a chilled beer.
In the garden.
It is nice.![]()
Wow so much tangential posting and goal post shifting, where to start?
Pacs are countered by TLB, because ToT vs agile pilots isn't 100%, unlike beating up on drifty Asps with 100% gimbal powered ToT. Even with the cooldown, Pacs are so ToT dependent vs ships like FDLs, that combining evasion with TLB can cut down on your Pac DPS by 30 to 60%...