It's nice to see you coming around, Ziljan.
Well to be fair, I've literally been saying the same thing for over 3 years now.
It's nice to see you coming around, Ziljan.
How on earth can we discuss the meta (which you continually bring up in this thread) without talking about the FdL?
You said "Permaboost is exactly the problem that I think it is. It's a crutch for medium and large ships, and an albatross around the neck of small ships." This is something I disagreed with, no need to put words in your mouth. I explained the bigger problem of hit point inflation, as well as expressed my belief no amount of permaboost is going to keep a large ship from getting out-maneuvered by a competently flown small one.
You said "combining evasion with TLB can cut down on your Pac DPS by 30 to 60% " which pretty much every other PvP'er disagreed with.
You said "DPS as a counter argument. Yes it is a counter ", which again pretty much every other PvPer disagreed with since we're generally of the opinion evasion trumps DPS and that pumping up DPS does little compared to evading the opponents DPS and effectively applying our own.
I'm not the one puttingridiculous nonsensewords into your mouth. As far as the claim I'm trying to "educate me on things which everyone already knows"... it's actually every PvPer in this thread disagreeing with you. So I fail to see how you're part of the consensus.
having some issues is one thing, but the possibility that all commander data are lost is anothering thing. All progress, all data, all mats, all ships, all is lost, i think that would be a bit anoying. Im just a bit glad not to spent too much time there.anyone having this issue? i go to shipyard and it just keeps loading then jumps back to the Starport Services screen
My impression is that he is trying to find a way to get back to agreeing with the PvP community, sort of a "can't we just put this all behind us?" tactical maneuver similar to effectively blocking packhound spam with point defense whilst reversing like crazy.
Edit: don't tell him I said this, it's better if he thinks no one noticed.
Yeh I've raised a bug report. Super cruise is fine, but stations and asteroid fields are terrible. I used to get solid 60FPS, that's down to 35FPS inside stations and as low as 28 in asteroids.FPS have been dropped heavily. At station it's falling even more dramatically. Literally can't play.
How so?Well to be fair, I've literally been saying the same thing for over 3 years now.
It's more like a marathon, where one PvPer after another tries to explain how PvP actually works, and he simply outlasts us all. Hopefully someone else will take the torch from me shortly, it's getting tiresome.
Same here. It says something about a server error. I believe it will be fixed within a few hours, hopefully..Does somebody have an issue with the "Restock all" button in a starport services tab? There remains 10 credits to restock and I'm getting "Server error" message after clicking it.
Moderation post.
This quoted post is an example of 'playing the player'
If you have nothing better to post that to try to demean a poster, you would REALLY be better off NOT POSTING.
We can help you with that on the new forums so do everyone please take note.
This is neither quantity, nor quality. This is about a design decision that was made early on in the games SDLC; to tie the UI and HUD elements to an XML file.
I was referring to such a decision; one that can not be undone without spending significant resources (time, money and people) to change it. That is the nature of development. It happens in every project as the software grows in size and complexity, and especially when you release it and your customers think up new and imaginative ways to break, or use the product in ways you didn't (or couldn't) think of.
In this case, Frontier likely never figured players would (want to, or figure out how to) change the HUD colour and thus designed UI/HUD colouring around that one element of the file; so by the time it came to light that that's what players were doing, it was already too late to change it without the aforementioned resource expense.
Yep, bug. Affects everyone I know.Does somebody have an issue with the "Restock all" button in a starport services tab? There remains 10 credits to restock and I'm getting "Server error" message after clicking it.
I just got a message in the Comms saying that servers will be down in 15 minutes (at 20 UTC) for emergency maintenance.Does somebody have an issue with the "Restock all" button in a starport services tab? There remains 10 credits to restock and I'm getting "Server error" message after clicking it.
How on earth can we discuss the meta (which you continually bring up in this thread) without talking about the FdL?
You said "Permaboost is exactly the problem that I think it is. It's a crutch for medium and large ships, and an albatross around the neck of small ships." This is something I disagreed with, no need to put words in your mouth. I explained the bigger problem of hit point inflation, as well as expressed my belief no amount of permaboost is going to keep a large ship from getting out-maneuvered by a competently flown small one.
You said "combining evasion with TLB can cut down on your Pac DPS by 30 to 60% " which pretty much every other PvP'er disagreed with.
You said "DPS as a counter argument. Yes it is a counter ", which again pretty much every other PvPer disagreed with since we're generally of the opinion evasion trumps DPS and that pumping up DPS does little compared to evading the opponents DPS and effectively applying our own.
I just got a message in the Comms saying that servers will be down in 15 minutes (at 20 UTC) for emergency maintenance.
FD coders busting in the server room door with fire axes?Perhaps the missions will go back to "normal" then![]()