I've not seen an in-game NPC interdiction for weeks...
Last edited:
Same goes for both. The edge should be with the defender but it does matter what ship you fly.
I personally like how it works now...without a "vanilla" Python is not as "easy" as it is with one modded with the help of an engineer. I'm not so sure about other ships, Clipper for example is one of the bests if not the best to avoid interdictions, but from my experience I had some easy ones and some others gave a little bit of a challenge.
If you have in mind how often interdictions happen while you are making stacked cargo missions, if it is too hard to avoid one trip, it could be a miserable and tedious experience. Sometimes I get between 2 or 3 interdictions in a row per system, I like to think that I can avoid them, and depending in which type of ship is trying to get me then I decide if submit or not to give it a fight.
At least flying with a Python it feels quite right to me. Playing with a Hotas you have to move that joystick like a mad man to make evasive maneuvers, it feels great in my opinion. [hotas]
The edge should not be with the defender, otherwise there is no point in it being a skill-based interaction. It should always be an even playing field with, yes, the caveat that what you're flying matters. Because that is a player choice.
What's next, attacking another player causes your ship to lose pips? Absolutely not. If it's a PvP interaction it's Player Vs. Player, not Player Vs. Obscure game rules.
I've not seen an in-game NPC interdiction for weeks...
Doh, i knew i should have included the reasoning from earlier. Was following up on the point that FD seem unable to balance it equally, so in the case whether it should be biased one way or the other, then i say with the defender.
Well, I like how it currently is, which is broadly how it was originally.
The hard version seemed frustrating and unpredictably random, and for me was pointless. I'd always have to submit, boost and jump. Now at least I can choose how I want to play. Which in my FAS means submit, deploy guns, and start grinning.
I do feel sorry for FDEV as our lovely community bleats loudly however it's configured, but the love of all that's holy I hope they don't meddle with it again!
You mean you can chose how to win, and you can just flip a coin because no matter what you do you always win.
Seriously, outside of this community I know no group of gamers that looks at this nonsense and thinks 100% succes guaranteed is any kind of fun. Normally games offer cheatcodes for the few people who want this, in this game everyone is always a winner!
Yay! So exciting!
Just to repeat my point, previously the interdictions seemed random in how to evade.
I lost any number despite being aligned with the escape vector and at full throttle. I won many despite being way off the escape vector.
Despite much thread trawling, there was no consensus that I saw on how they worked.
I didn't find it fun, and it clearly wasn't for many here on the forum.
So what I always did was submit, boost and jump away, 100% successfully. No coin flipping required and not any kind of fun.
Yay! So exciting! Not.
And that's what I mean by being tampered with so much they were full of bugs and were no longer working properly.