Have Frontier employed a fairly sophisticated system to entice players to part with real money after game purchase?
Arguably, yes. However, they didn’t invent the system, it’s not the worst one out there and more importantly, it is almost industry standard to have such a system.
Anyone who finds themselves being ‘tricked’ into spending more money on, say, ship kits, than they wanted, has far bigger problems.
It may well be a new sophisticated modern era issue of video game entertainment, getting us to spend more money but as general consumers, we are far more sophisticated.
Walk down your local high street, shop windows filled with goodies, you may from time to time impulsively run in and buy something but most times you don’t. Lets say you do. At the till, tons of little bits of merchandise decorate the queuing area, again, more enticement that most of us are able to overlook. The classic for this was sweet racks at the supermarket till, relying on kids bugging the crap out of their parents to get them a sweet.
Deals are promoted at us all the time through a myriad of different ways and we generally overcome. ARX is no different, some will buy, others won’t, on the whole I suspect the vast majority will spend less on ARX in a month than they do on coffee or cigarettes or beer or sweets or any other little treats they afford themselves.
To try to extrapolate Frontier implementing what is a fairly bog standard system into their game as the decline of the game is quite a stretch, fanciful in fact.
To say that people will somehow lose their ability control their spending takes a rather low view of the people playing the game. As I said above, if you’re susceptible to enticements, your bigger problem is going to be high streets, not ARX.