Notice ARX FAQ

My real concern here is with the weekly limit. Being one who playes warframe, I can ear n as much premium curency I wish every week, and I can spend it on whatever I wish.

However, with a weekly limit, is this a "We will make players pay more due to the nature of premium currencies, and you will only be able to earn enough each week for a 10th of a skin"

Or is more of a "You will be able to earn atleast enough for a skin or two each week"?

If the former, then I am not happy with this system. Ive already put quite enough into this game, I dont wanna be coaxed into spending even more
 
"You will be able to earn atleast enough for a skin or two each week"?

No, i don't think so
I think it is a bonus system, a courtesy for the ones that never got any cosmetics or bought one every 1-2 years.
Who is serious about cosmetics will buy them as they did before and will not rely on the free Arx

I might be wrong tho.
 
I'm hoping that the earnable weekly cap will allow us to buy at least two or three paint jobs / cosmetic items per month but either way, just being able to earn Arx is a bonus.
I wish I had your rose-tinted half-full glass. ;)

Seriously, I hope you're right because that would be amazing. But with stand-alone paint packs currently selling at £1.50-£2.00 a throw, at two or three per month you're looking at every player having the potential to earn between £3 and £6 "worth" of stuff every month. That's in the ballpark of some subscription MMO's monthly rate. FD would potentially be paying everyone to play the game.

It's far more likely to be a trickle, just enough to give the feeling of earning something but not enough to break the economic model FD will have carefully designed. In combination with an engineered discrepancy between cosmetic prices and arx pack sizes, I'll be very surprised if in-game earnings aren't effectively limited to "topping up" the arx bank when it's already close to a purchasing threshold thanks to cumulative overspends on previous arx packs. This will still feel like a "win" or a "freebie" to the player, and if done right it may actually encourage further real-world spending on arx packs and cosmetic purchases, to increase the frequency of "wins."

Again, I really hope I'm wrong. Who knows, this may be one of the times when FD's penchant for doing things differently may actually benefit players. But if they go by the playbook, I'll bet arx to donuts that it'll be closer to what I just wrote than to any sort of meaningful reward just for playing the game in the same way we always have. There's an entire industry that's grown up around this sort of manipulation, and while I doubt FD will ever go down the route of pay-to-win or lootboxes you can bet your bottom arx they'll go all out in every other aspect if it means getting the maximum milk for the minimum moo.
 
As a permanent Solo player I'm not sure it'd affect my environment all that much. And if they're AFK they're not interdicting anyone or messing with the BGS, so I'm not sure how they'd negatively impact Open/PG either. I guess unless they all stay docked and clog up all the pads, but there's lot of other places to sit AFK than stations. :unsure:
Environment as in leaving your computer on and using electricity just for some in game currency.
Staying docked and clogging pads was what I thought and it is in fact the safest place to afk.
If your solo no worries of course.
 
I haven't had time to read all 22 pages of the comments, so I preemptively apologize if this has already been addressed, but if I am reading the FAQ correctly, it says

we will no longer be able to gift extras to other players.

That is a mistake,


if Fdev actually wants to maximize the revenue gained from sale of cosmetics.

I have lost track of how much money I've spent over the last 18 months, gifting a paint packs or body kits as a rewards to members of my faction for doing something great in game or for just being an active, contributing member.

Removing the option to gift cosmetics will prevent Fdev from making money and prevents me from using one of the few tangible reward incentives I currently have.
 
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I haven't had time to read all 22 pages of the comments, so I preemptively apologize if this has already been addressed, but if I am reading the FAQ correctly, it says

we will no longer be able to gift extras to other players.

That is a mistake,


if Fdev actually wants to maximize the revenue gained from sale of cosmetics.

I have lost track of how much money I've spent over the last 18 months, gifting a paint packs or body kits as a rewards to members of my faction for doing something great in game or for just being an active, contributing member.

Removing the option to gift cosmetics will prevent Fdev from making money and prevents me from using one of the few tangible reward incentives I currently have.
I think I understand why Frontier are removing gifting, I see it as two reasons:
1) People with many alt accounts would be able to pool all their free Arx and get stuff quicker than someone with just one account. This would have people complaining.
2) Gold Farmers would have multiple accounts accruing free Arx and then selling that free Arx that they've pooled from other accounts, as I mentioned in 1) ... this also applies if you could only gift an item bought with free Arx (instead of gifting the free Arx), gold farmers would still get the free Arx, and sell the item bought using the free Arx.

Once I realised this, I don't mind Frontier removing gifting.
 
Allowing gifting of skins and not arx will cancel out that.
You would be right, except for gold farmers existing.
Thats usuming Arx is easy to accumulate.
It doesn't matter to gold farmers. They'll have 1,000 accounts running if they have to. They'll buy Arx or items from people to sell at a profit if they can. Never underestimate what lengths a gold farmer would go to. This why Frontier have been very careful so far to make it impossible for gold farmers to operate in Elite Dangerous.
 
However, with a weekly limit, is this a "We will make players pay more due to the nature of premium currencies, and you will only be able to earn enough each week for a 10th of a skin"
I'm curious about the weekly limit too, and how you can/will earn it in relation to the skin price.
If a skin is 300, and you can earn 30 per week, then it's really just a tiny trickle. Add some watchable ads in game and earn 5 per ad. Might as well.

Environment as in leaving your computer on and using electricity just for some in game currency.
Staying docked and clogging pads was what I thought and it is in fact the safest place to afk.
If your solo no worries of course.
That really depends on what is considered "playing the game".
Just be logged in? Sure, I can do that. Then alt-tab out to play what I want or watch a movie.:D
 
I'm curious about the weekly limit too, and how you can/will earn it in relation to the skin price.
If a skin is 300, and you can earn 30 per week, then it's really just a tiny trickle.

Oh, but it is way better than nothing, right?
I mean, in a year someone could get 5 skins.

Think about the people that bought 2 skins in 4 years, eh? Does it look like a tiny trickle anymore?

Anyway, i'm trying not to have any expectations on this matter, less reasons to be disappointed in September
(we know nothing at the moment about rates and weekly/monthly limits)
 
If a skin is 300, and you can earn 30 per week, then it's really just a tiny trickle. Add some watchable ads in game and earn 5 per ad. Might as well.
Try "a skin is 1000, you can earn 3 per week". I am utterly dumbfounded by the public's inability to grasp the realities of the "freemium" market.
This "Arx" never was, and never will be meant for your benefit. This is implemented to obfuscate real monetary cost, weasel-in overspending and precisely for the sake of the [best Jim Sterling impersonation]BUTTT YOU CAN EARN IT FOR FREE, IT IS OPTIONUUUHL[/best Jim Sterling impersonation] argument.
 
Well - if a merchant asks too much, or tries to cheat me, I won't buy. It is as simple as that. ARX or not ARX. There is no drama in this. I intended to buy a skin or two, and some ship inscriptions. But after looking a while on the state of the game and how Frontier handles it, I decided to postpone it. I can live and play just well without these things.

I will see, how ARX develops, because I still do not know prices and details. If it is advantageous I will reconsider, if not, it is no drama at all - I just will ignore it.
 
Try "a skin is 1000, you can earn 3 per week". I am utterly dumbfounded by the public's inability to grasp the realities of the "freemium" market.
This "Arx" never was, and never will be meant for your benefit. This is implemented to obfuscate real monetary cost, weasel-in overspending and precisely for the sake of the [best Jim Sterling impersonation]BUTTT YOU CAN EARN IT FOR FREE, IT IS OPTIONUUUHL[/best Jim Sterling impersonation] argument.
This ignores the idea that there might be a benefit on shop overheads if all the platforms use the same purchasing system.
 
Oh, but it is way better than nothing, right?
I mean, in a year someone could get 5 skins.

Think about the people that bought 2 skins in 4 years, eh? Does it look like a tiny trickle anymore?

Anyway, i'm trying not to have any expectations on this matter, less reasons to be disappointed in September
(we know nothing at the moment about rates and weekly/monthly limits)

I've bought two skins in the last 4 years. I welcome the chance to get others or even kits "for free".
 
Hi, earlier I purchased "Arc" (description: This is one Arc) for 200 Frontier Points on PS4. The purchase later on disappeared from my list of purchases without any notification or a refund.
 
Hi, earlier I purchased "Arc" (description: This is one Arc) for 200 Frontier Points on PS4. The purchase later on disappeared from my list of purchases without any notification or a refund.
Raise a support ticket. Are they back on the PS4 store? I thought last time they were put up in error 🤔
 
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