As a boardflipper

As I understand it Frontier eliminating board swapping to a dedicated server eliminated a lot of technical issues per their Forum posts. We'll see how that works out.

That's the point, though.

It's daft to moan that "menu logging to get mat's at Dav's Hope is just as bad!!!" because menu-logging at Dav's Hope wasn't screwing anything up or getting people disconnected from the game.

They've taken the steps they needed to take to fix a specific problem.

The fact that the solution is going to mostly hinder the people who caused the problem, in the first place, is simply a coincidental bit of poetic justice.
 
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But you already can. Most(?) pilots are already familiar with the basic formula for finding specific G5 mats from HGEs:
System type(s) + State(s) = Mats. For example, want CDCs... Federation + None = CDCs and/or PropComps

Hey ho! The BGS generates missions using some basic parameters too! While not an exact science...
Economy + State creates mission opportunities. For example: Extraction + Boom generates high paying haulage
Looking for combat, surface scan, etc. Missions? Filter your GalMap for systems in War, Civil War, Civil Unrest
Looking for passenger missions to Colonia? Tourism systems in boom
Looking for fetch and return you can source from your Agricultural base? Look for Systems in famine

These patterns aren't rocket science, they're mostly pretty logical. Now I'm not going to pretend I've got every nuance figured out, but that's because I've managed to figure out, locate, test, and bookmark enough systems to allow me to make decent credits which include ~ a dozen systems bookmarked around my main shipyard base (mostly extraction systems, couple refinery/industrial, one high tech). The bonus by doing this... I keep learning a bit more about BGS mission patterns, but honestly, I still gravitate to extraction/boom for those <180t 6-11mcr haulage runs.

As for wanting to see all the mission boards for 10 stations in a system... how would that work? Don't you need to instigate the station instance before that can happen? How much extra stress could that put on the mission system? What about other players scattered about the different stations? I'm not convinced what you're asking for would be easy. In the meantime, open up your GalMap, check the economy & state, you'll get an idea. What might be easier to implement, and provide an even better idea of the opportunities would be if we could see at a glance the state of different factions at each station across a system.

This is gold for connecting system states for mission types.

Should this be in-game common knowledge? YES!

Should there by a codex entry about how to find the types of missions you want to complete? YES!

Should you have to science it and find a post on a thread to "discover" how to find the missions you want in 20,000 systems? NO!

Nice job E +1
 
Greetings,

Whine, whine, whine...Everyone done whining? No? A little more then? OK. Just checking.

Frontier has stated that board swapping was never intended to be part of the game. I cannot remember if it was a live stream or posted on the Forum, but I remember it especially since I did it a lot. Any posts asking to return it pretty much isn't going to happen. Many threads have also been posted wanting a balance in the mission types ever since wings cargo missions were added. That hasn't changed either.

So what do we have at the moment...

To offset this a little Frontier added 10 percent profits to all missions. They also stated this in the Forum. Not reading all the latest posts since page 5 I'm not sure that anyone mentioned this. Thanks Frontier.

General game play (versus unique systems) getting the best paying missions one needs to be allied with the local factions in a system and having the proper state per civil war, outbreak, famine, boom etc per what the player is trying to accomplish. That isn't happening at the moment since every state in every system went to NONE when the Beta went live. So we're not going to get those boom state missions for awhile.

Nor am I convinced at the moment it is changing much. Since going live I've worked my systems many hours making 200 million in credits (without board swapping) and after a week have seen a very slight movement in their economy states. It makes me wonder if the game just got a lot harder going to the positive states. Then again Frontier eliminated UA system bombing so it is also harder for players to go negative. Meanwhile it is Thursday and the weekly update didn't change anything that I can see in the BGS. Maybe others did.

How we play the game...

Emotionally there are immersion players who love no board swapping. Others consider ED just another computer game and go with technically figuring out how to beat it. Just two examples versus a dozen ways to play ED with 50 personalities playing it (I don't want to meet some of the scary ones.). My opinion is that both are fine as long as they get their entertainment value. Others may disagree per whatever we do in the ED universe effects everyone else thus telling others how to properly play the game is a very popular thread on the Forum. This is often fear per the unknown until one KNOWS the game and it didn't help with only one Commander save and a rebuy screen that gets more expensive.

Still in 1985 on Commodore 64s me and another player were flying in a wing! Both playing the game. Both in space in the same system. Both on the telephone (no headsets back then) looking to find Thargoids to kill. I played nice. He figured out how to boost into an orbiting station without a docking computer and land instantly. As I am from the, "It's just a computer game" I went for it.

What now...

Frontier has added a lot of possibilities in this huge upgrade. They are really dialing in the basic core of the game (which I feel they took forever to do) before moving on to other additions like atmospheric landings etc. We'll probably need another Beta before going there with more failures when it also goes live.

As for this thread? Play nice! Don't attack others personally with a different opinion as for me and many others says you cannot debate your position. Ignore those who attack you personally and don't even respond. They will die a slow death unless you respond which then they win.

We all love the game in different ways. Why else would we be here on the Forum? Even with my post I'm not going to change many minds. But knowing the game I might help a few players getting over the loss of board swapping.

Regards to All

An immersion player would earn a reasonable income following any of the career paths outlined in the initial advertisements for the game. Since the game does not function in that way, credits are the gatekeeper that must be passed before you can pursue that career in an "immersive" way.

Board flipping was a symptom of a larger problem, board-flipping was not a desired gameplay mechanic. Now that it is gone, access to careers is diminished.

People that say "you can live your life well without money" don't have a lot of money.
 
As a heavy boardflipper, im not really happy with the change ofcourse. But i understand why it has changed.. but in my eyes its a one sided fix.

For me personally why i board flip is when im going to do missions ive set a goal in mind, so when im focused on trading i dont accept combat missions.

The main reason why i flipped boards was so i could get enough missions for that task that im aiming for. This is not fixed.. the amount of missions offered is too low for me to do what i want.

Can we please get more missions?! Having 5 to 15 missions per faction is way too low.

As someone who has never board flipped, I could not agree more. You’d think (lore wise) that when there are countless billions of people across an interstellar market with hundreds of populated planets and orbital stations that there’d be jobs a plenty to suit the needs of any player.
 
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Now instead of spending hours doing what I enjoyed before I'm now regulated to an hour or less.
 
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I see less missions than I did before this update.

Apparently one reason for the change was to reduce server load. I've had many game freezes plus the awful hours where I can't even connect.

Good job! Onwards and upwards, eh?
Yeah, if this is what "reduced server load" looks like.
 
An immersion player would earn a reasonable income following any of the career paths outlined in the initial advertisements for the game. Since the game does not function in that way, credits are the gatekeeper that must be passed before you can pursue that career in an "immersive" way.

Board flipping was a symptom of a larger problem, board-flipping was not a desired gameplay mechanic. Now that it is gone, access to careers is diminished.

People that say "you can live your life well without money" don't have a lot of money.

As for the game having billions of credits provides many opportunities especially whenever Frontier adds something new to play with. But without knowing the game in depth no amount of credits will fix a player's lack of experience playing it. Life in ED is a lot simpler.
 
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You'll thank FD soon enough because logging in then out, logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out, is kinda bad for the brain. All repetition is. #hospitalism #deprivation



Except the repetition of the failure of Communism?
 
Doesn't look that difficult to fix, OP...
This should help:
Will-Cleaning-Flipper-optos.JPG
 

sollisb

Banned
I KNOW what you are thinking or think I do. I could be wrong. My first impression is that that you are an immersion player. Good for you. I guess that we will figure it out in a few weeks to see if board swapping applies to other aspects of the game such as an SRV on a planet looking for mats. Logout/login and more mats show up. Personally I'm good with this. Dav's Hope (and a few others I know) provides a lot of useful mats to trade but rarely a grade 5. It also takes hours to max them out.

The real exploit in your possible view is the new FSS system where a player can find every USS in a system, target them then go fly to the High Grade Emissions without spending an hour flying around looking for them. Since Frontier approved this I'm pretty sure SRVs looking for mats and Dav's Hope are still alive and well. Another player put in a ticket per going through a Dav's Hope building like it wasn't there. He didn't complain about gathering the mats.

Fly Safe and Regards

Regards

eh well, no, not really :)

Me immersion? No.. I'm all about credits :)

In relation to the Mission Board; I don't believe for a second board flipping caused problems, because to assume that was true, would also indicate that their servers are not up to the task of maybe double the amount of players. Additionally, I have never, ever, encountered a problem with the mission board while rolling them. And if anyone abused that board, I did.

In relation to Dal's hope, most times I've been there I've seen multiple players logging in and out to change the instance to get more mats. It doesn't matter what grade, it's obviously not as intended. Don't get me wrong, I know lots of locations to get mats, I know lots of times when reloading can get me more of something, and I abuse it at will.

I am just a little peeved (nice word) that 'some; players are all about jumping with joy at missions boards while at the same time are just as guilty of using 'not intended' mechanics to help them when it suits them.

Either say it as it is or go home. I won't lie, I find a way to do everything the quickest and most efficient way possible. I won't be bound by idiotic design and actively seek to eliminate it from my gameplay. I just ask the same of everyone else.

And to put nail to coffin... from my testing last night, the new server is no faster, produces less missions and produces the same 'why would I take that mission'. There are other things but I'm not going into detail because it'll be nerfed. Oh yes, I managed to get it to produce 0 missions as well and on the next roll, it suddenly had missions.

But yes, fly safe..

o7
 

sollisb

Banned
That's the point, though.

It's daft to moan that "menu logging to get mat's at Dav's Hope is just as bad!!!" because menu-logging at Dav's Hope wasn't screwing anything up or getting people disconnected from the game.

Daft? Ah I see. So it suits you to use one exploit and feel compelled to complain about others that you don't use. In my school we called that hypocrisy.

Are you really trying to convince me that logging out and then back in to repawn the area at Dav's hope is inteneded? If not not then it's an exploit and you are cheating.

Regarding the 'poetic justice'.. That sums up your entire attitude.
 
boardflipping = logn solo, check missions, logout, login private group/open, check missions, repeat.....

Now this does not work to get get different missions, as they now give you the same list of mission, regardless of what game mode you check in.


Before it every instance server generated their own missions, now they have moved that to a set of mission servers, that generate the missions, and a side effect of this, is that boardflipping no longer works.

Well I never knew that! Thank you so much - rep'd!

o7
 
People board-hop because they want everything now. Not to work for it, not to build up to it. Now.
It's not the game that needs fixing, it's people with grind mentality.

When you go to a system in Boom, at least 30 out of a 100 missions that are there will be trading missions.
When you go to a system at war 60% of the missions will be combat-related.

There's plenty of stuff on the mission board for anybody at any given time.

No, you board-hop because of some twisted min-maxer's feeling that "there could have been a better mission"

Run for President of something. I'll vote for you.

o7
 

We’re supposed to have a mix of missions. …

That's the problem. We don't get a mix of missions. We get one or two types of mission per state.

Want a cargo mission in a none state - bad luck. Do passenger missions instead until the system is in boom…
Want a cargo mission from a planetary outpost - yea, get serious and just go to an other station. Blow up X is the only type of mission you will get here. Expecting anything else is greedy…
Want a passenger mission for X passengers? Nope, you only get missions for X+2 passengers or X passengers for a higher graded cabin type.


The mission system is hilariously broken.
 
There should be a trade and mining board, a war and piracy board.

There should be transport missions for military stuff during wars poping reliably. Missions should not be 80% trash 20% good.

At the moment you get 12 missions of the same type from a faction, with maybe 2-3 of those worth doing if you happen to have the right ship.

A faction at war should have assassination missions for enemy officers, piracy for stealing plans or kidnapping, transport missions of military goods and kill X mission with mentally sane numbers (128 enemies lul what ?) And military personnel/operative smuggling passenger missions.

All of those should be decent, not 80% chaff as we have now and each type of missions should pop on the board. Not 12x one type and zero for all the rest.
 
That's the point, though.

It's daft to moan that "menu logging to get mat's at Dav's Hope is just as bad!!!" because menu-logging at Dav's Hope wasn't screwing anything up or getting people disconnected from the game.

They've taken the steps they needed to take to fix a specific problem.
They fixed a symptom not the problem.

Daft? Ah I see. So it suits you to use one exploit and feel compelled to complain about others that you don't use. In my school we called that hypocrisy.
Is it an exploit? Has anyone been ever banned for it?
It is bad nonetheless, when a game is played more comfortably by repeatedly logging off and on, instead of actually playing. There is something badly wrong with game mechanics, if that is the case. Overall it is less about easy money, by the way, as others have already pointed out.
 
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