As a boardflipper

I read what you said. It's nonsense.

We already have infinite choice of missions - within the bounds of the game's catalog of missions, at least.

You just have to be prepared to fly your pretend spaceship around a bit to find them.
In a game all about flying pretend spaceships around.

Mind: Blown! :O

Oh dear... how embarassing.
 
Let me know how well the missions work for you in X4. :)

True: thy are a mess after how much… 2 weeks x4 is out?

And Elite? it was almost okay with board flipp and after 4 years they have done worts of what it was before.

It wasn't easy, to be honest, but they succeed netherless!
 
True: thy are a mess after how much… 2 weeks x4 is out?

And Elite? it was almost okay with board flipp and after 4 years they have done worts of what it was before.

It wasn't easy, to be honest, but they succeed netherless!

Well, I wish you luck with X4. I gave up after two days. Not because of bugs or anything I wouldn't like, it simply isn't "my kind of game". Too many restrictions in everything I wanted to do.
 
As a heavy boardflipper, im not really happy with the change ofcourse. But i understand why it has changed.. but in my eyes its a one sided fix.

For me personally why i board flip is when im going to do missions ive set a goal in mind, so when im focused on trading i dont accept combat missions.

The main reason why i flipped boards was so i could get enough missions for that task that im aiming for. This is not fixed.. the amount of missions offered is too low for me to do what i want.

Can we please get more missions?! Having 5 to 15 missions per faction is way too low.

I think what they now need to do as the next step if apply some of the same thinking they took towards signal sources. Remove some of the randomness so easier for players to get the rewards they are looking for.

Also, stop a majority of missions from tourist systems going to colonia... that really is annoying when your home system is a tourist system.
 
Well, I wish you luck with X4. I gave up after two days. Not because of bugs or anything I wouldn't like, it simply isn't "my kind of game". Too many restrictions in everything I wanted to do.

Nice to see that you are not Okay with devs restricting people in what they can do in X4.

But suporting changes that remove the possibility to choose what missions you want to do in Elite.
 
As a heavy boardflipper, im not really happy with the change ofcourse. But i understand why it has changed.. but in my eyes its a one sided fix.

For me personally why i board flip is when im going to do missions ive set a goal in mind, so when im focused on trading i dont accept combat missions.

The main reason why i flipped boards was so i could get enough missions for that task that im aiming for. This is not fixed.. the amount of missions offered is too low for me to do what i want.

Can we please get more missions?! Having 5 to 15 missions per faction is way too low.

Seems like the procedural code for missions is too much for FD to handle, read spaghetti code.

My guess they are scared to touch the code anymore, and too time poor to rewrite it.
 
Nice to see that you are not Okay with devs restricting people in what they can do in X4.

But suporting changes that remove the possibility to choose what missions you want to do in Elite.

Removing an exploit is NOT considered "removing the possibility to choose", by any rationally thinking gamer, I believe.
 
Removing an exploit is NOT considered "removing the possibility to choose", by any rationally thinking gamer, I believe.

No it's not rational to think so. But the people doing this aren't motivated by any wish for rational gameplay. They're motivated by greed irregardless of what it does to the game or how it impacts other players through the BGS.
 
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Genuine question - what's a 'board flipper'?

I just review the mission boards, accept the ones I like, stack some if I can (not so common now) and get on with it.

What's the 'flipping' bit mean please?
 
Genuine question - what's a 'board flipper'?

I just review the mission boards, accept the ones I like, stack some if I can (not so common now) and get on with it.

What's the 'flipping' bit mean please?

Before 3.3 it was possible to get a new set of missions on the mission board with every new instance of the station. The fastest and easiest method was to log out and back in an other mode. This could be repeated until the desired mission was found or enough missions of a certain type where accepted.
The process of logging in and out to refresh the mission board was/is called "board flipping" on this forum.
The same method is used if a player logs in and out to get a good RES spawn, to get new materials persistent POIs (Dav's Hope for example) - but for some strange reason only getting new missions is considered the pure evil.

With 3.3 the mission server works differently and now everybody gets the same mission list for a certain period of time until the mission list gets refreshed.
 
Before 3.3 it was possible to get a new set of missions on the mission board with every new instance of the station. The fastest and easiest method was to log out and back in an other mode. This could be repeated until the desired mission was found or enough missions of a certain type where accepted.
The process of logging in and out to refresh the mission board was/is called "board flipping" on this forum.
The same method is used if a player logs in and out to get a good RES spawn, to get new materials persistent POIs (Dav's Hope for example) - but for some strange reason only getting new missions is considered the pure evil.

With 3.3 the mission server works differently and now everybody gets the same mission list for a certain period of time until the mission list gets refreshed.

Thank you! I understand now. Personally, I try to avoid 'gaming the system' if I can, so understand why others might feel the same about 'flipping'. I'm mostly a BGSer so missions are important, but I usually just take the cards I'm dealt. Pre 3.3. there were usually fresh missions upon return to a system, or possible to fly around different stations in the same system and sniff out more desired missions. For me it's always about the INF payoff for BGS purposes.
 
No it's not rational to think so. But the people doing this aren't motivated by any wish for rational gameplay. They're motivated by greed irregardless of what it does to the game or how it impacts other players through the BGS.

Over-exaggerating the importance of the BGS does not convince anyone of anything, anymore than "irregardless" is grammatically correct. And not every board-flipper is motivated by greed. Some are motivated by over-inflating BGS results, others simply because they are space-truckers, not data-gophers, assassins, thieves, or whatever sort of missions they don't want to do.

For me, it's simply never been an issue. I have no loyalty to any particular power, faction, region of space, pledge my only allegiance to the credit, and if I don't like the missions someone's offering, I work for someone else, or go somewhere else. "Meet the new boss, same as the old boss" is 200% true in Elite. It's all just meaningless flavor text anyways.
Anyone ever see an actual slave, Imperial or otherwise?

For all the population of the galaxy, Elite lacks a large amount of humanity. What little we have in the line of choices really doesn't make a difference.
 
Over-exaggerating the importance of the BGS does not convince anyone of anything

The importance of any aspect of the game is as subjective as morality or nationalism. What's everything to someone may as well not exist for others.

It's all just meaningless flavor text anyways.

I suspect you'd get more out of it if you were willing to use a bit of imagination.

Not to say the game couldn't do a better job of depicting these things.

Anyone ever see an actual slave, Imperial or otherwise?

Every time I look at my CMDR's crew panel.
 
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The importance of any aspect of the game is as subjective as morality or nationalism. What's everything to someone may as well not exist for others.

I knew I should have thrown in the disclaimer - yes, I know all of this, three, maybe four times over.

I suspect you'd get more out of it if you were willing to use a bit of imagination.

I suspect you've never read any of my writing. Allow me to point you in this direction: https://forums.frontier.co.uk/newreply.php?p=7251573&noquote=1

Not to say the game couldn't do a better job of depicting these things.

Agreed, to the point of painfully. If you're back from that little sojourn into my free-writing, I'd say I've more than enough imagination - but that's one of the biggest reasons for video games with pretty graphics and captivating audio - so we can prop up our feet and our imaginations and stare at a screen. If I want to imagine, I'll pick up a book and read, or simply close my eyes and tell myself a story. I play Elite so I can see and interact. But how much we can really see and how much we can actually interact... well... >click here<.


Every time I look at my CMDR's crew panel.

You told, now show.
 
Nice to see that you are not Okay with devs restricting people in what they can do in X4.

But suporting changes that remove the possibility to choose what missions you want to do in Elite.

X4 is a single player game and I'd expect to be able to turn it inside out, altering anything and everything as I see fit, on a whim.

Elite: Dangerous, irrespective of mode, is an online-only persistent multiplayer game with a shared BGS. Since no one can reasonably be expected to board flip (it's not intended gameplay, nor emergent content, but an unsanctioned..albeit unpunished...workaround to bypass actual gameplay some players dislike), those that benefit from it have an unfair advantage, and are thus cheating. If I were in charge, I would be permanently banning players for doing countless things I consider a matter of course in a single-player game.

There is very little you can do in ED that doesn't have some impact on other players, that's why there should be rules that are enforced. There is no such analog with single player games...one cannot cheat themselves and nothing one does has any impact in the slightest on other players.

If I want to imagine, I'll pick up a book and read, or simply close my eyes and tell myself a story. I play Elite so I can see and interact. But how much we can really see and how much we can actually interact... well... >click here<.

Fair enough.

You told, now show.

My CMDR has three NPC crew (i'm sure I've posted them somewhere) all of whom are subject to an 'employment' contract that they cannot cancel, which binds them to my CMDR until he fires them or has them die at his command. Ostensibly, they are compensated for selling their bodies, minds, and souls into such servitude...but since the contract is for a percentage of earnings, it's effectively in perpetuity.

I know some people prefer their euphemisms, but if that's not slavery, nothing is.
 
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X4 is a single player game and I'd expect to be able to turn it inside out, altering anything and everything as I see fit, on a whim.

Elite: Dangerous, irrespective of mode, is an online-only persistent multiplayer game with a shared BGS. Since no one can reasonably be expected to board flip (it's not intended gameplay, nor emergent content, but an unsanctioned..albeit unpunished...workaround to bypass actual gameplay some players dislike), those that benefit from it have an unfair advantage, and are thus cheating. If I were in charge, I would be permanently banning players for doing countless things I consider a matter of course in a single-player game.

There is very little you can do in ED that doesn't have some impact on other players, that's why there should be rules that are enforced. There is no such analog with single player games...one cannot cheat themselves and nothing one does has any impact in the slightest on other players.



Fair enough.



My CMDR has three NPC crew (i'm sure I've posted them somewhere) all of whom are subject to an 'employment' contract that they cannot cancel, which binds them to my CMDR until he fires them or has them die at his command. Ostensibly, they are compensated for selling their bodies, minds, and souls into such servitude...but since the contract is for a percentage of earnings, it's effectively in perpetuity.

I know some people prefer their euphemisms, but if that's not slavery, nothing is.

Sounds like a mortgage - or a marriage!
 
I think it is good that "board flipping" doesn't work anymore as logging in and out simply is no gameplay, but now FDev should address the problems of the mission system.

Actually they should have addressed the problems with the mission system BEFORE they removed the only workaround for said problems. That was kind of a move. There are large swaths of content that now have significantly impaired accessibility for anyone with restricted amounts of play time. If you have the time to mindlessly wait for boards to refresh on their own, or fly from station to station looking at other boards, then honestly I’m jealous. Many of us have families and only have a short amount of time to play before bed, but are still just as much die-hard Elite fans as everyone else.

Board flipping was awful, but it was the only workaround for one of the long list of things that we hope fdev gets around to fixing someday. I can’t think of any other game I own that actively blocks me from playing whatever part of its content I’m in the mood for. But now if I’m in the mood to do some engineering that requires materials which only come from mission rewards? Or doing some medium range passenger missions but I only have enough time to finish if I can start right away (and not flying around looking for one)? It’s in the hands of a poorly-designed RNG. Honestly, in what universe does it make any sense to spawn wing missions when I’m playing in solo?

I know some percentage of people used it solely to maximize credits earned, or screw with the BGS, but some of us needed it to work around the game trying to keep us from playing it.

The mission system should have an option where you can say what YOU want to do, and then the game generates some missions for you within those parameters. Make them pay/reward less than the existing “I desperately need someone to do this for me now and I’m willing to pay” missions we have today. That would be fine. But it makes zero sense that in systems populated by billions of people that only a few dozen of them would need anyone’s services at any given moment.
 

sollisb

Banned
Removing an exploit is NOT considered "removing the possibility to choose", by any rationally thinking gamer, I believe.

Great! I'm sure you'll be happy to see Dav's Hope set to only spawn items once every hour no matter what mode you're in.
 
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