'Attack of the AI' III

How is the AI for you in 2.1.02?

  • I'm too young to die! (Waaay too easy)

    Votes: 25 3.1%
  • Hey' not too rough (Too easy)

    Votes: 89 11.2%
  • Hurt me plenty (About right)

    Votes: 365 46.0%
  • Ultra-Voilence (Too hard)

    Votes: 231 29.1%
  • Nightmare! (Waaay too hard)

    Votes: 84 10.6%

  • Total voters
    794
  • Poll closed .
Loud demands for proof mean nothing because, it's pretty clear, no amount of proof will be enough for some people

Well, zero proof doesn't mean much either, specially when there are people lobbying to get the brainless NPCs back. And since the first patch, all the presented "proof" amounted to players commiting glaring mistakes and calling it "bugs".

The burden of proof falls on the one who makes the claim, not the other way around. I cannot prove that unicorns don't exist, but I cannot claim they exist without presenting proof and expect people to just take my word for it.
 
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Since you added the elipses, I wonder if you might have misunderstood what I meant there.
No. Actually, I'm agreeing with you.
As it is now, the game provides ways for players who are unwilling, ill-equipped or insufficiently skilled to avoid combat, or to escape from it
You can fly/trade without weapons. The interdictions are easy to evade- but (ocasionally) the frequency is excessive, boring and repetitive.

I'm going to be totally honest here, I actually jumped up out of my chair, gave the npc (OK, my screen) the finger and let out a little whoop as I did it. I'm 45 years old by the way.
Too much testosterone, my son :cool:
 
He got better.

I applaud you. :D

i-wingman-successfully-leonardo-dicaprio.gif
 
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... getting destroyed by the AI while flying in a straigt line.

To be fair, a LOT of forum posts about gitgud or advice for breaking an interdiction say to do exactly this: boost, boost in a straight line, roll & wait for the FSD to recharge.

I DO boost in a straight line while charging FSD... but I've also fitted all my trade ships with mines. Lots of mines :)
 
To be fair, a LOT of forum posts about gitgud or advice for breaking an interdiction say to do exactly this: boost, boost in a straight line, roll & wait for the FSD to recharge.

Who is suggesting that? It is the quickest way to get yourself killed unless the speed difference between ships is huge.
 
To be fair, a LOT of forum posts about gitgud or advice for breaking an interdiction say to do exactly this: boost, boost in a straight line, roll & wait for the FSD to recharge.

I DO boost in a straight line while charging FSD... but I've also fitted all my trade ships with mines. Lots of mines :)

Well, the people who answer that in the git gud threads should follow their own advise then and git gut :p
 
Proof has been given. End of.
I've not seen anyone post a video of anything "instant helpless megadeath" since the NPC weapons got removed that hasn't involved some very shonky flying (and never instadeath). Be it pips or coming to a standstill in their line of fire or turning back towards them in place of thrusting around there's always something where if it were me I'd be kicking myself for the obvious mistake and trying again.

If it has, please to share as it would change my opinion of all this significantly.
 
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Also doesn't matter if I'm mining and he jumps and and takes my shields down in seconds

<snip>

... who have upgraded to a Python or similar ship beyond an Asp, but not quite an Anaconda, are seeing a lot of constant Dangerous/Deadly/Elite combat ships on us over and over again.


I have experienced both of these things myself. No, I don't have a video of it - a lot of players seem to think that something like Shadowplay or FRAPS is built into the game. It isn't, so quit fobbing people talking about their experiences off with that "reason."

I can say for sure that the Deadly+, constant interdictions by NPCs way over my combat level (Mostly Harmless) have happened to me and quite a few more players. I've also had the "thermal attack" + insta-shield stripping. Yeah, it's possible to escape with barely a sliver of hull left (and I haven't had a rebuy since 1.2) and this is where players' skill helps.

I am also reminded of the first weekend 2.1 dropped - how the NPCs were suddenly sporting superweapons, weapons far outside of their class, appearing to generate no heat or cooldown period. "Git gud" blah blah you don't know how to play/that's impossible/you just suck.

Until FD got back to work after the holiday and came out and said, "yes, there's a bug here; we didn't expect it and it was hard to track down."

So please quit denigrating about a third of the players who talk about these things as deluded. There is enough anecdotal evidence (and videos) to at least warrant an investigation of these things, not to dismiss them instantly with a knee-jerk response. That isn't helping anyone - players OR FD.
 
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I have experienced both of these things myself. No, I don't have a video of it - a lot of players seem to think that something like Shadowplay or FRAPS is built into the game. It isn't, so quit fobbing people talking about their experiences off with that "reason."

I can say for sure that the Deadly+, constant interdictions by NPCs way over my combat level (Mostly Harmless) have happened to me and quite a few more players. I've also had the "thermal attack" + insta-shield stripping. Yeah, it's possible to escape with barely a sliver of hull left (and I haven't had a rebuy since 1.2) and this is where players' skill helps.

I am also reminded of the first weekend 2.1 dropped - how the NPCs were suddenly sporting superweapons, weapons far outside of their class, appearing to generate no heat or cooldown period. "Git gud" blah blah you don't know how to play/that's impossible/you just suck.

Until FD got back to work after the holiday and came out and said, "yes, there's a bug here; we didn't expect it and it was hard to track down."

So please quit denigrating about a third of the players who talk about these things as deluded. There is enough anecdotal evidence (and videos) to at least warrant an investigation of these things, not to dismiss them instantly with a knee-jerk response. That isn't helping anyone - players OR FD.

Can you point me to any of these videos. Thermal or impulse attack is not the result of a modified weapon. I've seen videos prior to the devs removing engineer weapons, it was clear to see there was a bug.

Shadowplay doesn't need to be part of the game, you simply turn it on and set it to record the last few minutes, that is all you need.

Happy to be proved wrong if you could link me to a video that doesn't involve dodgy flying, poor pip management, or simply being outgunned by a superior ship.
 
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Can you point me to any of these videos.

Come off it. Don't be lazy. Look them up yourself on youtube (because posting videos to the forum threads doesn't seem to work anymore). That is, if you are truly investigating these claims to enrich your own knowledge of the game.


Thermal or impulse attack is not the result of a modified weapon. I've seen videos prior to the devs removing engineer weapons, it was clear to see there was a bug.

Dude, I've seen you post on many of these threads. If you didn't notice the "there ain't no bugs here" posts of the first 3 days after 2.1 dropped, you were reading in Braille.

Shadowplay doesn't need to be part of the game, you simply turn it on and set it to record the last few minutes, that is all you need.

Well, I'd be happy to try that out if you'll send me the cash to purchase a nice 970 or, alternately, a FRAPS license.


Happy to be proved wrong if you could link me to a video that doesn't involve dodgy flying, poor pip management, or simply being outgunned by a superior ship.

You know, this is exactly the entitled superiority complex many people are complaining about. You dismiss everything with "show us the video" when, for reasons quoted and others, people just can't do that. And you are too lazy to do a search in youtube or these forums, deciding instead to assert "it ain't so."

My post was only a small confirm of some of the things I've experienced and some I'v searched for on youtube. It wasn't "the OP was right!" or "no, it's all mistakes made." You went full defense immediately. Pretty touchy.

These discussions go nowhere because of the polarized, binary positions: "it didn't happen to me so it doesn't happen"
OR
"It happens every danged time I fly!"

Pointless to reply to you; your mind is as hard-set as you accuse other players of being.
 
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relayer,

I have checked youtube, honesty can't find any videos. Only NPC weapon bug videos are prior to the devs releasing the fix, that's why I'm asking you to point me to a recent video. I was fully aware of the bug reports prior to the fix provided, I even saw them myself, don't quote me on this, am fairly certain the rapid fire bug was restricted to open & private, I can't find the dev post that stated this.

No worries about if you don't have an Nvidia card, just seems strange nobody can provide a video confirming any weapons bug since the removal of engineered weapons, of course I could be wrong, would help if someone provided a video.

Once again, only videos I've seen are simple mistakes that have led to losing shields, literally an hour ago I was helping someone via PM, he was convinced the AI was acting strangely, I watched the video and saw him flying with 1 pips in SYS whilst an NPC fired a rail gun at him.. He seemed certain a modified weapon was used, I explained Rails are impulse attacks, PACS are Thermal. His lack of PIP management was the issue.
 
Of course, there were also the videos that showed 'shields melting in seconds' actually happening, which appear to have been conveniently forgotten by these pseudo-sceptics now that one major cause of problems has been taken out of the game. That doesn't mean there aren't any others.

Loud demands for proof mean nothing because, it's pretty clear, no amount of proof will be enough for some people. They're just trying to avoid admitting that they might be wrong.

If someone could post or link to a video that shows someone getting melted in seconds with 4 pips to shields and flying with a modicum of defensive positioning in a ship which you'd expect to have some survivability against an Elite ranked npc using a combat build, other than back when the plasma multi cannon was doing it (which incidentally pretty much everybody has acknowledged multiple times over the course of the last 85 pages) Id' be fascinated to see it.

You're the second person I've asked to show me one. Doesn't have to be yours, any will do, but I keep seeing people say youtube is swimming with these videos of the elusive bug that happens to loads of people. I just want to see one example of it. Show me one that can't be attributed to poor pip management, poor tactical decisions and the like and I'll be happy to acknowledge it.

The issue isn't 'no amount of proof will be enough for some people'. I'm a rational and fair man but the issue right now is 'no amount of proof at all.'

I did mention this earlier in the thread but the last person I saw upload a video (and I'm not ragging on him in any way here) turned out to be flying a Cobra Mk4. He got interdicted, stuck one pip in shields and engines and four in guns, then made no attempt to shoot, boosted in a straight line away from the interdictor which didn't go too well because it was a Clipper and died whilst trying to re-enter supercruise under mass lock. That is why people are sceptical.

I have seen players do everything right and get melted in seconds but it was by the multi cannon/plasma accelerators that were bugged. They are the only weapon I have seen do it, so just show us a video. What's so difficult about it?

To be fair, a LOT of forum posts about gitgud or advice for breaking an interdiction say to do exactly this: boost, boost in a straight line, roll & wait for the FSD to recharge.

I DO boost in a straight line while charging FSD... but I've also fitted all my trade ships with mines. Lots of mines
smile.png

Straight line is a reasonable (or at least not a terrible) strategy as long as you're in a very fast ship. Personally I usually go for the 180 flip and boost past them because it adds a huge safety margin.

I am also reminded of the first weekend 2.1 dropped - how the NPCs were suddenly sporting superweapons, weapons far outside of their class, appearing to generate no heat or cooldown period. "Git gud" blah blah you don't know how to play/that's impossible/you just suck.

Until FD got back to work after the holiday and came out and said, "yes, there's a bug here; we didn't expect it and it was hard to track down."
And how did players highlight that to FD? Oh yeah, videos that showed what was obviously plasma rounds being fired at multi cannon rates in a purple stream of death.

So please quit denigrating about a third of the players who talk about these things as deluded. There is enough anecdotal evidence (and videos) to at least warrant an investigation of these things, not to dismiss them instantly with a knee-jerk response. That isn't helping anyone - players OR FD.

I'd love to examine and analyse them. Trouble is nobody will link or post one of these videos. I guess it's a secret.
sad.gif


Well, I'd be happy to try that out if you'll send me the cash to purchase a nice 970 or, alternately, a FRAPS license.

What do you need a 970 for? Shadowplay runs on anything above a 650 from memory.
 
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No worries about if you don't have an Nvidia card, just seems strange nobody can provide a video confirming any weapons bug since the removal of engineered weapons, of course I could be wrong, would help if someone provided a video.
Most of the remaining complainants refuse to even submit bug reports, which if they did would get instructions on how to get a more accurate log of the problem (no video needed) and thusly help from support - which seems to have been forthcoming to everyone with real problems.

I'm stuck now thinking we're in a cycle of a handful of hardcore complainants, who won't even log in and try, and a trickle of new folk with problems who hear the rhetoric and think yeah it's the NPC superweapons bug still and FDev are just laughing at them when it's not so :(
 
Pointless to reply to you; your mind is as hard-set as you accuse other players of being.

With respect, this is how your posts are coming across. Were there issues on launch day? Absolutely. Are the same bugs in effect now? No. By all means, any commander should feel encouraged to, and support to log a valid complaint regarding bugged AI behaviours; clearly describing and providing the data that frontier can use to investigate further.

However, Frontier have actually addressed virtually all of the major 'busted' AI behaviours thus far; yet complaints often continue to relate to concerns that have been resolved; there is a degree of echo-chamber (me too!) posting that doesn't necessarily mean anything more than "I don't like the new AI so shut it all down and put it back".

Genuine issues, if they exist, and I sure some edge cases might, get drowned in "me too" and "but in 1942 this thing busted once and it's still unacceptable!" - which helpfully buries it in endless drama. Well done. It's unnecessary. If CMDRs are seeing unusual behaviour that does not compute; record carefully, then log a ticket.

I am reading a lot of posts lately that are fundamentally arguing busted AI mechanics that have long since been fixed, as though this is entirely common and is continuing to happen at considerable pace. This is demonstrably false. You could be forgiven we are still at day one, and that everything is just horrifically busted. Again; this is demonstrably false and does a disservice to all the CMDRs who have helped Frontier by providing solid bug reports and contextual feedback, and the development team itself for nailing a lot of these concerns shut.

So rather than arguing about something that happened over the first few days of launch, try to consider that the topic is actually related to post-fix AI, which has had a considerable amount of effort expended by Frontier Development, to try and cater for the broadest range of commanders possible, rather than harp on about issues that have long since been fixed in the vast majority of cases.
 
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Having predicted the AI would get better since roughly January 2015, and watching the AI starting to eat it's way up the distribution curve of skill, I'm enjoying all this. :)

The 6% or so (figure from EDSM/N, I think) who are Elite won't notice the massive changes as quickly, but their turn will come.

We've definitely hit the first standard deviation up above from 50%. The statistician's mark of 95% should be feeling the love, when the Thargoids arrive.
 
All thermal weapons increase the heat of the target. Under normal circumstances it's barely noticeable, but it's there. As to what happened in your case, I don't know. Just food for thought.
i know its late to reply but as to the heat i only noticed it because i was also charging to high wake and got temperature going critical. at no time was i firing weapons at the FAS. i had pips 4 in sys and 2 eng and was trying to boost away, tried corkscrew as advised but hey its an asp explorer. i dumped 4 pips in eng when the shields died at 8 seconds. and the FAS was still keeping up with me. and it NEVER missed.

not sure the pips were actually working anyway because something was scrambling the power distributor regularly. not on every hit but most. then the cops showed up and i managed to get tthe jump going. i wasnt close to the star so im guessing it was thermal weapons heat plus charging FSD pushed it critical. i wondered how much damage was from the heat and how much from him just hitting me, but i have no idea. 5C shields with 2x 0A shield boosters. wasnt expecting them to last long. think he was elite FAS, which is why i ran, but i was expecting that because it was probably a mission generated npc. since corkscrew didnt seem to work and they can match speed, next time i will try just boosting straight.
 
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