Which utterly defeats the purpose of even arming a ship and trying to have a "well round ship" to do mining and trading ... let alone exploring. I mean, if we cannot even do combat, and all we are doing is running ... what's the purpose of dealing with intercept after intercept of dangerous/deadly/elite NPCs after us, many times us barely getting out, only to be intercept again, and killed the second time? Seriously?!
I never saw that before 2.1, could focus on mining and trading, and get intercepted with far less frequency. Many times it was someone my level or lower, and I could either run or dispatch. Other times they were higher, and I could escape, as I had enough shielding. If I got a second intercept, I usually wasn't in critical shape. Now? A crapload of dangerous/deadly/elite every time, so Vipers are tough, and FAS/FDL/FGS (or better), shields down in under 5, dead in 10 ... unless I keep distance, then it's 20 or so. Especially on the 2nd intercept when I'm already damaged.
I am always boosting and turning in my Python while kicking off chaff, but they will time it right once, and get that run that takes out my shields, or if not, on the next pass, before I jump out. Then my FSD is hit, and it's over. Or at least on the 2nd interdiction. Great for guys doing combat, great challenge. Utterly sucks for those of us running with 160-224t of materials in a Python or similar, even if A-spec.
That's why a lot of us turned it off. The Dangerous/Deadly/Elite NPCs are constant, rarely any variance, and they get us time and time again. The game isn't for us any more.