Attacked by another player entering a starport

Or they quite the game out of frustration. I have to think most new players leaving the starter system for Eravate for the first time don't know about Mobius, and they may not even realize that they are being victimized by overpowered sociopathic players. They might just think the game is impossibly difficult, and so they quit. On PS4 there's an interesting stat that shows only 50% of people who buy the game get out of their Sidewinder (as in, get a better ship). That's telling...

It is, though...?

Not sure about that the probative effect of that stat, Mr Duck. I'm actually surprised that as high as 50% manage it, and would think the same even if the game had only ever had Solo mode.

Many gamers are a mile wide, an inch deep.
 

ALGOMATIC

Banned
Yes, and that was my point. Player killers encourage others to simply quit and recommend other gamers to avoid this "toxic environment" at all costs because of the crazy killers out there, you'll never be able to progress because PK's never give you a chance to get anywhere.

I don't consider that a positive thing.

I looked at EVE and chose NOT to get it. No "solo mode" with that game. Get into the wrong areas and you end up in that "bad neighborhood" with a bunch of gang members asking "What you doing here, kid? You got permission to be here?" etc. I'm sure the entire game isn't like that but it's been around for so many years that entire player factions have guards at entry points (those jump gates) are guarded, making exploration a risky venture. I may be all wrong about EVE, as I know there's probably a bunch of players here from that game, but it was one of the factors that made me shy away from it. ED is the first (and so far, only) MMO I've ever been on, so my experiences are limited to what I see here.



And your point is well-taken but one should point out that you've suggested taking advantage of a blocking feature to give yourself an unfair advantage by ensuring your superiority in a combat situation. I should also point out that if you block player 1+2 and they're in a wing with player 3 (who isn't blocked), player 1+2+3 will show up in your instance.

Wish it was more like EVE, if EVE had the flight model of ED you would never see me here the second it will happen.
 
A PF vs PF war.
I know that there are 10 ultra PvP players on the opposite side. I look for them on the "add friend" menu option, find them and block every single one.
Next I start mowing their traders/weaker/newer players, while the real oppositon is blocked from instancing with me.

If you dont see a problem here you are trolling me.

I wasn't the one who brought up that scenario, but I also don't see a problem here:

1) the real war is through the BGS. Which is open to every play mode. It's their NPC bounty hunters and traders that decide the war, not the few clowns shooting each other.
2a) their traders/weaker players are friended with their task force => your block of their task force avails to exactly nothing, since friending trumps blocking
2b) their traders/weaker players are not friended with their task force => they'll either block you, leaving you devoid of targets, or they'll learn -> see 2a)

Usually, I'd expect 2a), i.e. within a player group, everyone has everyone else on their friends list. That PG can now decide to play in open or in a private group. If they decide to play in open, you can block whoever you want - as soon as you instance with one member of that group, you'll instance with all of them, irrespective of your blocking wishes.
 
I think it's telling, but not for the same reason as you probably.

Personally, I think the starter system, and maybe even some neighboring systems should be permit locked to give the noobs a fighting chance.

We were very lucky on the PS4 (those of us who got ED on launch day), because we all started out on equal footing. Being in Open was marvelous fun for the first month or so :D

I do hear what you and others are saying, and you're right, I can't tie that statistic to griefing. Truth is, some people quit because they can't land their Sidewinder on the pad (the realistic flight model is too much for them). That said, I have to think griefing is at least part of the problem. It definitely doesn't help.
 
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I think it's telling, but not for the same reason as you probably.

Personally, I think the starter system, and maybe even some neighboring systems should be permit locked to give the noobs a fighting chance.
Or just remove the idea of a single starter system location.

The starting system should be randomized (ok, maybe not fully randomized, to avoid someone getting stuck in some remote edge system). But make a set of a few dozen starter locations. Without a centralized location, then there's no "noob ganking jackpot" system.
Heck, they could even make it part of the initial character creation, where you select affiliation with one of the superpowers, or as an independent pilot. Then your starting location is selected randomly from a pool of a dozen or so systems from that superpower, or independent systems.
 
I looked at EVE and chose NOT to get it. No "solo mode" with that game.
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Hmm, yea. I also know several people who never went gave Eve a try, simply and solely due to its reputation. (While the game itself might've actually been enjoyable for them. ) I also more than once, in more than one MMO, heard people say something "positive" about Eve. The "positive" was that Eve keeps the rabbly busy and thus on the average improves player quality of all other games. (The actually used wording was not as nicely as i describe it here, though... )
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Or another curiosity, a friend of mine was GM at Warhammer Online. When somebody else considered applying, he gave him the advice that gaming experience should be mentioned in the application, it's a big positive. That is, unless you played Eve, you better don't mention that one.
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So, no matter what some Eve players think, i dare to say that for most games and their reputation it's advantageous to not be seen as related to Eve.
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ALGOMATIC

Banned
I wasn't the one who brought up that scenario, but I also don't see a problem here:

1) the real war is through the BGS. Which is open to every play mode. It's their NPC bounty hunters and traders that decide the war, not the few clowns shooting each other.
2a) their traders/weaker players are friended with their task force => your block of their task force avails to exactly nothing, since friending trumps blocking
2b) their traders/weaker players are not friended with their task force => they'll either block you, leaving you devoid of targets, or they'll learn -> see 2a)

Usually, I'd expect 2a), i.e. within a player group, everyone has everyone else on their friends list. That PG can now decide to play in open or in a private group. If they decide to play in open, you can block whoever you want - as soon as you instance with one member of that group, you'll instance with all of them, irrespective of your blocking wishes.

I dont know about you but instead of playing the game if I need to resort to blocking this and that the whole concept looses its meaning. Instead of having a laser war, we are having a "who blocked who" activity.

Its exactly why blocking should be removed, you just reinforced the problem. The bottom line is that noone should be able to block anyone in an OPEN PvP enviroment. Blocking comms? Yeah for sure. Instancing? Hell no.
 
About the block player feature, the problem is that, as with clogging, the worst abusers are 100% purposive and premeditated. Those with an agenda will always leverage something a hundred times more than one random lone spacer minding his own business.

When I was in Adle's Armada I saw a guy in an Asp pull a clean random in Eravate and immediately went to help. Meanwhile I was in voice comms with my buddies who warned me in advance that the same guy had been around the day before and had blocked them.

I dropped into the wake and my 5 x Imperial Hammers started to dispense some righteous rail slugs. The Asp disappeared.

I later found him again the same night, next door in LHS 3447, now with a heavy murder bounty. I pulled him twice from supercruise. Both times I dropped into an empty instance (meaning that he now had me blocked). Hence he could continue to play in the Open environment, interdicting and destroying in the starter systems as he pleased, whilst immune to those who might interdict and destroy him.

Seemed 'fine'...
 
A PF vs PF war.
I know that there are 10 ultra PvP players on the opposite side. I look for them on the "add friend" menu option, find them and block every single one.
Next I start mowing their traders/weaker/newer players, while the real oppositon is blocked from instancing with me.

If you dont see a problem here you are trolling me.

Yes, I see a problem there. If FD decide to take action to water down the block feature in the specific case of multiple players in an opposing PF faction being blocked, I wouldn't argue. It might even be fairly simple for them to do. I suspect, though, that this exact scenario is rare or nonexistent.

However I don't see why my use of the block feature, to exclude people not taking virtual spaceships seriously enough, is a problem to anyone, unless they happen to want to blow up my ship for "lolz". But if those people never even see my ship I guess they won't be too upset.
 
Or they quite the game out of frustration. I have to think most new players leaving the starter system for Eravate for the first time don't know about Mobius, and they may not even realize that they are being victimized by overpowered sociopathic players. They might just think the game is impossibly difficult, and so they quit. On PS4 there's an interesting stat that shows only 50% of people who buy the game get out of their Sidewinder (as in, get a better ship). That's telling...

Speaking as a fairly new player without much combat experience, it did cross my mind to quit but I didn't because I love this game and I think that new players, if they surmount the steep learning curve will more often that not come to feel the same way. That said, may I just ask players, if you see a 'harmless' soul out there, a few friendly words wouldn't go amiss.

I have read a lot of interesting points in this thread about open and solo play, blocking, etc. Can't speak for others but I personally would not avoid open. Yes, its the wild west but its also full of great people, many of whom have commented on this thread and I've had a lot more positive interactions than negative ones out there.

Also when something like this happens it toughens you up. I know what to do now if that ever happens to me again. Would be nice to have lower rebuy costs if you've been victimized though.
 
Also when something like this happens it toughens you up. I know what to do now if that ever happens to me again. Would be nice to have lower rebuy costs if you've been victimized though.
I thought something like this was supposed to be part of the new C&P system. Based on ship disparity or something?
 
Add them to your ignore list and you are less likely to be in the same instance as them again....But less likely to get even as well. I screenshot when I am killed by a commander, With the intention of bounty hunting them....but I always get distracted with more important aspects of Elite :)
 
You didn't need to fire back and should have boosted for the station. By the time you got to the mailbox, most weapons from outside the no-fire zone would be out of range, unless the griefer wanted to risk tagging the station with long range weapons. No need to blame the system. The development has already accounted for griefer attacks at station ever since griefers started doing this since the game was first released. Just live and learn now that your rant should be defused. There are plenty of old threads and posts on techniques to avoid griefing here on the forum.
 
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For my part I didn't advise that he go there because it wasn't clear that he was giving up on his dreams of some day becoming an elite pilot, but that's just me;)

Er...what does playing in a certain game mode have to do with pilot federation ranks? I'm pretty sure it's not connected? If you're talking about subjective ability to pilot a ship, that can just as easily be learned in solo as open - probably easier in solo, really, considering you're not having to worry about being interrupted while you train yourself.
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I like the part when people have fun in Open and then Mobius lovers still pimp their little private group anyway. It's just adorbs.

Do you even realize that idiots like you that go out of their way to be rude and offputting at the drop of a hat are the very reason Mobius exists in the first place? Or does that fly right past the head of buffoons who define fun as something that comes at the expense of others?
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Speaking as a fairly new player without much combat experience, it did cross my mind to quit but I didn't because I love this game and I think that new players, if they surmount the steep learning curve will more often that not come to feel the same way. That said, may I just ask players, if you see a 'harmless' soul out there, a few friendly words wouldn't go amiss.

I have read a lot of interesting points in this thread about open and solo play, blocking, etc. Can't speak for others but I personally would not avoid open. Yes, its the wild west but its also full of great people, many of whom have commented on this thread and I've had a lot more positive interactions than negative ones out there.

Also when something like this happens it toughens you up. I know what to do now if that ever happens to me again. Would be nice to have lower rebuy costs if you've been victimized though.

Well, firstly, there's great people to be found in Mobius and other large private groups, like the Sovereignty (formerly TIIQ). That ain't something unique to Open mode!

Secondly, I'm going to be up-front with you here - combat balance is currently a shambling, bumbling mess. Hitpoint inflation is through the roof, weapon special effects are gimmicks galore, Engineers make any ship perform *exponentially* better than it would in base game...I could go on and on, but the bottom line is that's all very, very, very bad for competitive PvP combat, and extremely conducive to toxic forms of PvP like your ganking at that station - that was *only* possible thanks to Engineering.

You can wish to be toughened up all you like, but it's not going to fix any underlying balance issues that enable the event in the first place. Personally, I say spare yourself the frustration in the long run. And get to a place that doesn't include toxic people like Mr. Phisto here.
 
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Or just remove the idea of a single starter system location.

The starting system should be randomized (ok, maybe not fully randomized, to avoid someone getting stuck in some remote edge system). But make a set of a few dozen starter locations. Without a centralized location, then there's no "noob ganking jackpot" system.
Heck, they could even make it part of the initial character creation, where you select affiliation with one of the superpowers, or as an independent pilot. Then your starting location is selected randomly from a pool of a dozen or so systems from that superpower, or independent systems.

I think this was discussed a few months ago and I fully agree with it. Everyone starts in pretty much the same faction's starting point. It should either be totally random or newbies should be given a choice of what system they'd like to start in.

Not all of us were born at Trevithick dock. Some of us might have been the product of a mating that happened in some small area of the Anarchy systems, grew up having to learn to be tough or die.

But I digress....
 
I have read a lot of interesting points in this thread about open and solo play, blocking, etc. Can't speak for others but I personally would not avoid open. Yes, its the wild west but its also full of great people, many of whom have commented on this thread and I've had a lot more positive interactions than negative ones out there.

I was pretty much solo for the first four weeks of play. Gradually dipping my toes into open but still pretty harmless re combat status. I'm giving open a chance (a big chance since I'm not "engineered" for combat) but that's the way I play it. Again, I only block ganking, people who just like kicking sand in your face and laugh. They play their way. I just use blocking so I can still enjoy the people in open playing the way it was intended (in my opinion).

I'm glad you're not "giving up" on open. There's potential to meet other players out there you'd like to make friends with, go exploring with, going bounty hunting with.
 

ALGOMATIC

Banned
Er...what does playing in a certain game mode have to do with pilot federation ranks? I'm pretty sure it's not connected? If you're talking about subjective ability to pilot a ship, that can just as easily be learned in solo as open - probably easier in solo, really, considering you're not having to worry about being interrupted while you train yourself.
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Do you even realize that idiots like you that go out of their way to be rude and offputting at the drop of a hat are the very reason Mobius exists in the first place? Or does that fly right past the head of buffoons who define fun as something that comes at the expense of others?
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Well, firstly, there's great people to be found in Mobius and other large private groups, like the Sovereignty (formerly TIIQ). That ain't something unique to Open mode!

Secondly, I'm going to be up-front with you here - combat balance is currently a shambling, bumbling mess. Hitpoint inflation is through the roof, weapon special effects are gimmicks galore, Engineers make any ship perform *exponentially* better than it would in base game...I could go on and on, but the bottom line is that's all very, very, very bad for competitive PvP combat, and extremely conducive to toxic forms of PvP like your ganking at that station - that was *only* possible thanks to Engineering.

You can wish to be toughened up all you like, but it's not going to fix any underlying balance issues that enable the event in the first place. Personally, I say spare yourself the frustration in the long run. And get to a place that doesn't include toxic people like Mr. Phisto here.

You are toxic yourself in the way you communicate with others but that defines alot of Mobians who rage on the forums probably to compensate the fact that they are trash at this game.

If you think PvP is unbalanced (it is only for incompetent pilots, I can survive multi gank attemps in my T7), than you must not see that farmable NPCs dont add too much to the balance either. Also, engineers 3.0 were dumbed down to the casual plebs so there is no more excuses.
 
You are toxic yourself in the way you communicate with others but that defines alot of Mobians who rage on the forums probably to compensate the fact that they are trash at this game.

If you think PvP is unbalanced (it is only for incompetent pilots, I can survive multi gank attemps in my T7), than you must not see that farmable NPCs dont add too much to the balance either. Also, engineers 3.0 were dumbed down to the casual plebs so there is no more excuses.

Can you quote even a single example of a "Mobian" "raging"?
 
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