Attacked by another player entering a starport

Yea this is false.
You can be the greatest vs NPC's to ever live.
Your 1st fight against another player would be embarrassing.
Big difference.
Sorry.

I read that type of comment quite often and I think it's fundamentally flawed.

A lot of players simply are worse pilots than NPCs. The true advantage of players is access to engineering and quicker adaption to the ever chaining meta.
The movement patterns of many players is actually worse that that of NPCs - in my opinion based on the few PvP interactions and watching a few "top PvPer videos".

To me it looks like it's more about equipping the right gear than ship control - a result of the ship balance in this game. It's a different skill set that is required for PvP and PvE and different "win conditions".
 
It is flawed.
A bit of an exaggeration no doubt.
And to your point about the gear to ship control, I agree.

However,
Imagine being in a CZ with nothing but commanders. Death would be a whole lot more common.
If you put me in a FDL with any loadout you choose, I could beat any NPC.
The same can't be said against a person.
peace.
 
I read that type of comment quite often and I think it's fundamentally flawed.

A lot of players simply are worse pilots than NPCs. The true advantage of players is access to engineering and quicker adaption to the ever chaining meta.
The movement patterns of many players is actually worse that that of NPCs - in my opinion based on the few PvP interactions and watching a few "top PvPer videos".

To me it looks like it's more about equipping the right gear than ship control - a result of the ship balance in this game. It's a different skill set that is required for PvP and PvE and different "win conditions".

Sure Zadian, you can obviously throw out the bottom numbers as not everybody attempting a gank at a cg or engineering base is going to be an accomplished player, but by and large O'moylan was correct; if your only used to npc's no matter how many or under what circumstances, even a moderately practiced and skillful player with 20-30 PvP encounters is going to have your COVAS shrieking at you in a way you've never experienced before. NPC's simply cannot prepare you in the way that even the least experienced PvPer can; the only people who think so have almost nothing besides a rando encounter where they were in their Cutter and they were interdicted by a plucky FdL pilot with no experience, and maybe watching videos to judge by.

I can solo a wing Assassination mission in my 450 Mj shielded Chief, focus on the Deadly Corvette with pips set to 2/2/2 (if I want) for the entire duration of the fight and literally ignore the five wing mates of the target the entire time, for as long as it takes to whittle the bazzilion scb's down on the Vette. Now, go to San Tu and take on any single ship class there including "Expert" ranked players who've only been at the Hub for a month or so and I can guarantee you that in 99/100 cases that pilot will be more of a challenge than that wing assassination mission. That's just a fact.
 
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…; if your only used to npc's no matter how many or under what circumstances, even a moderately practiced and skillful player with 20-30 PvP encounters is going …

I absolutely agree that a player with a bit experience PvP will be better at PvP than a player who only focused at PvE combat. It would be very, very strange if not.
As I wrote - different skill sets and different "win conditions". PvP combat and PvE combat are different. Different ship load outs, different goals, different tactics and different meta.

A lot of players are simply not very good at combat at all. They are easier to kill than a Deadly NPC. Being able to solo a wing assassination mission is already a long way beyond the average player.

I'm not saying that players who concentrate on PvP are bad players or that NPCs are as good as those players in PvP or that those players are bad at PvE.
What I tried to say is that PvP and PvE are different things and that the majority of players are bad at combat (if you want you can include me to the bad at combat group).
As a result, if a player randomly decides to engage in PvP with an other random player in a similar ship chances are, that that fight will be less challenging than a fight against a higher ranked NPC for one of the two players.

Edit: as o'moylan wrote: peace :)
 
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Maybe that means Open mode isn't actually "an open world PVP environment".

Blocking is to remove unwanted verbal or written comms. This is why it doesn't automatically remove another player from the instance; it de-prioritises. You don't get to permanently 'ban' people from your instance; for that, you need solo. Open is a free-for-all. Warts and all. And this is trying to resurrect the hotel california thread, rather than debate the OPs topic. Your forum PVP is strong.
 
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ALGOMATIC

Banned
I absolutely agree that a player with a bit experience PvP will be better at PvP than a player who only focused at PvE combat. It would be very, very strange if not.
As I wrote - different skill sets and different "win conditions". PvP combat and PvE combat are different. Different ship load outs, different goals, different tactics and different meta.

A lot of players are simply not very good at combat at all. They are easier to kill than a Deadly NPC. Being able to solo a wing assassination mission is already a long way beyond the average player.

I'm not saying that players who concentrate on PvP are bad players or that NPCs are as good as those players in PvP or that those players are bad at PvE.
What I tried to say is that PvP and PvE are different things and that the majority of players are bad at combat (if you want you can include me to the bad at combat group).
As a result, if a player randomly decides to engage in PvP with an other random player in a similar ship chances are, that that fight will be less challenging than a fight against a higher ranked NPC for one of the two players.

Edit: as o'moylan wrote: peace :)

News flash. The best PVEers in the game are PvPiers. Because if you can manage to kill an average PvPier, no amount of NPCs will be a challange. NPCs are literaly thin air in this game, they present no challange whatsoever. PvP is an end game, there is nothing to compare.
 
Rule number one of the Autobahn: No matter how fast you are, there's always someone faster.

Rule number two of the Autobahn: If you ever think you are the fastest, just look in your rear view mirror.

I'm basically qualified to be a warm up partner haha. I try pretty hard, though, and I'm constantly learning. Some of these players practice an absolutely crazy amount of time, and it really shows when they go to battle.
 
So let me get this straight, you can fire into a no-fire zone, onto a target that is inside the no-fire zone, safely, without getting engaged by the station defenses, and he can't shoot back until he exits the no-fire zone?

This can't be right...
 
Make the exclusion zone 50km around stations and this type of problem evaporates. However, instead of simple fixes, FDEV opts for totally convoluted and asinine ones.
 
So let me get this straight, you can fire into a no-fire zone, onto a target that is inside the no-fire zone, safely, without getting engaged by the station defenses, and he can't shoot back until he exits the no-fire zone?

This can't be right...

It's not quite right.

In the example you discuss, the attacker would not be engaged by the station. However (assuming RC-on and policed space) he would become Wanted and the defender could then fire back, incurring only a fine.

I gave a much fuller explanation earlier in the thread which can be linked to here:

There's info and misinfo in this thread about the rules around stations.

Let me try to spell some stuff out.

(...)

Bear in mind, though, that firing back would be foolhardy due to the severe risk that the attacker is attempting to trigger that response ... e.g. so that a clean buddy can boost in front of the defender's guns, causing a station insta-kill.

Put another way: in PvP, as in life, it is seldom wise to act out a role in someone else's script, most especially when the only thing you know about the script-writer is that they wish you harm.
 
What about the jerks in Mobius?

If you're talking about in-game (vs. in-forum), I've not met any yet on the PS4. I have met plenty of jerks in-game in Open, but to be fair, I've also met plenty of likable people as well.

FWIW, I find Mobius a bit too restrictive, but it's the best alternative to open for now. I wish there was a PvP version of Mobius with the basic rule that players need to have the same "decency" as NPCs. Player pirates are cool. Player sociopaths who pick on ships way weaker than their own (seal clubbing) and use exploits to avoid fair PvP, not so much...
 
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