I guess the answer is "no" then.
I was offered some rope when I killed salomé... later found the RL user on Facebook gloating about sending me the abuse, he was a mobius player.
I guess the answer is "no" then.
I was offered some rope when I killed salomé... later found the RL user on Facebook gloating about sending me the abuse, he was a mobius player.
Lunch, join the PVPers!
Message Jason Barron, best pvp trainers in the game IMO
Yea this is false.
You can be the greatest vs NPC's to ever live.
Your 1st fight against another player would be embarrassing.
Big difference.
Sorry.
I read that type of comment quite often and I think it's fundamentally flawed.
A lot of players simply are worse pilots than NPCs. The true advantage of players is access to engineering and quicker adaption to the ever chaining meta.
The movement patterns of many players is actually worse that that of NPCs - in my opinion based on the few PvP interactions and watching a few "top PvPer videos".
To me it looks like it's more about equipping the right gear than ship control - a result of the ship balance in this game. It's a different skill set that is required for PvP and PvE and different "win conditions".
…; if your only used to npc's no matter how many or under what circumstances, even a moderately practiced and skillful player with 20-30 PvP encounters is going …
Maybe that means Open mode isn't actually "an open world PVP environment".
I absolutely agree that a player with a bit experience PvP will be better at PvP than a player who only focused at PvE combat. It would be very, very strange if not.
As I wrote - different skill sets and different "win conditions". PvP combat and PvE combat are different. Different ship load outs, different goals, different tactics and different meta.
A lot of players are simply not very good at combat at all. They are easier to kill than a Deadly NPC. Being able to solo a wing assassination mission is already a long way beyond the average player.
I'm not saying that players who concentrate on PvP are bad players or that NPCs are as good as those players in PvP or that those players are bad at PvE.
What I tried to say is that PvP and PvE are different things and that the majority of players are bad at combat (if you want you can include me to the bad at combat group).
As a result, if a player randomly decides to engage in PvP with an other random player in a similar ship chances are, that that fight will be less challenging than a fight against a higher ranked NPC for one of the two players.
Edit: as o'moylan wrote: peace![]()
Good attitude.I guess so. Well I'll just take it on the chin and smile in the face of ignorance!!
Rule number one of the Autobahn: No matter how fast you are, there's always someone faster.I'm nowhere near the best, sad to say![]()
Rule number one of the Autobahn: No matter how fast you are, there's always someone faster.
Rule number two of the Autobahn: If you ever think you are the fastest, just look in your rear view mirror.
Not necessarily. Only a hundred cred fine to fire in a NFZ.(Oh yeah... 4. Your attacker was outside the NFZ)
Not necessarily. Only a hundred cred fine to fire in a NFZ.
Mobius PVE will solve this, and every other problem you have with jerks.
So let me get this straight, you can fire into a no-fire zone, onto a target that is inside the no-fire zone, safely, without getting engaged by the station defenses, and he can't shoot back until he exits the no-fire zone?
This can't be right...
There's info and misinfo in this thread about the rules around stations.
Let me try to spell some stuff out.
(...)
What about the jerks in Mobius?