Balancing of NPC piracy

I agree. Piracy needs balancing to align with the recent changes regarding the balancing of rewards vs risks.
 
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I would love to see a module to stop ships when they are drifting into.the void. Right now one needs a med/large ship to bump stop
 
Can you keep a secret....
Stolen LTDs can be sold for over 400k still... If you were to get 2 T9s in an hour thats more than RNG mining makes...
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I would love to see a module to stop ships when they are drifting into.the void. Right now one needs a med/large ship to bump stop
You can use either an enforcer cannon or force shell to bring them to a stop, so it’s feasible with any ship that has enough hard points. For example an eagle with 1 cytoscramblers, one enforcer/force shell cannon and 1 seeker missile launcher to disable thrusters would be more than capable.
 
I did a short run yesterday, after several weeks of other activities. I managed to get:
- some gold
- some painite
- some platinum
- some bertrandite
- some bauxite

Up to several weeks ago it was always "LTDs or crap" for me. Has smth changed since then? That's the variety I've always wanted to see!
 
I did a short run yesterday, after several weeks of other activities. I managed to get:
  • some gold
  • some painite
  • some platinum
  • some bertrandite
  • some bauxite

Up to several weeks ago it was always "LTDs or crap" for me. Has smth changed since then? That's the variety I've always wanted to see!
I think there are quite a few variables involved, including the economic state, so I tend to find crappy commidities when it's not in boom. Having said that, your mix of commodities looks new to me as well, as I don't think I have ever found gold/painite/platinum before - it does indeed seem to imply a server side stealth update ... I will test it asap.
 
Another session:
  • samarium
  • tritium
  • uraninite
  • rutile
  • gallite
Nothing not-cheap this time but still, the variety looks very promising.
Indeed ..

I didn't have much time last night, but found a T9 with refinery within 1 minute of jumping into Lakota, but got distracted (texting) after I had disabled it and let it drift off my radar (doh!). Thirty minutes later I still hadn't found a single ship with refinery, and had to stop. But as you say, looks promising. (fdev are listening? lol)
 
I need to dust off my clipper and do some test too. Too bad the rebalancing updates have stopped since nye, I hoped they do something about smuggling that would also impact pirating
 
But those RNG drop tables (if that's what they were) appear to be better, pity I can't test it right now.
Can the population decrease enough to the point were the LTD ships dont bother going to a system..
The higher the population the higher the ship spawn rate with LTD so if the population were to decrease it could hit a different supply table in reverse so get different items... but that would mean fdev have been doing silent updates to the population numbers which would be wierd..
My system just gone into war today so ships spawn rate is unconfirmed at that state... before it did I was still getting LTD delivery ships at station...
300+ T9 today...
 
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Can the population decrease enough to the point were the LTD ships dont bother going to a system..
The higher the population the higher the ship spawn rate with LTD so if the population were to decrease it could hit a different supply table in reverse so get different items... but that would mean fdev have been doing silent updates to the population numbers which would be wierd..
My system just gone into war today so ships spawn rate is unconfirmed at that state... before it did I was still getting LTD delivery ships at station...
300+ T9 today...
oof. Found the system on Inara.

We're really seeing the effect of the bounty hunting buff. That controlling faction has been getting hammered with no particular other faction in the system being pushed up.
 
So, as cool as the work finding targets carrying LTDs and the like is.... it kinda highlights even more how broken things are still.

Specifically, FD introduced the military/ private courier spawns to be the "high value" transports... but instead they're pretty much ignored in favour of hunting mineral haulers, which are just general spawns really.

Again, not faulting what people are doing now... but it just highlights how out of touch the design is here with what's considered "high value", and instead are ignored in favour of are "happy accidents" of the game design, much like what happened with delivery missions after the first rebalance.
 
Can the population decrease enough to the point were the LTD ships dont bother going to a system..
The higher the population the higher the ship spawn rate with LTD so if the population were to decrease it could hit a different supply table in reverse so get different items... but that would mean fdev have been doing silent updates to the population numbers which would be wierd..
My system just gone into war today so ships spawn rate is unconfirmed at that state... before it did I was still getting LTD delivery ships at station...
300+ T9 today...

They still deliver. I tried your hunting field, thanks are in order, it's my new favorite one. In less than 30 minutes I had three ships filled with LTD, the two first were small and got away (I was a bit rusty I think) the third was a T7 with 80T of LTD. You made a pirate really happy.
 
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So, as cool as the work finding targets carrying LTDs and the like is.... it kinda highlights even more how broken things are still.

Specifically, FD introduced the military/ private courier spawns to be the "high value" transports... but instead they're pretty much ignored in favour of hunting mineral haulers, which are just general spawns really.

Again, not faulting what people are doing now... but it just highlights how out of touch the design is here with what's considered "high value", and instead are ignored in favour of are "happy accidents" of the game design, much like what happened with delivery missions after the first rebalance.
Yep, those private couriers are usually elite level and requires an engineered ship plus some skill to rob. I would pitch them at 100m in value, rather than the current 10m if your lucky, which would still equate to less than 100m per hour.
 
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