I initially thought you meant to stop a fleeing ship with them but if the ship has already lost its thrusters that could make sense, but you would be nullifying one of the few cases where player skill is in some small way rewarded.I would like to see some hatch breaker limpets engineered, dropping more than 10 units of cargo and with secondary effects.
One of them could be the ability to effectively stop a ship when its drives are at zero.
Now this would make me smile.
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