Be Warned

The notoriety system is a complete disaster at best anyway. I'd welcome a change that did not allow bounties to simply be paid off like fines, and also welcome a complete revision to Notoriety that does not allow it to simply degrade with time. Bounties should be reserved for the most heinous of crimes (such as murder of clean CMDRs/NPCs) and fines for "minor" offences such as reckless flying or accidentally strafing a clean target. System should be adjusted so that if you accidentally strafe or something (provided you don't insta-pop them) then a warning is given- and continued firing would then constitute a "crime". Simple Piracy interdiction wouldn't earn you a bounty... shoot at them and you'd get a fine, but killing another CMDR/NPC who's clean because they didn't give up the cargo, would indeed.

It's quite ridiculous that you can murder someone in this game and everyone seems to "forget" about it a couple of hours later.

Give those CMDRs who earn notoriety not only something to worry about- but also a chance to redeem themselves through actions of generosity and kindness if they should choose to repent in their ways. Quite simply, you've the option to be a murderous criminal, but also the option to follow a series of actions to reverse it. Until then, you should be hunted down until you've done so. Want to dock and utilize services where there's a security presence? No chance, buddy... go to an Anarchy system where they don't care. No "anonymous" docking, etc.

More choices, less arbitrary systems... sure you're choice of being a criminal is valid, but so are the consequences. Now that's a C&P system I could accept.
 
Err, that is one of the things about notoriety. If you want to block the ability to pay it off even at notoriety 0, enjoy the complete meltdown of the forum when people experience what that means. :p

Yes, we'll finally have some of that consequence which is what the complainers actually wanted. Not the illogical mess that we actually got.
 
The notoriety system is a complete disaster at best anyway. I'd welcome a change that did not allow bounties to simply be paid off like fines....

Honestly, I genuinely preferred bounties the way they used to be.

You'd incur a bounty for something and then you'd have a week, or whatever, where you kept getting hassled by bounty-hunters and you could decide whether to remain on the run until the bounty expired or you could fill 'em full of lead and be an outlaw.

I don't think the consequences of incurring a bounty were anywhere near harsh enough (having a bounty on you should attract cop-ships and BHers in proportion to the seriousness of your crimes) but the basic system was fairly reasonable IMO.
 
Honestly, I genuinely preferred bounties the way they used to be.

You'd incur a bounty for something and then you'd have a week, or whatever, where you kept getting hassled by bounty-hunters and you could decide whether to remain on the run until the bounty expired or you could fill 'em full of lead and be an outlaw.

I don't think the consequences of incurring a bounty were anywhere near harsh enough (having a bounty on you should attract cop-ships and BHers in proportion to the seriousness of your crimes) but the basic system was fairly reasonable IMO.

Yep. The real issue was that it treated people that accidentally shot a ship once, identically to people that deliberately went on murder sprees. That was the problem that needed fixing, instead we got this new mess.
 
I selected that and saw it would cost me 809,000 credits. Jaw on the floor ... This is now simply absurd.

Dude is flying a ~300 million credit ship and is outraged over a tiny 800k pocket-change surcharge for racking up a bounty and then putting off the paperwork to take care of it?

I've never met the new C&P system, I don't know its pros and cons, but complaining about this outcome sounds more like axe grinding a chip on the shoulder, rather than a scenario with anything wrong.

(In Finland, a rich guy managed to get a $100,000+ speeding ticket for driving 15 over the limit, because the fines there are scaled up or down so they have about the same impact on everyone regardless of their income. This game isn't even doing that directly, it's just using module value apparently, but that seems much better than having no scaling in a game of logarithmic wealth accumulation like this)
 
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Parking ticket is a fine, not a bounty. To be honest, the bounties for inadvertent shooting are ridiculously low. They should be a lot higher, say in the 1000s to make it clear they are not fines. It would avoid a lot of misunderstandings.
Agreed. A fine and a bounty should be delineated. Today, they are not.

In a RES, shoot a security ship and you get a 5 min bounty. You leave the system, come back, and it turns into a fine. You can carry on shooting up the RES then go pay off the fine at the station where you collect your bounties.

"Welcome CMDR, an ally like you is always welcome here." is the message I typically get after giving the local factions millions in donations, saving the populace from starvation and protecting them from hundred of pirates. Oh wait, you have a 100 Cr fine, screw you then. Anonymous access and denial of services until you pay us that money.

A fine for a minor offence and killing helpless players should not by synonymous crimes that are subject to the same penalties.
 
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