Majority of games take very conservative approach towards traffic. Heck, I *can* join US region and play WoW there. However, ED requires close to real time traffic. That's why idea of people playing together between continents is a huge stretch.
Said that....I agree that people should report everything they see as an issue and see if FD engineers can figure out how to make it work.
- Removed black bar from station services wait banner
BUG: When initiating a FSD jump to another star, the display doesn't read the class of the destination star, only the name of the system, the distance in light years, the star's security status and whether or not you're clean legal-wise.
This is with Beta 5, by the way. Tested by jumping among various stars in the Bubble.
While trying to land on a planet - the landing UI will now check against Terrain->Speed->Alignment rather than Speed->Terrain-Alignment. This should make the UI a little more helpful in the majority of situations where the terrain is unsuitable, rather than you moving too fast
Just looking at the jump info in the Hud, picture posted by jgm, that extra line above has most of the information already displayed in the circular jump reticle - so how hard would it be to include the jump system status along with the destination, distance and star type?
It would certainly clear up the hud display area - thoughts anyone?
Fixed Occupied Escape Pods in USS appearing as Illegal Salvage/Stolen
I wasn't a fan of the "abort" message, but this strikes a great balance.- Cleaned up some of the messaging being used when jumping to a system. We now only show the abort message when the destination is potentially dangerous (currently, when in anarchy)
Good bye, ugly black bar!- Removed black bar from station services wait banner
Hopefully, all the avatars with a serious methamphetamine addiction are still rendered properly!- Avatars with a certain eye blend shape were looking as if their eyes were closed in certain poses fixed
I have a question if you don't mind: Do you have any Federal Gunship buffs in mind?
I love the Gunship, it's design, it's role, though I can't stand to grind for it again after resetting my save.
That said, it really doesn't need any buffs. Just because they're buffing the traders doesn't mean every ship needs one. The only other ship I can think is the Diamond Back Explorer, I don't ever use it, but I can see the arguments for giving it a small buff of another Class 1 or 2 slot.
- Added Commodity Rewards info into MissionCompleted event