Engineers beta player with 1000s of hours, about to uninstall elite!

Dude. Get some G3+ dirty drive upgrades. NPC's will never catch you. Going to get some for my T6, catch me if you can pirates!
But wouldn't that involve grinding through stuff like what happened above to even be able to get that? Hopefully you get my point.

If your answer to someone who is sick of the current state of the game is to just play more of the game, that dog won't hunt, son! ;)
 
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Shame you feel this way OP, there are methods of escaping, but if you still feel like you want to leave, at least you can go with the knowledge that you got 1000's of hours of gameplay out of one game :)
 
Yes I now know what to do differently, the secret sauce is being shared because a high wake is treated differently in the game from a low wake... Somehow your telling me your not mass locked... Even though it should not be treated differently. Activating the drive should actually be harder and take longer to charge with a mass lock to go a greater speed/distance in the science fiction of the elite dangerous universe... Where does frontier communicate this information that you expect everyone to know? Especially when it's really another bug! How must every player discover your secret escape method.

I'm just revisiting this, and I find this sort of discussion frustrating beyond belief.


OP asks here, "Where does frontier communicate this information that you expect everyone to know?"

It's in the manual.



After having this fact pointed out to them, OP ceases all posting on the forum.


- Doesn't read the manual (which is fine, we all skip to the "fun stuff", especially with IKEA furniture!)

- Argues with people explaining what they have missed by not reading the manual, saying it's dumb that way (not fine, don't kick people who are trying to help).

- Leaves.


I have to say, some of these threads are a bust.
 
You cant escape every ship that interdict you, you had the option to high wake out, you chose wrong. The game is great because you cant run without weapons and crap defenses anymore and the ai isnt a pushover if you have high combat rank, or take on high rank missions.

Having an A rated X ship doesnt mean anything if you make the wrong decisions.
 
You cant escape every ship that interdict you, you had the option to high wake out, you chose wrong. The game is great because you cant run without weapons and crap defenses anymore and the ai isnt a pushover if you have high combat rank, or take on high rank missions.

Having an A rated X ship doesnt mean anything if you make the wrong decisions.

Yeah, except Elite players get interdicted by Elite NPCs when doing Peddler missions. There's no "high rank missions". missions scale according to your rating, not by themselves.
 
Yeah, except Elite players get interdicted by Elite NPCs when doing Peddler missions. There's no "high rank missions". missions scale according to your rating, not by themselves.

The "hostile ships will be sent against you" are special super strong npcs that only spawn when you do missions.And if you are elite you should know what to do by now.
 
I am sure you got your value for your money. Some AAA games have 40 hrs of content for 50 EUR.

So it is perfectly normal to uninstall Elite to have space for other games.
 
OK just read this whole debauchery, no where did I see anyone mentioning that there is a difficulty slider in the game, "THERE IS". It is your lvl in each profession you wish to take part in, which over laps with your combat ranking. IE

That's called scaling difficulty, not a difficulty slider. A slider we can set. And why are you using text color urine?


I am sure you got your value for your money. Some AAA games have 40 hrs of content for 50 EUR.

So it is perfectly normal to uninstall Elite to have space for other games.


I've actually spent €100 on Elite, and €335 on a hotas which I won't ever use with a different game

There's also people with 200+ hours on those "40h AAA games". Because replayability.
 
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I don't want to fight so I flee... Generally I flee whenever I can when I am exploring or trading. ...

A lot of the replies can be summarised "Play the game like this and that won't happen".

Well RogerOne clearly likes to play the game his way and feels cheated when suddenly that being possible.

FD; RogerOne and I are your customers. It is not your duty to make us do things a differently from how we enjoy them.

By all means make features we don't use more engaging so we can enjoy them and we will get round to playing that way for fun.

More carrot, less stick!
 
[h=2]The meaning of Elite as defined in the Oxford English Dictionary

noun[/h] 1A select group that is superior in terms of ability or qualities to the rest of a group or society: the elite of Britain’s armed forces [as modifier]: an elite athlete an elite commando unit elite colleges and universities More example sentences Synonyms


1.1A group or class of people seen as having the most power and influence in a society, especially on account of their wealth or privilege: the country’s governing elite the silent majority were looked down upon by the liberal elite

So many players on this forum seem to regard the word Elite as being for combat proficent pilots only, you don't have to court Danger to be Elite, you can have an Elite Trader, or Elite Explorer it doesn't mean that they have to be brilliant at combat, I wonder if all the comments from players who regard those people who complain i.e Whiners, Quiters etc would be as verbal if Frontier Developments decided that they where losing too many customers and therefore they had no alternative but to Nerf the NPC AI and the interdictions, so as to retain players. Then the combat lover pilots would start Whining and Quiting because the NPC AI was now too easy, so Frontier can't win evidently. I hope this doesn't happen as I love Elite Dangerous and I would hate it if it became less than what it could be.

The only way I can see for Frontier to satisfy all their customers is to have two seperate games, i.e two seperate severs 1 type of game on each server or at least 1 offline easy game and one online hard game, if an yone can think of another solution I would be interested to hear it, but constantly insulting or using the 'Get Gud' argument will not solve the current dilema facing FD.

I don't play combat unless I have no other alternative, I nearly always run (not great, but I currently have no other alternative) I fly an A Rated Python with 6A Shield and 4 x Shield Boosters, which took me ages to aquire and fit in the previous version of ED, no I don't want to get a smaller combat ship, I am allied to the Federation and also to the Empire and I am currently just trading from one station to another, I don't do any missions etc, I will keep doing this until FD fix some of these problems, I am quite patient so I hope it soon, but if not I can wait, the longer it takes the more credits I will accrue, so by the time it's fixed I may be able to afford that Cutter or Corvette, I also have Horizons installed but not playing until that's fixed also, so please stop insulting each other or making snide comments, we all want the same thing, A Game That's Fun to Play, the only question is, are you willing to wait?

Fly Safe.
 
I am sure you got your value for your money. Some AAA games have 40 hrs of content for 50 EUR.

So it is perfectly normal to uninstall Elite to have space for other games.

I don't think that's a reason not to be unhappy about a change, and provide feedback describing the frustration felt as a consequence of it.

I think that the updated AI is brilliant.....in combat. But the bugs, oddities and the lack of apparent logical motivation for interdictions by NPCs is an issue. NPCs need to be able to decide: is this target going to be worth my time? Are they too much of a threat? Is system security too rapid here?

There's other annoyances too.

I picked up a mission and was attacked by a spawned elite npc as a consequence of it, I fought, managed to get his hull to 10% (mine was around 53% I think) and then he high-waked. I had a wake scanner so I followed, picked him up immediately after hyperspace, and of course...he's fully repaired with shields at full. Very frustrating.

The worst I've had was an assassination mission...I found the target, attacked, they got away (high wake) before I could finish them. I follow and nothing, they have gone completely. So I return to where I found them the first time, and they are there like nothing happened. So I attack them, and destroy them. Whilst I'm collecting materials dropped I get a message from the NPC I just blew to bits who then promptly opens fire upon me. In the same area as the wreckage of...supposedly, himself.

That might be slightly OT, but I think it's all connected, it boils down to common sense and the fact the game lacks it in alot of areas where it really shouldn't.
 
...

The only way I can see for Frontier to satisfy all their customers is to have two seperate games, i.e two seperate severs 1 type of game on each server or at least 1 offline easy game and one online hard game, if an yone can think of another solution I would be interested to hear it

...

Yes, there is an alternative...


Rework the UI so that System Security Level is presented where it can do some good.

- On the Galaxy Map, with filters (green=High, orange=Med, red=Low/None, grey=unpopulated), for advance route planning.

- Navigation panel, for instant viewing of current system.

- Mission security profile (whether it involves flying to a High/Medium/Low security system).

- Tweaks to mission rewards and commodity prices to have a "loading factor" for lower security systems.


Note: System security level isn't new. It's been in the game from day one. Every single populated system in the galaxy has a Security Level (look in the System Map for a system you've visited, choose the second tab icon from the left, and look down the list of Things). Hostile NPC spawn rate has long been tied to Security Level. But it's not universal knowledge, and not part of players' day-to-day decision making process... because it is very poorly presented by the game.
 
Mines is the key to survival, turn your back to the NPC, full throttle and saturate space behind you with mines. For the last week i have been raking in huge bounty kills with mines against strong NPC.
The use of mines is the reaction being adopted by many commanders to counter act the NPCs action.


Place Mines in all your hard points.
 
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Yes, there is an alternative...


Rework the UI so that System Security Level is presented where it can do some good.

- On the Galaxy Map, with filters (green=High, orange=Med, red=Low/None, grey=unpopulated), for advance route planning.

- Navigation panel, for instant viewing of current system.

- Mission security profile (whether it involves flying to a High/Medium/Low security system).

- Tweaks to mission rewards and commodity prices to have a "loading factor" for lower security systems.


Note: System security level isn't new. It's been in the game from day one. Every single populated system in the galaxy has a Security Level (look in the System Map for a system you've visited, choose the second tab icon from the left, and look down the list of Things). Hostile NPC spawn rate has long been tied to Security Level. But it's not universal knowledge, and not part of players' day-to-day decision making process... because it is very poorly presented by the game.



If that works it would also be a solution. I'm in a good system, security is high, security forces turn up very quickly allowing me extra time to escape so I'm personally not having a problem, I just can't do missions or anything else that I would like to do, because of the constant interdictions and the power of the NPC's AI, but like I said that's O.K I'm willing to wait for FD to do something, anything, I just worry that Frontier may find themselves caught between a rock and a hard place, to the detriment of the game, I would hate to see such a brilliant game killed because of low player numbers. I really want Frontier to succeed, but most of all I want the game to be Fun for everyone, whatever type of player they may be.
 
Note: System security level isn't new. It's been in the game from day one. Every single populated system in the galaxy has a Security Level (look in the System Map for a system you've visited, choose the second tab icon from the left, and look down the list of Things). Hostile NPC spawn rate has long been tied to Security Level. But it's not universal knowledge, and not part of players' day-to-day decision making process... because it is very poorly presented by the game.

Do you really believe this is working like this today? I'll admit to having very little time in 2.1 release after the (2.1) beta. But this has never worked correctly, and recent post-2.1 release forum activity would suggest nothing has changed. NPC Interdictions are still over-the-top and too frequent regardless of the system security level. And one often sees security ships in what should be no security sectors. It seems as though it was somewhat working early last year but never to the point that many expected where one could choose to avoid or engage confrontations.

It would certainly help to get this working "as planned". And agree they need to better highlight the security levels in the GUI somehow so it's clear to players.
 
I couldn't give a damn about other MMOs, all I know is surely what I suggest would keep most people happy and a LOT more than there are now, which can only be a good thing surely? Otherwise the game will only appeal to the hardcore and that crowd is a tiny minority.

Perhaps it would make some people happy, we'll never know. I'm sure FD have their reasons for deciding not to implement it.

I think a lot of people struggle with this game cos there is very little hand holding. However, having deleted my character and re-starting when 2.1 landed, there is certainly more in-game help than what there was when the game was originally released. E : D reminds me a little of the steep learning curve of the X series.
 
But wouldn't that involve grinding through stuff like what happened above to even be able to get that? Hopefully you get my point.

I hear what you are saying. I suppose if one doesn't enjoy E : D and sees it as a grind, they should move onto something else. Getting Grade 3 unlocked for Felicty and G3 dirty drives only takes a few hours and is entirely possible with a D rated cobra.
 
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