Cosmos in this video you were not mass locked. And your opponent wasn't damaging you thru your shields...
This has happened to me twice, FSD and Power Plant knocked out through shields. I was irked to put it mildly, just rolled with the punches.
Cosmos in this video you were not mass locked. And your opponent wasn't damaging you thru your shields...
You're fleeing wrong.
You need to learn how to flee properly. I'm serious.
This is how you flee...
Defensive Piloting #1 - The Escape Route
I took the time to put this vid together, to address the exact issue you had.
But wouldn't that involve grinding through stuff like what happened above to even be able to get that? Hopefully you get my point.Dude. Get some G3+ dirty drive upgrades. NPC's will never catch you. Going to get some for my T6, catch me if you can pirates!
Yes I now know what to do differently, the secret sauce is being shared because a high wake is treated differently in the game from a low wake... Somehow your telling me your not mass locked... Even though it should not be treated differently. Activating the drive should actually be harder and take longer to charge with a mass lock to go a greater speed/distance in the science fiction of the elite dangerous universe... Where does frontier communicate this information that you expect everyone to know? Especially when it's really another bug! How must every player discover your secret escape method.
You cant escape every ship that interdict you, you had the option to high wake out, you chose wrong. The game is great because you cant run without weapons and crap defenses anymore and the ai isnt a pushover if you have high combat rank, or take on high rank missions.
Having an A rated X ship doesnt mean anything if you make the wrong decisions.
Yeah, except Elite players get interdicted by Elite NPCs when doing Peddler missions. There's no "high rank missions". missions scale according to your rating, not by themselves.
OK just read this whole debauchery, no where did I see anyone mentioning that there is a difficulty slider in the game, "THERE IS". It is your lvl in each profession you wish to take part in, which over laps with your combat ranking. IE
I am sure you got your value for your money. Some AAA games have 40 hrs of content for 50 EUR.
So it is perfectly normal to uninstall Elite to have space for other games.
I don't want to fight so I flee... Generally I flee whenever I can when I am exploring or trading. ...
I am sure you got your value for your money. Some AAA games have 40 hrs of content for 50 EUR.
So it is perfectly normal to uninstall Elite to have space for other games.
...
The only way I can see for Frontier to satisfy all their customers is to have two seperate games, i.e two seperate severs 1 type of game on each server or at least 1 offline easy game and one online hard game, if an yone can think of another solution I would be interested to hear it
...
Yes, there is an alternative...
Rework the UI so that System Security Level is presented where it can do some good.
- On the Galaxy Map, with filters (green=High, orange=Med, red=Low/None, grey=unpopulated), for advance route planning.
- Navigation panel, for instant viewing of current system.
- Mission security profile (whether it involves flying to a High/Medium/Low security system).
- Tweaks to mission rewards and commodity prices to have a "loading factor" for lower security systems.
Note: System security level isn't new. It's been in the game from day one. Every single populated system in the galaxy has a Security Level (look in the System Map for a system you've visited, choose the second tab icon from the left, and look down the list of Things). Hostile NPC spawn rate has long been tied to Security Level. But it's not universal knowledge, and not part of players' day-to-day decision making process... because it is very poorly presented by the game.
Note: System security level isn't new. It's been in the game from day one. Every single populated system in the galaxy has a Security Level (look in the System Map for a system you've visited, choose the second tab icon from the left, and look down the list of Things). Hostile NPC spawn rate has long been tied to Security Level. But it's not universal knowledge, and not part of players' day-to-day decision making process... because it is very poorly presented by the game.
I couldn't give a damn about other MMOs, all I know is surely what I suggest would keep most people happy and a LOT more than there are now, which can only be a good thing surely? Otherwise the game will only appeal to the hardcore and that crowd is a tiny minority.
But wouldn't that involve grinding through stuff like what happened above to even be able to get that? Hopefully you get my point.