Engineers beta player with 1000s of hours, about to uninstall elite!

"Unlike super cruise, a hyperspace jump drive charge time is never affected by other vessels;the compression effect required for such dramatic compression overwhelms the mass effectof ships. A hyperspace jump always takes 15 seconds to charge."

What a nice idea for an engineer modification:

FSD: redundant compression effect
When engaging supercruise, the FSD executes a simulated 5-6ly jump instead, then immediately drops the ship in supercruise. A side effect is that ships can no longer be mass locked when using such a drive. Also, the simulated jump will consume the fuel normally needed for it, so the ship is required to have enough fuel to be able to enter supercruise. Finally, the sudden simulation stop will cause a large amount of heat to be generated.

Probably not possible with the current game engine.
 
The game wants it,s easy money back, your probably on it,s hit list, clear save and you will be forgiven. and if they do ever introduce difficulty levels (Never Happen) i suggest you play on easy.
 
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The game changes version to version are simply unacceptable. This game is no longer playable for me.
(...)
These game changes version to version, are so severe and game crippling that I no longer can tolerate it...
LOL! Another one bites the dust (and not to happy about it!!:p)

I'm pretty sure there are less skills demanding games out there Commander...;)
 
High wake can't be mass locked for game play reasons
Ahh. So that's why you can't jump to the primary star in the current system (which really ought to be the easiest one to target out of all those in range) - for gameplay reasons?!
 
^^ This. If I'm trying to outrun an opponent in my T7 and my FSD is spinning up, the extra heat caused by boosting will make the ship temperature go up. I often have to drop a heatsink to counter this and avoid module damage.

That is a T7 though lol.

130% heat for 5-6 seconds will not lead to any significant module damage. You need around 200% for 10-20 seconds to start even the cargo hatch malfunctioning.
 
Voila! How many people who are moaning have ever bothered to read the manual?

As much as I agree with the overall point I've not read a game manual in over a decade and if you think people will as a matter of course your living in a different age :p
 
Go on then, define an "average player" for me it's someone who has a job (I do, a full time one) and can only play for an hour or two in the evenings (oh wait that's me too).

In total I have about 400 hours in the game (which in itself is not insignificant) and choose not to read those reviews because 90% of them are made by people that simply do not understand Elite Dangerous, how it works or even the games that it has grown from.

For me, as an average player whom is just milling through the game at my own pace the difficulty level is exactly where I need it to be & far easier to play than Frontier Elite 2 or Frontier First Encounters ever was. I like that combat & how to do it / avoid it is a central mechanic to the game (I dont want to just play space trucker, even as a trader at the moment). I expect to be interdicted cargo or not & I expect to have my rear end handed to me if I mess up, why? because it is an Elite game, it just happens less often in ED than it ever did in the previous ones, even in 2.1.

When it does get handed to me (& it does happen because I'm just an average combat pilot trading in a T6 at the moment) I don't go putting up "This game is too hard for me so I'm leaving" threads, I accept that a great deal of what happened to me, happened because I hadn't adapted to the situation & gotten myself out of it. I then sit down, drink a coffee (or a beer if I lost a lot) & simply get on with the game I paid for knowing that I have learned my lesson & that I'm probably going to die many more times and each time knowing that I'm going to be just that little bit better at the game.

That is probably the last thing I will add to this thread as I absolutely despise "I'm bad at this game it's FD's fault so I'm leaving threads" They should be hidden in there own little subforum where they can be safely ignored, they serve no purpose other than to poison this community.

Oh & the mass lock thing, I'm pretty certain that that is in the manual...

Mickey the "not an average player comment", was suppose to be a complement. We both probably are much better than average players. Just setting up elite dangerous to be able to play it, thru the complex PC interface, is a task most people won't easily master. My reason for posting initially was a rant, in the area of game changes version to version, which rendered the game for me to be unplayable. And from my recent reading on steam reviews (after posting on the forum) would indicate my observations is widely supported across the player base. It was meant to warn others like me and not you. We defer, in that I absolutely despise anyone who tries to suppress free speech by any means. To include suggesting they are bad at this game. Especially since this game is actually bug ridden to the point that people, think a bug is a game mechanic that everyone is supposed to know and make use of...
 
I will be the first to concede a lot of FD things just don't make sense and/or are contradictory. And sympathize with any level of player frustration at an overall good but let's say fairly rocky 2.1 release.

but you're just setting yourself up here for the classic body punch - did your "experience and science background" not include the inverse square law as applies to gravitational attraction?

not saying FD physics is real and like I said lots of things contradictory - but here, you're saying you can't see reason why whole planets and stations could mass lock a hyper jump but a ship can't. Maybe um... the stations and planets are massive enough to nullify / qualify for whatever amount of mass is needed for whatever inverse square approach FD is using?

That's just it, using this science fiction an FSD is impacted by gravitational fields, there is no exception. In fact a longer/greater/transition jump is more sensitive to it than a shorter warp using the 20logG rule.
 
That's just it, using this science fiction an FSD is impacted by gravitational fields, there is no exception. In fact a longer/greater/transition jump is more sensitive to it than a shorter warp using the 20logG rule.

Seems to me that the difference is between a major power jump and a minimal possible jump, if you have to reach 100% power output to do a major jump and you get slighty distortions caused by local FSD's they can be safely ignored as the error margin within the scope of the jump is tiny, however when your jumping with a fraction of a percent of power just to get to supercruise a small error becomes a huge one which requires more correction.

There is plenty of handwavium you can use to explain everything, its all sci-fi so trying to draw parallels to real life is just pointless and the whole system falls down immediately.
 
This really is inacceptable. If FDev is unable to program a skillful AI based on the regular game mechanics that we all have to deal with, then they simply should stop developing this game. It's frustrating that the AI can do magic while we can't. I almost got killed a couple of times by overpowered AI and I simply came to the point that before I loose my ship due to AI CHEATING, I Pree ALT + TAB and close the game. Simply close the game.

I am semi ashamed to admit that last night I dropped into Low Int CZ in my A rated and hull tanked FDL and combat logged on NPCs within 30 seconds of selecting my faction! Feel free to give me grief, I hate myself for doing it, but I have not had any major problems like others (whom I believe honestly are experiencing the problems) until this point, well other than my Corvette being largely useless until it can launch small fighters to cover its giant slow moving back end. However, I dropped in and selected my faction and every single (and I really and truly EVERY) ship surrounding me was for the other faction. Not one single green anywhere on the scope and the attack was instant! There was in excess of 12 of them, all firing at the same time and all using missiles, rails, plasma and huge beams, none of which ever missed their mark despite my best dodging and boosting and chucking out chaff like a fireworks party! I lost my shields, despite being on 4 pips, in under 5 seconds, and my hull got to 17% before I decided that my ship was worth to much to lose to what was most likely a problem beyond my control (I had been experiencing weird instancing and invincible ships with unlimited chaff, SCB and no heat issues with my wingmates all night upto this point). So I didn't pull the plug but did the 15 second exit thing and survived. Never before have I combat logged against anybody or anything, but honestly, that was ridiculous! The sheer amount of missiles that seemed to be never ending or slowing down would have bankrupted a small country if they made a show of force demo of this size! And another thing, on the subject of missiles, when did it become impossible in a CZ to "Select nearest Hostile" without it being a missile that gets selected! :D
 
Seems to me that the difference is between a major power jump and a minimal possible jump, if you have to reach 100% power output to do a major jump and you get slighty distortions caused by local FSD's they can be safely ignored as the error margin within the scope of the jump is tiny, however when your jumping with a fraction of a percent of power just to get to supercruise a small error becomes a huge one which requires more correction.

There is plenty of handwavium you can use to explain everything, its all sci-fi so trying to draw parallels to real life is just pointless and the whole system falls down immediately.

No the FSD science fiction around gravity is a distortion effect regarding jump accuracy. The jump delay is due to the need to calibrate out the gravity present to regain precision. The more gravity present, or the greater the transition speed, the more accurate and time consuming the calibration. :) Actually I am sorta agreeing with you :) if it takes 15 seconds to go to supercruise it should take hours to do a multi-lightyear jump... this is a curve and not a single dot on a curve. Every time you double the distance the gravity is reduced to 1/4 of what it was... which should reduce the time to calibrate 75%.
 
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As much as I agree with the overall point I've not read a game manual in over a decade and if you think people will as a matter of course your living in a different age :p

If devs actually wrote a manual worth reading I would definitely read it. Players not reading manuals anymore is not on the players, it's on the companies not bothering anymore. Core mechanics get explained in a tutorial, finer points are just left open, and details on content is up to the players to write wikis now.
 
As much as I agree with the overall point I've not read a game manual in over a decade and if you think people will as a matter of course your living in a different age :p

Well my point was that either you learn the "common knowledge" from other players and the forums or if you want to tackle the game as a completely solo experience you read the manual religiously, either way you have to find out and the information is out there. Despite pointing out to the OP the manual page etc, I did not learn this particular fact from the manual. I learned it in open when another player indicted me (for the first time after I'd been playing for 3/4 months) in my heavily armed FAS in a Viper 3 and proceeded to very nearly beat me. I was on 20% hull and so was he and he proceeded to hi-wake out. He then sent me a friend request and he kindly explained all the things I didn't know (such as why I hadn't mass locked him). I think this is one of the reasons that open players have adapted much more easily to the new regime than solo players. Open has taught us a lot about survival! And there's an awful lot lot of players right now that are suddenly having to adjust to the fact that they don't know as much as they thought they did.
 
There's some truth in this, but there's also a section of the gaming population that are really resistent to learning and taking advice. Many people that initially had problems have now adapted but some people are very insistent that the game should change rather than them.

And with what I suggest it can, this is a form of entertainment....why the rigidity?? What right does anyone have to dictate how someone else can play a "game"? Some people may have legitimate reasons for being unable to adapt.
 
And with what I suggest it can, this is a form of entertainment....why the rigidity?? What right does anyone have to dictate how someone else can play a "game"? Some people may have legitimate reasons for being unable to adapt.

I wouldn't try to dictate how anyone plays the game. But if someone is saying it's too hard then I'd prefer to give them helpful advice and enable them to become better than to simply make the game easier (as I have done much of in this thread). In real life I really enjoy rock climbing but I'm not especially good at it. Now I could complain to the people at the climbing wall were I climb that their routes are too hard, but instead I prefer to ask their advice on how to climb them. It's all about attitude. I've produced several tutorials in the last few days for people that are struggling with the AI, If I put the effort in to help people, I like them to at least give it a go rather than just persisting in not listening..

https://forums.frontier.co.uk/showt...PCs-in-just-your-trade-Asp-with-paper-shields

https://forums.frontier.co.uk/showt...hon-aka-how-to-take-on-7-NPCs-at-once-and-win

https://forums.frontier.co.uk/showthread.php/261586-Video-A-scary-deadly-NPC-attacks-my-trade-ship!
 
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It's a shame that 2.1 annoys so many people, but it seems wierd to quit. Engineers can be largely ignored, or simply done at your own pace by just playing the game and picking up mats as you go. I personally really like the RNG, it creates interesting unique modifications to your ship that are a lot better than just having generic high-tier upgrades. I admit that the ranges could be higher and the recipes a bit smaller and we REALLY need module and mat storage!

The new AI is brilliant. I used to be able to farm CZs in my rubbish Cobra, but now each fight is edgey and fun.
I feel like it should take ages to get to grade 5. ED has always been about the long game, why are so many people keen on reaching end game in the fastest time? This ain't WoW.

I really hope Fdev deal with the minor tweaks, but I really like the RNG idea, and hope people stick about instead of running off crying.
 
Well my point was that either you learn the "common knowledge" from other players and the forums or if you want to tackle the game as a completely solo experience you read the manual religiously, either way you have to find out and the information is out there. Despite pointing out to the OP the manual page etc, I did not learn this particular fact from the manual. I learned it in open when another player indicted me (for the first time after I'd been playing for 3/4 months) in my heavily armed FAS in a Viper 3 and proceeded to very nearly beat me. I was on 20% hull and so was he and he proceeded to hi-wake out. He then sent me a friend request and he kindly explained all the things I didn't know (such as why I hadn't mass locked him). I think this is one of the reasons that open players have adapted much more easily to the new regime than solo players. Open has taught us a lot about survival! And there's an awful lot lot of players right now that are suddenly having to adjust to the fact that they don't know as much as they thought they did.

All good points, I did frequently mention prior to 2.1 in the various open vs solo threads that I wondered if there would be anyway near as much focus on griefers if the AI wasn't extremely incompetant and by and large I think the point was proven, the AI now griefs better than the players in most circumstances and as a result everyones got bigger fish to fry than one more troll in a FDL. PvP situations always teach you a great deal about the game as the players have the most motivation to abuse / get creative with the mechanics. I'm always willing to answer PvP/combat questions in game if anyone needs help just friend me and ask away.

Sometimes its the things you don't know that get your ship destroyed, sometimes its the fact you've never had to be any better :p both have to be worked on if you really want to be safe.
 
This is one of the things wrong with the latest update: play exactly this way, or don't play at all:

Don't play at all: making high-wake (jumping to another system) absolutely the only way to solve such an encounter is bad. You might as well just log off. There is nothing entertaining, fun, challenging etc. about high-waking. High-waking was supposed to be the "way out" for players in case everything else fails. The "oh snap, that didn't work, time to leg it before I'm dust" moment. Now it's the "press X to not die" quick time event you resolve these pre-determined unbalanced encounters with. Yawn.

Play exactly this way: go see the Engineers. There's no alternative. Legacy modules don't have any role. Is anyone using E or D grade thrusters at all? Why are they in the game, just so we have a mandatory visit to the Outfitting menu? Bigger is better, follow the recipe, aim for the rank X module. Don't have it yet? Better use that high-wake then.

Very well said. Perfectly and succinctly sums up the reasons I no longer play. I love the flight model. Literally everything else about the game is absolutely terrible.
 
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