Engineers beta player with 1000s of hours, about to uninstall elite!

I got interdicted by a similar Python in MY A rated Python last night. The guy was ramming into me, firing thermal beams and all kinds of stuff. The last straw for me, and the first time I have ever seen this from an NPC, he started dropping MINES all over the combat area! I only knew they were mines when he ran into one and I saw it explode and his shields drop a little.

I managed to escape thanks to SA intervention which distracted him long enough, but MAN! I felt like I was in an unshielded Sidewinder, not an A rated Python! I'm on my way right now to buy some tougher bulkheads. I hate the idea of losing valuable jump range, but what are ya gonna do?

I'm not at the unintsall point yet, but all these interdictions, coupled with a downgrade in planetary textures with Ultra settings and an unstable frame rate on my top end gaming PC... I am getting close.
 
You do realize how dumb this exception sounds? You can be mass locked by stations and outposts but not ships? Because of my experience and science background even if I did read it, I would mentally refuse to accept it as the nonsense it is :)

There are a number of things in the game that are not consistent. This one however is to your benefit - it's totally illogical but it's a means to escape so if you can't shake them bug out.
 
I wouldn't try to dictate how anyone plays the game. But if someone is saying it's too hard then I'd prefer to give them helpful advice and enable them to become better than to simply make the game easier (as I have done much of in this thread). In real life I really enjoy rock climbing but I'm not especially good at it. Now I could complain to the people at the climbing wall were I climb that their routes are too hard, but instead I prefer to ask their advice on how to climb them. It's all about attitude. I've produced several tutorials in the last few days for people that are struggling with the AI, If I put the effort in to help people, I like them to at least give it a go rather than just persisting in not listening..

https://forums.frontier.co.uk/showt...PCs-in-just-your-trade-Asp-with-paper-shields

https://forums.frontier.co.uk/showt...hon-aka-how-to-take-on-7-NPCs-at-once-and-win

https://forums.frontier.co.uk/showthread.php/261586-Video-A-scary-deadly-NPC-attacks-my-trade-ship!

While I appreciate the sentiment with your comparison, I don't think it compares very well. Now, if you were in the middle of your climb up the wall, and the whole thing shifted, and all other climbing walls shifted to the same difficulty that you no longer enjoy...that may be a fair comparison.

Some people enjoy a constant struggle, some don't. Some people like rhubarb pie... The real question is, what is FDev's intention? Are they looking to focus on a particular playerbase from now on, or are they honestly still trying to find a balance? There is no wrong answer, I'm just curious.
 
Well my point was that either you learn the "common knowledge" from other players and the forums or if you want to tackle the game as a completely solo experience you read the manual religiously .

What manual are you talking about? the 10 page joke that is basically the same thing you can learn from options -> controls?
 
I'm sick of the nonsense too, the only thing keeping me from uninstalling is the 120buks i've spent on it. I'm done buying games now. Especially when they delay major content for "QUALITY" reasons and release this garbage only to take for EVER to fix it...

Sadly true.
 
had to check 'about to uninstall elite', was wondering if there is an issue with how much space the game takes up, keep hearing people uninstalling it.

Putting aside a player being upset with the game (not everyone like every game), its the comments that get me (now i'm in-for-it, this post will be dissected)

Anyone that says, 'most players are unhappy', is guessing. for example, never seen much more that 520 people in a poll on this forum, and no more that 2500-3000 in other polls (that's around half of the steam active player, and that's not a good marker for active players) , of people that could be bothered to click it... So seem currently this forum has about 500-600 vocal member (that is a guess as well)

When I hear,' people will stop playing the game and the next update will cost £70', well. what if it did?

It would be a game for people with a bit of 'splash' probably the older generation. The game's market would be smaller, but it would have a direction and could be a well defined game. When you go for the biggest sale (Looking at it form business eye only), you try to please everyone and.. well, it can be a good game, but not and Elite game in is own little section. Maybe I will not like changes down the road and stop playing as well, who knows.

So, what if DB has plans for a game that is his dream game, and has very fixed ideas on how it should be?

What if he is willing to take the risk of charging more from a smaller audience, taking the risk that it works out, so he can have his vision, and not just sell out for the most cash.

What if he wants to build a game he can enjoy when(if) he retires, and be in a community of people that want the same things he does?

well then, if you don't like some parts of the game, and if he has set plans, saying 'people may leave' will have no affect at all.


And the most important thing. I like the game and its new AI, so I think we can all agree, that's all that matters :)

Summery; we don't know how many people are upset by the game, or how many are leaving, stop pretending you do. Make a point, not threats, i don't think they help get your point across
 
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Beta player here too, I totally agree with you. I accept that i bought into a 'Work In Progress' but the changes are as you describe. My losses have been to big while trying to adapt to the changes and I'm going to grind my way through trading etc to regain my losses? Maybe a future update will address this but changes should be tweaked slowly to accommodate all players. We shall see.
 
Beta player here too, I totally agree with you. I accept that i bought into a 'Work In Progress' but the changes are as you describe. My losses have been to big while trying to adapt to the changes and I'm going to grind my way through trading etc to regain my losses? Maybe a future update will address this but changes should be tweaked slowly to accommodate all players. We shall see.
"The AI no longer suicides into my guns, unfair! Please nerf!"
 
From the description of the events, the NPC ship might have been bugged. I would submit a bug report.

I have experienced buggy interdicting NPCs occasionally. They are much less common than ver 1 of this patch.
 
As much as I agree with the overall point I've not read a game manual in over a decade and if you think people will as a matter of course your living in a different age :p

Well if folks having difficulties can't be bothered reading the manual or take sage advice as offered here then thats their problem. Funny old world but I grew up in a time before the internet and back then we had to work stuff out for ourselves. Folks are spoilt these days with a wealth of information at their finger tips. That they don't take advantage of it is clearly asinine.

All good points, I did frequently mention prior to 2.1 in the various open vs solo threads that I wondered if there would be anyway near as much focus on griefers if the AI wasn't extremely incompetant and by and large I think the point was proven, the AI now griefs better than the players in most circumstances and as a result everyones got bigger fish to fry than one more troll in a FDL. PvP situations always teach you a great deal about the game as the players have the most motivation to abuse / get creative with the mechanics. I'm always willing to answer PvP/combat questions in game if anyone needs help just friend me and ask away.

Sometimes its the things you don't know that get your ship destroyed, sometimes its the fact you've never had to be any better :p both have to be worked on if you really want to be safe.

Its somewhat ironic I agree although I'm already bracing myself for the time when PvPers have fully modded ships. We are kinda busy atm. :D But I suspect it won't be long before there is an outcry once again, particuarly given what I saw during Beta. [haha] Nevertheless it goes to show what a bunch of whiners we have in the community.
 
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OK just read this whole debauchery, no where did I see anyone mentioning that there is a difficulty slider in the game, "THERE IS". It is your lvl in each profession you wish to take part in, which over laps with your combat ranking. IE: if you are trading not only is your trading rank taken into acct for an interbitxhing, but also your combat ranking, this decides what lvl npc will be spawned against you. The current lvl difference is up to 2 lvls higher than your lvl ranking. When 2.1 was introduced there was a lot of talk about cmdr's sending in request for their rankings to be lowered to a more reasonable lvl, hence you would not be fighting the top tier of npc's. This occurred as a direct result of the stagnant and stupid NPC Ai we had pre 2.1, you could take a red rider BB gun into outer space and kill a conda, so a lot of cmdr's over ranked their abilities in combat, hence with the arrivial of 2.1 those same cmdr's werei going "OHHHHHHH CRXP" I just got my butt handed to me by a sidey.
Second there are still rogue npc's out there with eng weapons, in the last CG I ran into one, first time stripped my vultures shields in mear seconds, boosted out, regained my shields and went back in after him, not believing an npc could strip them that fast I had to prove it. Found him and sure enuf couple seconds later shields were gone, so they are still out there "BUT" not as many as before. I had heat beams hit me, knocking everything off line in just a matter of seconds, whole bird went dead for close to 10 seconds, so relax guys ED is working on these bugs.
To the OP and others in this thread, a lot of players have expressed concern and willingness to assist you, swallow your pride and take them up on their offer. This part is going to really pixx some of you off BUTTTT, I am a 60+ year old gamer, I haven't played a flight sim in over 25 years, I studied a lot pre 2.1 I learned what I needed to do to survive, I have a Cobra mkIII for smuggling, with NO SHIELDS, which I have yet to loose, I have a Vulture that I can go into any HIGH res and kill which ever birds I desire. HOW you ask, is he that good, no my reflexes are alot slower then yours, the reason is because I studied, I learned what was the best for which profession and utilized that.
Now you can quit, you can get pixxed off at me, you can do what ever it is you desire, but perhaps instead you need to swallow your pride admit your not the best and ask for help!
 
Hi RogerOne.

You were given some key information you weren't aware of, which directly related to the troubles you were having...

...and your first reaction was to argue that it was dumb, call it a bug, and go off about "science"...


Yes I now know what to do differently, the secret sauce is being shared because a high wake is treated differently in the game from a low wake... Somehow your telling me your not mass locked... Even though it should not be treated differently. Activating the drive should actually be harder and take longer to charge with a mass lock to go a greater speed/distance in the science fiction of the elite dangerous universe... Where does frontier communicate this information that you expect everyone to know? Especially when it's really another bug! How must every player discover your secret escape method.

There is no such thing as common knowledge if it's not published by the creator of the work. Let me assure you there was an earlier version of this game that mass locked you for activating the FSD for either in system or cross system.

Mickey the "not an average player comment", was suppose to be a complement. We both probably are much better than average players. Just setting up elite dangerous to be able to play it, thru the complex PC interface, is a task most people won't easily master. My reason for posting initially was a rant, in the area of game changes version to version, which rendered the game for me to be unplayable. And from my recent reading on steam reviews (after posting on the forum) would indicate my observations is widely supported across the player base. It was meant to warn others like me and not you. We defer, in that I absolutely despise anyone who tries to suppress free speech by any means. To include suggesting they are bad at this game. Especially since this game is actually bug ridden to the point that people, think a bug is a game mechanic that everyone is supposed to know and make use of...

That's just it, using this science fiction an FSD is impacted by gravitational fields, there is no exception. In fact a longer/greater/transition jump is more sensitive to it than a shorter warp using the 20logG rule.

No the FSD science fiction around gravity is a distortion effect regarding jump accuracy. The jump delay is due to the need to calibrate out the gravity present to regain precision. The more gravity present, or the greater the transition speed, the more accurate and time consuming the calibration. :) Actually I am sorta agreeing with you :) if it takes 15 seconds to go to supercruise it should take hours to do a multi-lightyear jump... this is a curve and not a single dot on a curve. Every time you double the distance the gravity is reduced to 1/4 of what it was... which should reduce the time to calibrate 75%.


Just listen to yourself for a minute.

Frontier's designers have gone on record stating that the reason for hyperspacing not being affected by local ship mass is specifically for gameplay purposes, so players can "bug out" and escape no-win scenarios.


They built it this way for you. For your exact situation. For your benefit, so you can act intelligently in-game and leave a system instead of being destroyed.


And your first (and second/third/fourth) reaction when you discover this important information, after "1000s of hours", is to kick and scream that it shouldn't be that way!




Not to mention spouting demonstrably false statements like this:


You:
"There is no such thing as common knowledge if it's not published by the creator of the work. "


"ELITE-DANGEROUS-GAME-MANUAL.pdf" Page 74:

Unlike super cruise, a hyperspace jump drive charge time is never affected by other vessels;
the compression effect required for such dramatic compression overwhelms the mass effect
of ships. A hyperspace jump always takes 15 seconds to charge.



 
Have you considered changing your ship? May I suggest you get a clipper, its faster than the Python and has similar utility. With x3 dirty drive tuning from Farseer, which is relatively easy to get, you'll out run all NPCs.

You will have to pass up lots of missions in the Clipper since it can not land at outposts. All I have been using is the Clipper lately and Clippers have no problems keeping up with me. I am probably going to go back to the Python so I don't have to keep passing up missions.
 
I'm sick of the nonsense too, the only thing keeping me from uninstalling is the 120buks i've spent on it. I'm done buying games now. Especially when they delay major content for "QUALITY" reasons and release this garbage only to take for EVER to fix it...

Yup, pretty much CMDR.

Someone there must have wicked polarity issues with the insane extremes they adjust NPCs and actually feel good about it.

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This is one of the things wrong with the latest update: play exactly this way, or don't play at all:

Don't play at all: making high-wake (jumping to another system) absolutely the only way to solve such an encounter is bad. You might as well just log off. There is nothing entertaining, fun, challenging etc. about high-waking. High-waking was supposed to be the "way out" for players in case everything else fails. The "oh snap, that didn't work, time to leg it before I'm dust" moment. Now it's the "press X to not die" quick time event you resolve these pre-determined unbalanced encounters with. Yawn.

Play exactly this way: go see the Engineers. There's no alternative. Legacy modules don't have any role. Is anyone using E or D grade thrusters at all? Why are they in the game, just so we have a mandatory visit to the Outfitting menu? Bigger is better, follow the recipe, aim for the rank X module. Don't have it yet? Better use that high-wake then.

Very well stated CMDR +1
 
I'm also a first beta, and seriously i may go away if they don't do something about the RNG upgrades, they could tighten up the bonus for higher grade, or even better just remove this whole RNG nonsense.

But if they just leave it that way i may uninstall it.
 
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