The demo is lovely indeed but I don't think we'll hear anything today. And the next beta is going to be 2 not 1.04.
Agree, doesn't look like today for me either, even though the history of releases shows it should be SB2 release day.
The demo is lovely indeed but I don't think we'll hear anything today. And the next beta is going to be 2 not 1.04.
Agree, doesn't look like today for me either, even though the history of releases shows it should be SB2 release day.
Sooo...given that lovely gameplay demo video that cropped up yesterday with the sexy graphics pass and reorganised HUD, do we think we could be hearing some info on Beta 1.04 or even Beta 2 today?
It will Beta 2, and most likely we will get Beta 2 *release date*.
Newsletter just came out, and not a word on beta 2. Really disappointing. Where's the beta testing in all this? It's already been a month of "we know about this bug already" or "we have this fixed already", but no mention on when do we get to test it. I think E : D in its current phase is nothing but an early access, not a BETA testing, and it's not about us testing it, it's all about us paying for it.
The beta testing in all this is in providing data on crashes & glitches... testing is about trying things out, playing the game (as it is) with the knowledge that it may not work as expected, or even that you may lose game assets. FD use this data to iron out the kinks...
If they responded to every 'I don't like [game aspect]' / 'I lost my [game asset]' / 'I'm bored, I want the full game now.', they'd never get anything done.
This is what testing is!!!
You missed my point. My point was exactly the fact that there's nothing to test right now. We're not getting anything that we can test, as SB1 is long out of date. All people are getting now as response is "this is already fixed", "known bug", etc...
I'm not saying FD should respond to everything, just keep us up well up to date with development - i.e. weekly basis?, and let us BETA test the current features, not something that they tested well enough to not need much feedback on, as we do test now.
As I said, FDs approach seems to be "give those who paid, something to play with, and report critical issues", not "we need to know whether it works as expected in most possible scenarios or not, and get a feedback on it". There's a difference between the two.
Newsletter just came out, and not a word on beta 2. Really disappointing. Where's the beta testing in all this? It's already been a month of "we know about this bug already" or "we have this fixed already", but no mention on when do we get to test it. I think E : D in its current phase is nothing but an early access, not a BETA testing, and it's not about us testing it, it's all about us paying for it.
Well, it's a Beta. Nowhere i did saw a line of text impliying i'm buying a finished product, before it's finished. I'm happy with the software i'm getting for me buck. Loving it, increasily. And by no means was it cheap. The 75 dollars i've paid, means 850 argentine pesos. That represents roughly the 10% of my monthly income. What i get? the chance to collaborate, although limited, with Frontier to get the Elite game i've dreamed since i played the original back in 83. Can't wait.
Nailed it.
This is the game I've always dreamt of playing too.
The sheer scale of this is mind blowing.
I shall wait until Mr Braben thinks it's ready.
Hi there, not sure where to report bugs so I thought I'd try here.
Just bought a Type 6 Transporter (woo!) and have now had the game crash twice on jump into hyperspace. This is the first time the game has crashed on me whilst in beta so not sure if it's something common with the Type 6.
Any ideas guys n gals?
Apols if this isn't the right place / correct format to report bugs
Nick
Will 1.04 come out? Or are we looking at Beta 2? Just asking.
Thanks.
Man I hope the devs are smart and don't react to the fanbase opinions in a kneejerk way.
...
There's no need to make the docking so tedious, it sucks the fun right out and empowers those who are willing to withstand punishment to say they are better than everyone else. That's not fun, limit the grind and open up the game, not in a casual way but in a way that encourages people to want to play the game. As it is a docking and supercruise simulator sucks, hoping it's a long way from release because the flight mechanics and graphics are very nice so the potential is huge. If someone wants to spend hours a day hauling cargo let them, but if we don't want to please don't force it upon us, please be smart devs, make a 2015 game and not a 1984 game.
Man I hope the devs are smart and don't react to the fanbase opinions in a kneejerk way. The game has massive potential, could be one of the best games around or it could become a 4/10 game that is trashed by critics and fails hard.
As it is now the game just has way too much time spent in supercruise and docking to the point that it's mostly what the game is as well as glitchy supercruise sequencing that completely ruins the immersion and netcode that makes it a single player game. I'm hoping that this is just because of the beta, if it's not ready don't release the game. They need to take the best parts of other space games and add them and not be bullheaded, the real potential is in multiplayer where unique large scale interactions can happen. Could go either way and it's interesting to see a game on the tipping point between fantastically fun and embarassingly dated and poorly coded. Take your time devs, make the game fun above all else, please. I want to have a game that I like so much that I will spend hundreds of dollars on, where the players actions feel consequential.
I am dying for a game that is actually well developed that synthesizes the best aspects of other games to make it a game that is suitable for the modern age of gaming and not something that is stuck in the 80's. e.g.
Earth and Beyond had wonderful teamplay/formation mechanics and exploration
Eve has amazing market tools and open ended multiplayer
Star Conflict had fantastic combat with fast paced and strategic gameplay
The X series has great scale (large cap ships) and well designed docks
There's no need to make the docking so tedious, it sucks the fun right out and empowers those who are willing to withstand punishment to say they are better than everyone else. That's not fun, limit the grind and open up the game, not in a casual way but in a way that encourages people to want to play the game. As it is a docking and supercruise simulator sucks, hoping it's a long way from release because the flight mechanics and graphics are very nice so the potential is huge. If someone wants to spend hours a day hauling cargo let them, but if we don't want to please don't force it upon us, please be smart devs, make a 2015 game and not a 1984 game.
Never did I say remove, all I mentioned was the time that it takes. You guys purposefully misinterpret to fit your desires. The time it takes to dock and the acceleration/deceleration of supercuise needs to be drastically reduced. If you have a docking computer it should be way faster than doing it manually, exponentially so, not slower.
I have a feeling that the modules in the future make it so that ship upgrades minimize the time it takes for both and the current model is just a placeholder because if that's what you prefer fine, but objectively the game is headed to a 4/10 review from most places with the current mechanics and every reviews main gripe will be way too much time docking and slowness of supercruise. There are industry standards and more than half the game being 2 minimal aspects of space games is a setup for disaster. They'll most probably upgrade it because they must see the mechanics will lose them customers. This is a good game to you?
-mostly docking and supercruise
-no multiplayer chat
-no real open multiplayer experience
-most of the game is solo trading
-combat rewards are exponentially less than trading and there really is no incentive to engage in combat
-interdictions are quick meaningless experiences that you can for the most part boost away from
they won't leave it like that, that formula does not sell units