Patch Notes Update Beta Update 1.03 Now Available

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Agree, doesn't look like today for me either, even though the history of releases shows it should be SB2 release day.

People will have been on holiday & also away at various gaming conventions etc. So I expect that has slowed development somewhat in recent weeks.

Schools go back next week in most areas of England though, so that should make a difference. :)
 
Sooo...given that lovely gameplay demo video that cropped up yesterday with the sexy graphics pass and reorganised HUD, do we think we could be hearing some info on Beta 1.04 or even Beta 2 today?

It will Beta 2, and most likely we will get Beta 2 *release date*.
 
It will Beta 2, and most likely we will get Beta 2 *release date*.

Newsletter just came out, and not a word on beta 2. Really disappointing. Where's the beta testing in all this? It's already been a month of "we know about this bug already" or "we have this fixed already", but no mention on when do we get to test it. I think E : D in its current phase is nothing but an early access, not a BETA testing, and it's not about us testing it, it's all about us paying for it.
 
Newsletter just came out, and not a word on beta 2. Really disappointing. Where's the beta testing in all this? It's already been a month of "we know about this bug already" or "we have this fixed already", but no mention on when do we get to test it. I think E : D in its current phase is nothing but an early access, not a BETA testing, and it's not about us testing it, it's all about us paying for it.

The beta testing in all this is in providing data on crashes & glitches... testing is about trying things out, playing the game (as it is) with the knowledge that it may not work as expected, or even that you may lose game assets. FD use this data to iron out the kinks...

If they responded to every 'I don't like [game aspect]' / 'I lost my [game asset]' / 'I'm bored, I want the full game now.', they'd never get anything done.

This is what testing is!!!
 
The beta testing in all this is in providing data on crashes & glitches... testing is about trying things out, playing the game (as it is) with the knowledge that it may not work as expected, or even that you may lose game assets. FD use this data to iron out the kinks...

If they responded to every 'I don't like [game aspect]' / 'I lost my [game asset]' / 'I'm bored, I want the full game now.', they'd never get anything done.

This is what testing is!!!

You missed my point. My point was exactly the fact that there's nothing to test right now. We're not getting anything that we can test, as SB1 is long out of date. All people are getting now as response is "this is already fixed", "known bug", etc...
I'm not saying FD should respond to everything, just keep us up well up to date with development - i.e. weekly basis?, and let us BETA test the current features, not something that they tested well enough to not need much feedback on, as we do test now.
As I said, FDs approach seems to be "give those who paid, something to play with, and report critical issues", not "we need to know whether it works as expected in most possible scenarios or not, and get a feedback on it". There's a difference between the two.
 
You missed my point. My point was exactly the fact that there's nothing to test right now. We're not getting anything that we can test, as SB1 is long out of date. All people are getting now as response is "this is already fixed", "known bug", etc...
I'm not saying FD should respond to everything, just keep us up well up to date with development - i.e. weekly basis?, and let us BETA test the current features, not something that they tested well enough to not need much feedback on, as we do test now.
As I said, FDs approach seems to be "give those who paid, something to play with, and report critical issues", not "we need to know whether it works as expected in most possible scenarios or not, and get a feedback on it". There's a difference between the two.

I think I see what you mean. You want to be able to test on the more ragged end of the builds, the builds with much less stability? I think this should maybe be an option, but I think our purpose in testing is to give FD a real world view of their games stability. You can't test in-house as we all can (large number of players / varying quality of connection / server load etc).

I can certainly see why FD would want to have a fundamentally stable game before releasing to a large number of people.

I had a CTD last night which I hadn't seen before (60+ hours of play). Just sitting in Starport Services not doing anything in-game and away it went. I sent my report and I'm sure it'll go into their database, along with other similar crash reports and give them more useful data.
 
Newsletter just came out, and not a word on beta 2. Really disappointing. Where's the beta testing in all this? It's already been a month of "we know about this bug already" or "we have this fixed already", but no mention on when do we get to test it. I think E : D in its current phase is nothing but an early access, not a BETA testing, and it's not about us testing it, it's all about us paying for it.

We certainly testing it - wide scope aspects of it if I am precise. We test network - they got all telemetry data about who joined which island and which joining failed, etc. - so even if you don't report a bug, they see if somethings fishy here. We test missions - they were quite buggy, true? We saw infamous insurance bug. Weapon balancing questions. And so on and so forth.

I understand, we don't test all things, and you want to see all things before everyone else. I will disagree with early access definition either - it doesn't mean developers have to show everything.

As for paying I am very happy to do so. I want ED to thrive and I want to play very good game - and we clearly see solid inception of such game here.

Regarding beta 2 date - true, it wasn't announced, but we have given good stream of Beta 2 features (in last two newsletters) so I think it is rather close - three weeks?
 
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TYPE 6 Transporter Bug

Hi there, not sure where to report bugs so I thought I'd try here.

Just bought a Type 6 Transporter (woo!) and have now had the game crash twice on jump into hyperspace. This is the first time the game has crashed on me whilst in beta so not sure if it's something common with the Type 6.

Any ideas guys n gals?

Apols if this isn't the right place / correct format to report bugs

Nick
 
Well, it's a Beta. Nowhere i did saw a line of text impliying i'm buying a finished product, before it's finished. I'm happy with the software i'm getting for me buck. Loving it, increasily. And by no means was it cheap. The 75 dollars i've paid, means 850 argentine pesos. That represents roughly the 10% of my monthly income. What i get? the chance to collaborate, although limited, with Frontier to get the Elite game i've dreamed since i played the original back in 83. Can't wait.

Nailed it.
This is the game I've always dreamt of playing too.
The sheer scale of this is mind blowing.
I shall wait until Mr Braben thinks it's ready.

Almost nailed it :D
Elite came out in '84, not '83

A dev recently posted that they've been hard at work creating 100's of new modules. Make of that what you will, but I suspect it means that in Beta 2, we will be seeing LOTS more content.
 
Hi there, not sure where to report bugs so I thought I'd try here.

Just bought a Type 6 Transporter (woo!) and have now had the game crash twice on jump into hyperspace. This is the first time the game has crashed on me whilst in beta so not sure if it's something common with the Type 6.

Any ideas guys n gals?

Apols if this isn't the right place / correct format to report bugs

Nick

The type 6 seems to be one of the more buggy ships atm. With the sound loop bug too. Recently I tried to sell my loaned laser, but it always returned some server error.
 
Man I hope the devs are smart and don't react to the fanbase opinions in a kneejerk way. The game has massive potential, could be one of the best games around or it could become a 4/10 game that is trashed by critics and fails hard.

As it is now the game just has way too much time spent in supercruise and docking to the point that it's mostly what the game is as well as glitchy supercruise sequencing that completely ruins the immersion and netcode that makes it a single player game. I'm hoping that this is just because of the beta, if it's not ready don't release the game. They need to take the best parts of other space games and add them and not be bullheaded, the real potential is in multiplayer where unique large scale interactions can happen. Could go either way and it's interesting to see a game on the tipping point between fantastically fun and embarassingly dated and poorly coded. Take your time devs, make the game fun above all else, please. I want to have a game that I like so much that I will spend hundreds of dollars on, where the players actions feel consequential.

I am dying for a game that is actually well developed that synthesizes the best aspects of other games to make it a game that is suitable for the modern age of gaming and not something that is stuck in the 80's. e.g.

Earth and Beyond had wonderful teamplay/formation mechanics and exploration
Eve has amazing market tools and open ended multiplayer
Star Conflict had fantastic combat with fast paced and strategic gameplay
The X series has great scale (large cap ships) and well designed docks

There's no need to make the docking so tedious, it sucks the fun right out and empowers those who are willing to withstand punishment to say they are better than everyone else. That's not fun, limit the grind and open up the game, not in a casual way but in a way that encourages people to want to play the game. As it is a docking and supercruise simulator sucks, hoping it's a long way from release because the flight mechanics and graphics are very nice so the potential is huge. If someone wants to spend hours a day hauling cargo let them, but if we don't want to please don't force it upon us, please be smart devs, make a 2015 game and not a 1984 game.
 
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Man I hope the devs are smart and don't react to the fanbase opinions in a kneejerk way.

...

There's no need to make the docking so tedious, it sucks the fun right out and empowers those who are willing to withstand punishment to say they are better than everyone else. That's not fun, limit the grind and open up the game, not in a casual way but in a way that encourages people to want to play the game. As it is a docking and supercruise simulator sucks, hoping it's a long way from release because the flight mechanics and graphics are very nice so the potential is huge. If someone wants to spend hours a day hauling cargo let them, but if we don't want to please don't force it upon us, please be smart devs, make a 2015 game and not a 1984 game.

Heh, are you at odds with yourself here? ;)

It's just my opinion but I like the Supercruise concept. It provides us with plenty of interactable options once FD have got around to including them in the game. This is where pirates intercept trader traffic and also gives us options to deviate off towards unidentified signals etc. It also provides us with the ability to go to locations we can't reach through normal flight. Are you proposing that hyperspace should take us everywhere? That is the alternative if you take away Supercruise.

As for docking, well the very core tone of Elite is supposed to be you in your ship piloting around. Going through the docking process is way more immersive to that feeling than just hitting a button and being docked. Personally, I love it. From the approach with the station getting bigger, to the docking request, to navigating your way around other ships in the way, to planting your precious cargo and/or wounded ship safely on the landing pad.

I can see why it isn't everyone's cup of tea, but I think you are requesting the removal of aspects of the game that are core to a lot of people.
 
Man I hope the devs are smart and don't react to the fanbase opinions in a kneejerk way. The game has massive potential, could be one of the best games around or it could become a 4/10 game that is trashed by critics and fails hard.

As it is now the game just has way too much time spent in supercruise and docking to the point that it's mostly what the game is as well as glitchy supercruise sequencing that completely ruins the immersion and netcode that makes it a single player game. I'm hoping that this is just because of the beta, if it's not ready don't release the game. They need to take the best parts of other space games and add them and not be bullheaded, the real potential is in multiplayer where unique large scale interactions can happen. Could go either way and it's interesting to see a game on the tipping point between fantastically fun and embarassingly dated and poorly coded. Take your time devs, make the game fun above all else, please. I want to have a game that I like so much that I will spend hundreds of dollars on, where the players actions feel consequential.

I am dying for a game that is actually well developed that synthesizes the best aspects of other games to make it a game that is suitable for the modern age of gaming and not something that is stuck in the 80's. e.g.

Earth and Beyond had wonderful teamplay/formation mechanics and exploration
Eve has amazing market tools and open ended multiplayer
Star Conflict had fantastic combat with fast paced and strategic gameplay
The X series has great scale (large cap ships) and well designed docks

There's no need to make the docking so tedious, it sucks the fun right out and empowers those who are willing to withstand punishment to say they are better than everyone else. That's not fun, limit the grind and open up the game, not in a casual way but in a way that encourages people to want to play the game. As it is a docking and supercruise simulator sucks, hoping it's a long way from release because the flight mechanics and graphics are very nice so the potential is huge. If someone wants to spend hours a day hauling cargo let them, but if we don't want to please don't force it upon us, please be smart devs, make a 2015 game and not a 1984 game.

You do realize that once most of the main aspects of the game have been implemented, if you do not want to go the trading route, you could fit a fuel scoop and then only need to dock up to reload ammo if you use that type of weapon system and stay in space all the time. You would only need to dock to reclaim some bounty tokens or pick up a mission.

At this moment in time we are more limited in our options and trading is the primary and fastest way to make credits.

Also you have not provided an alternative to the current mechanism, what if you had to grind hours a day killing to get the same as trading in the equivalent time frame?

Some people would go why should I be stuck killing hundreds of NPC's for hours on end to make some credits.

The basic mechanics of having to dock and supercruise are not going to change, their might be minor tweaks but their principles are here to stay.

I get the feeling you just want a 'go to huge super fitted space ship now' button without having to put some effort in to get there :S

Please provide some examples of what you would like to see different or in addition, otherwise it appears more of a disgruntled sulk on your part :D
 
Never did I say remove, all I mentioned was the time that it takes. You guys purposefully misinterpret to fit your desires. The time it takes to dock and the acceleration/deceleration of supercuise needs to be drastically reduced. If you have a docking computer it should be way faster than doing it manually, exponentially so, not slower.

I have a feeling that the modules in the future make it so that ship upgrades minimize the time it takes for both and the current model is just a placeholder because if that's what you prefer fine, but objectively the game is headed to a 4/10 review from most places with the current mechanics and every reviews main gripe will be way too much time docking and slowness of supercruise. There are industry standards and more than half the game being 2 minimal aspects of space games is a setup for disaster. They'll most probably upgrade it because they must see the mechanics will lose them customers. This is a good game to you?

-mostly docking and supercruise
-no multiplayer chat
-no real open multiplayer experience
-most of the game is solo trading
-combat rewards are exponentially less than trading and there really is no incentive to engage in combat
-interdictions are quick meaningless experiences that you can for the most part boost away from

they won't leave it like that, that formula does not sell units
 
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Never did I say remove, all I mentioned was the time that it takes. You guys purposefully misinterpret to fit your desires. The time it takes to dock and the acceleration/deceleration of supercuise needs to be drastically reduced. If you have a docking computer it should be way faster than doing it manually, exponentially so, not slower.

Why should a docking computer be faster?, its pretty damn easy to dock quickly unless you are in a large ship with tight clearances through the slot.

If you made supercruise like a mini jump between systems you would end up with something like you have in EVE where basically its quite hard to do anything other than jump from fixed point A to B. We currently have a principle mechanic that allows freedom to explore each system, and I expect that possible future ship upgrades may well allow faster acceleration & deceleration.

I have a feeling that the modules in the future make it so that ship upgrades minimize the time it takes for both and the current model is just a placeholder because if that's what you prefer fine, but objectively the game is headed to a 4/10 review from most places with the current mechanics and every reviews main gripe will be way too much time docking and slowness of supercruise. There are industry standards and more than half the game being 2 minimal aspects of space games is a setup for disaster. They'll most probably upgrade it because they must see the mechanics will lose them customers. This is a good game to you?

Clearly if your expecting an arcade push a button insta dock high intensity action space shootem up then I think a reviewer will down rate this game, but Elite has clearly stated its basis from its origins and where they are aiming to go and those who understand that would rate even the current beta version pretty good for a true beta test phase.

It takes the original 1984 game and expands and improves on it, but at its heart its a spaceship flight trading and combat game with a large emphasis on spaceship flight.


-mostly docking and supercruise
-no multiplayer chat
-no real open multiplayer experience
-most of the game is solo trading
-combat rewards are exponentially less than trading and there really is no incentive to engage in combat
-interdictions are quick meaningless experiences that you can for the most part boost away from

they won't leave it like that, that formula does not sell units

That is because its a beta test phase where they check out various aspects of the game without it all being implemented and testing new ideas as they go. At the moment the primary credit earning route is trading and the economy, because this is an aspect they are clearly wanting to understand more, so combat is not on par earnings wise.

I am confused, you appear to think this is the finished game with some of your statements then indicate that you understand its a placeholder etc.
I know most other games that do a beta test have already written all their code and are just giving the players some game time to test the servers before it goes live but this is not like that. Either you accept that it is placeholders and we are waiting to see how that develops, in which case you cannot then make statements that indicate you think this will be the final version and therefore get poor reviews.

We do not even get the far more advanced version that the devs are using and might never get until final release. We payed for the privilege to test some aspects of the game early and hopefully help them develop the product with bug testing and game mechanics testing.

With regard to supercruise and interdiction's, I understand they are a fairly new mechanic and so are clearly a test bed. Not much more needs to be said until we see what they do with the next major game iteration where they state that they have made changes to those mechanisms.

Also be aware that while this game is multiplayer it is also designed to be a solo only game as well and there will be a balancing act between what works for both incidences.


I for one am loving it so far and think it is moving nicely in the right direction. We just need some patience to wait for new updates to test :D
 
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