Thank you once again for all your hard work.
Just some first impressions that I don't see reference to ... but if there are threads that might help with any of this I'd very much appreciate a heads up ...
1) On arrival into a system, I'm faced with a beautiful sun, that I want to just stare at for a while ... but I can't because within seconds I'll be dropped out of supercruise due to proximity. Seems a shame to go to all the trouble of animating those beautiful suns for us not the be able to look at them
2) Space is a bit ... empty! Yeah, I know ... but I just think the background is pretty drab right now, no clouds, no nebula in the distance, no interesting things at all, just static dots for stars. Feels a bit retro, or is that the idea?
3) Supercruise is ok, it works ... but it's so hard to judge & control speed, and with all the yellow lines everywhere it's more like some kind of vector game than a space travel experience. I wanna see the sun, and the moons appear as little dots until I start getting nearer and see features appearing ... I know that happens, but it just doesn't feel like it does because I'm focused entirely on little yellow lines & speed control.
I want to arrive in a system and see the star, marvel at the plantary bodies in the distance, and feel like I'm in a solar system. But I don't.
4) Dropping out of supercruise at a station is a nightmare. Finding the bloody door on a station is a nightmare ... isn't there (or shouldn't there be) some way of knowing the orientation of the station so that you can drop out of supercruise facing the entrance? I bought a docking computer, but if you aren't pretty much aligned with the station entrance it freaks out too and sends me spinning in circles around the door. I sold it because it's actually easier to dock without one.
But essentially, I kind of feel like the majority of my time has been spent looking at the wee yellow lines and my speed in supercruise, and then looking at the ass end of a station trying to find the entrance!!
For a game that looks so pretty, it seems a shame to have all these nice features that don't actually appear much on my screen.
Or do I just utterly suck at flying?
4) Dropping out of supercruise at a station is a nightmare. Finding the bloody door on a station is a nightmare ... isn't there (or shouldn't there be) some way of knowing the orientation of the station so that you can drop out of supercruise facing the entrance? I bought a docking computer, but if you aren't pretty much aligned with the station entrance it freaks out too and sends me spinning in circles around the door. I sold it because it's actually easier to dock without one.
Im not sure why you think you cannot simply stop forward momentum, sit still and enjoy whatever scenery is near for as long as you want to?
With regards to things being "hard", everything could be automated but I assume there should be some challenges even in mundane tasks as there would not be much of a game otherwise.
I presume you did not play the original.......
Coz compared to that docking in this one is a piece of ****..............
Station rotating anti-clockwise will be ye entrance..............
I just broke 1.5 mil last night. I'm loving the little Type 6. I'm amazed so much cargo can be crammed into it. It handles better than the Cobra!
I don't know, I'd love to see some kind of roadmap - I'd assume that they have a team squashing bugs whilst another works on the next major feature branch.
I'm guessing weekly incremental patches (unless a hotfix is needed) with bigger releases maybe monthly, but then, that doesn't allow for much time to get everything in ready for a late 2014 'Gamma' so maybe it will be accelerated.
Either way, I'm really pleased with what I see right now, but refraining from playing too much until more features arrive so that I can enjoy them without 'burning out'